The First Descendant hotfix 1.0.6 patch notes: All Content Improvements and Bug fixes

The First Descendant patch 1.0.6 is now live and Nexon has introduced a fair number of bug fixes and content improvements with the new update. The patch will be a rather short one and will focus more on addressing performance issues and bringing quality-of-life updates to the shooter.

Here is a list of everything that has dropped with The First Descendant hotfix 1.06.

The First Descendant hotfix 1.0.6 official notes

1) Content Improvements

  • An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
  • Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.

2) Optimization Improvements

  • [PS5] Improved some CPU load issues.

3) Bug Fixes

A) Battle Pass Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.

  • If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.

B) Mission Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.

  • Fixed an issue where outposts would start without cooldown.
  • Fixed an issue where monsters were respawning abnormally at certain outposts.
  • Please note that exploiting system errors or specific actions to gain higher than intended benefits will be considered abnormal gameplay behavior.

C) Descendants Fixed an issue where Jaber’s Turret removal was intermittently not possible

  • Fixed an issue where the taunt effect of “Jayber’s’ Medical Turret” enhancement would intermittently not work.
  • Fixed an issue where “Valby” and “Ultimate Valby”’s “Clean Up” skills would not end.
  • Fixed an issue where the relevent effect would not appear around Viessa’s legs when using her skill “Frost Road”.
  • Fixed an issue where “Kyle” was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
  • Fixed an issue where “Kyle”’s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
  • Fixed an issue where “Yujin” had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.

D) Equipment Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.

E) Module Fixed an issue where the “Grappling Hook” could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.

F) Miscellaneous [Russian] Fixed a UI display error of Pyromanic Sub Quest.

  • [German][French][Italian][Polish][Portugese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.
  • Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as “Freyna” Amorphous Material in some languages.
Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

Latest articles

Related articles