Avowed and Monster Hunter Wilds are two of the biggest releases for 2025 and the studios behind these two titles are known for making their titles immersive.
However, with gaudy dialogues and forced writing, Obsidian has dropped the ball with Avowed this time. Just like Dragon Age: The Veilguard, the game suffers from bad companions, but that’s a different story.
Although Monster Hunter Wilds hasn’t had its full release yet, the beta has already given players a glimpse of the level of immersion that they can expect while hunting down legendary monsters.
Capcom’s attention to detail can be gauged from the way they treat some of the NPCs in the game. For example, whenever you fall in battle, a Palico will reach out to revive you.
One player made the effort to follow the NPC to see where they go, and to their surprise, the little Palico ran all the way back to the main camp.
In most cases, games would usually have the NPC disappear after covering a certain distance. But Capcom not going down that route is something interesting and worthy of praise.
But this isn’t the only bit, Capcom takes the immersion further by including multiple Mewdicos. For instance, if your party falls, the number of Mewdicos coming to your rescue will be equal to the size of your party. And they all travel back together!
Palicos have been one of the most important parts of a Monster Hunter title and they continue to play that role in Monster Hunter Wilds too.
Fans have been incredibly impressed with this feature and have showered praises on Capcom for it. One player said, “That is amazing, it would have been so so easy for the devs to have him simply burrow into the ground and disappear like we see palicos do all the time.”
Another player added, “Capcom and their Palico details are always on f*****g point.” This level of detail is mostly absent from major modern day titles, but it’s endearing to see Capcom maintaining an exemplary level of immersion with their highly anticipated title, Monster Hunter Wilds.