All Field Upgrades in Call of Duty Black Ops 6

Field Upgrades have become a staple addition to Call of Duty and have made a return in Black Ops 6. Although the ones available in Multiplayer are different from the ones available in the Zombies mode, all of them have the capacity to give you an upper hand in combat.

The prime difference between the Field Upgrades available in these two modes is that the Zombie mode Field Upgrades have a Major and a Minor Augment, which confer additional effects to the item.

So, here’s a list of all the Field Upgrades that you will come across in Call of Duty Black Ops 6.

Black Ops 6 Multiplayer Field Upgrades

Field UpgradeDescriptionLevel Unlock
Assault PackDeploy a box of extra ammo and equipment to resupply your team.Unlocked by default
Spring MineDeploy an anti-infantry mine.Unlocked by default
Trophy SystemDeployable defense system that destroys enemy projectiles in the air.Level 12
ScramblerCreates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.Level 18
Signal LureReveal your position to enemies but earn bonus score for kills and for surviving.Level 27
War CryRally your team, improving nearby allies’ movement speed and health regen speed for a duration.Level 35
Tactical InsertionMarks a location as your next spawn point.Level 39
Acoustic AmpPersonal audio amplifier that makes enemy footsteps louder for a duration.Level 41
Mophine InjectorFor a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.Level 44
NeurogasDeployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.Level 48
Sleeper AgentInfiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.Level 51

All Zombies mode Field Upgrades in Call of Duty Black Ops 6

Field UpgradeMajor AugmentsMinor AugmentsLevel Unlock
Energy MineScatter: The Energy Mine will split into three mines that scatter and detonate one time each.
Turret: Instead of a mine, deploy a turret that shoots at the nearest enemy.
Carousel: Three Energy Mines will float around you, detonating when an enemy is nearby.
Frequency Boost: Increase detonation count and duration of Energy Mine.
– Extra Charge: Increase max charges by one.
Siren: Energy mine now attracts nearby normal enemies for a short time.
Unlocked by default
Frenzied GuardPhalanx: Teammates can also repair armor from kills while near you.
Retribution: Trigger an explosion on activation. Normal enemies that melee the player are damaged and knocked down.
Frenzy Fire: While Frenzied, use ammo from stock.
Repair Boost: Repair more armor per kill.
Extension: Increase Frenzied Guard duration.
Rally: On activation, repair all nearby teammates’ armor to full.
Level 9
Healing AuraResilience: All affected players have their health regeneration delay reduced and their rate of healing increased temporarily.
Enduring Radiance: The beams and their healing effects persist for a short time after leaving the area of effect.
Persistence: Revived players keep all Perks on their bleed-out bar.
Inner Strength: Affected player damage is slightly increased for a short time.
Protection: Healed players have damage slightly mitigated for a short time.
Stoic Presence: On activation, Special and Elite enemies are stunned while normal enemies are knocked down.
Level 33
Aether ShroudGroup Shroud: Nearby players are also cloaked
Burst Dash: Warp forward a short distance, killing all normal enemies in your path
Void Sheath: Swap to your dedicated melee weapon as it’s imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer.
Instant Reload: Activation instantly reloads your currently held weapon.
Extra Charge: Increase max charges by one.
Extension: Aether Shroud duration is significantly increased.
Level 47
Dark FlareExtension: Significantly increase Dark Flare duration.
Supernova: The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare’s duration.
Dark Pact: Beam heals and revives other players on contact.
Broad Beam: Significantly increase the size of the beam.
Heavy Shadow: The beam slows enemies on contact.
Extra Charge: Increase Max Charges by one.
Level 20
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