Echoes in Wuthering Waves is one of the core mechanics of the game. This acts akin to the gearing system of RPGs, allowing you to make your characters stronger and provide them with essential stats.
If you are interested in knowing about the Echo system in Wuthering Waves, here’s a detailed explanation of how Echoes work and all the available ones you can obtain in Kuro Games’ latest open-world title.
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What are Echoes in Wuthering Waves?

After you defeat any enemy in the game, there is a chance that they will leave their afterimage. You can collect these, turning them into Echoes. Each Echo has its own set of skills, that you can equip on your character and use during combat. For example, some will heal while other will deal damage to enemies.
They are essentially the gear system of Wuthering Waves, with the added bonus of having useful skills that will lend a hand during combat.
List of all Echoes and their abilities
Below you can find a list of all Echoes in Wuthering Waves and their abilities.
Echo Name | Cost | Sonata Effects | Echo Ability |
---|---|---|---|
Aero Predator | 1 | Sierra Gale, Void Thunder | Summon an Aero Predator that throws a dart forward. The dart bounces between enemies up to three times, dealing Aero damage each hit. |
Autopuppet Scout | 3 | Celestial Light, Freezing Frost | Transform into an Autopuppet Scout, dealing Glacio damage to your surroundings, and generate up to 3 Ice Walls to block off enemies. |
Bell-Borne Geochelone | 4 | Moonlit Clouds, Rejuvenating Glow | Activate the protection of the Bell-Borne Geochelone, dealing Glacio damage based on the current Resonator’s Defense to nearby enemies. Obtain a Bell-Borne Shield that lasts for 15 seconds, provides d amage Reduction and 10% damage Boost for the current Resonator, and disappears after 3 hits. |
Chaserazor | 3 | Moonlit Clouds, Sierra Gale | Transform into a Chaserazor and perform a spinning attack that deals Aero damage, followed by a slash that deals Aero damage. |
Chasm Guardian | 3 | Lingering Tunes, Rejuvenating Glow | Transform into a Chasm Guardian and perform a leap strike that deals Havoc damage. The current Resonator loses 10% of their HP after a successful hit. They periodically recover up to 10% if their maximum HP after 5 seconds. |
Chirpuff | 1 | Sierra Gale, Sun-Sinking Eclipse | Summon a Chirpuff that inflates and shoots forward a gust of wind 3 times. Each gust deals 2Aero damage and pushes enemies backwards. |
Crownless | 4 | Sun-Sinking Eclipse | Transform into a Crownless and perform up to 4 consecutive attacks. The first 2 attacks deal 67% Havoc damage each, the 3rd attack deals Havoc damage 2 times, and the 4th attack deals Havoc damage 3 times. After transforming, the current Resonator’s Havoc damage and Resonance Skill damage both increase by 12% for 15 seconds. |
Cruisewing | 1 | Celestial Light, Moonlit Clouds, Rejuvenating Glow | Summon a Cruisewing that restores HP for all current Resonators by 1% of their maximum HP plus an additional 80 HP. This can be done up to 4 times. |
Cyan-Feathered Heron | 3 | Celestial Light, Sierra Gale | Transform into a Cyan-Feathered Heron and charge at enemies, dealing Aero damage. This Echo Ability interrupts enemy special skills upon dealing damage. |
Diamondclaw | 1 | Lingering Tunes, Moonlit Clouds | Transform into Diamondclaw and enter a defence state. Counterattack when this defence state is over, dealing Physical damage. |
Dreamless | 4 | Sun-Sinking Eclipse | Transform into a Dreamless and perform up to 6 consecutive attacks that deal Havoc damage. The damage of this Echo Ability is increased during the first second after your Resonator releases their Resonance Liberation. |
Electro Predator | 1 | Molten Rift, Void Thunder | Summon an Electro Predator to shoot the enemy 5 times. The first 4 shots deal Electro damage, and the last deals Electro damage. |
Excarat | 1 | Freezing Frost, Sun-Sinking Eclipse | Transform into an Excarat and tunnel underground. While tunneling, you can change your direction and are immune to damage. |
Feilian Beringal | 4 | Sierra Gale | Transform into a Feilian Beringal to perform a powerful kick. If the kick hits an enemy, you’ll immediately perform a follow-up strike. The kick deals Aero damage, and the follow-up strike deals Aero damage. After the follow-up strike hits, the current Resonator’s Aero damage increases, and their Heavy Attack damage increases for 15 seconds |
Fission Junrock | 1 | Moonlit Clouds, Rejuvenating Glow, Void Thunder | Summon a Fission Junrock to create a Resonance effect that restores HP to friendly characters. |
Flautist | 3 | Lingering Tunes, Void Thunder | Transform into a Flautist to continuously shoot Electro lasers, dealing Electro damage for a total of 10 times. Every time you deal damage, you gain 1 Concerto Energy. |
Fusion Dreadmane | 1 | Molten Rift, Rejuvenating Glow | Summon a Fusion Dreadmane to strike the enemy, dealing Fusion damage. |
Fusion Prism | 1 | Freezing Frost, Lingering Tunes, Molten Rift | Summon a Fusion Prism to fire a crystal shard, dealing Fusion damage. |
Fusion Warrior | 1 | Molten Rift, Sierra Gale, Void Thunder | Transform into a Fusion Warrior to launch a block counterattack. If the counterattack successfully hits, the cooldown of this skill will be reduced by 70%, and 180% Fusion damage will be dealt. |
Viridblaze Saurian | 3 | Molten Rift, Moonlit Clouds | Summon a Viridblaze Saurian to continuously spit fire, dealing 15.70% Fusion damage 10 times. |
Glacio Predator | 1 | Celestial Light, Freezing Frost | Summon a Glacio Predator to throw an ice spear, dealing 28.80% Glacio damage on a hit. The spear will charge, dealing 2.88% Glacio damage up to 10 times, and explode, dealing 14.40% Glacio damage. |
Glacio Prism | 1 | Freezing Frost, Moonlit Clouds, Sun-Sinking Eclipse | Summon a Glacio Prism that continuously fires three crystal shards, each dealing 24% Glacio damage. . |
Gulpuff | 1 | Celestial Light, Freezing Frost | Summon a Gulpuff that blows bubbles 5 times, dealing 14.40% Glacio damage with each hit. |
Havoc Dreadmane | 3 | Molten Rift, Sun-Sinking Eclipse | Transform into Havoc Dreadmane to perform tail strikes up to 2 times. Each strike deals 87.90% Havoc damage. An additional strike can be performed on a successful hit, dealing 58.60% Havoc damage. |
Havoc Prism | 1 | Celestial Light, Sun-Sinking Eclipse, Void Thunder | Summon a Havoc Prism to fire 5 crystal shards, each dealing 14.40% Havoc damage. |
Havoc Warrior | 1 | Celestial Light, Sun-Sinking Eclipse | Transform into a Havoc Warrior to attack up to 3 times, dealing 107.33% Havoc damage on each successful hit. |
Hoartoise | 1 | Celestial Light, Freezing Frost | Transform into a Hoartoise and slowly restore HP. Use this Echo skill again to exit the transformation state. |
Hoochief | 3 | Rejuvenating Glow, Sierra Gale | Transform into aHoochief and palm strike the enemies, dealing 149% Aero damage on a hit. |
Hooscamp | 1 | Lingering Tunes, Sierra Gale | Transform into a Hooscamp Flinger and pounce on enemies, dealing 30% + 60 Aero damage on a hit. |
Impermanence Heron | 4 | Moonlit Clouds | Transform into an Impermanence Heron to fly up and land on an enemy, dealing Havoc damage. Once the attack lands on an enemy, the current Resonator regains 10 Resonance Energy. If the current Resonator uses their Outro Skill within the next 15 seconds, the next Resonator will receive a 12% damage boost for 15 seconds. |
Inferno Rider | 4 | Molten Rift | Transform into an Inferno Rider to launch up to 3 slashes in a row. The slashes deal Fusion damage. After the final hit, the current Resonator’s Fusion damage and Basic Attack damage both increase by 12% for 15 seconds. . |
Lampylumen Myriad | 4 | Freezing Frost | Transform into a Lampylumen Myriad to perform up to 3 attacks in a row. The first two strikes deal Glacio damage. Enemies will be frozen on a successful hit. Each hit increases the current Resonator’s Glacio damage by 4% and their Resonance Skill damage by 4% for 15 seconds, stacking up to 3 times. |
Mech Abomination | 4 | Lingering Tunes | Summon a Mech Abomination to attack enemies in front of you, dealing 36.40% Electro damage. After this strike hits, you can deal additional attacks to charge the Mech Abomination, which will unleash 200% Electro damage once fully charged. After using this Ability, the current Resonator’s Attack increases by 15 for 25 seconds. Any damage dealt by the Mech Abomination is considered Outro Skill damage. |
Mourning Aix | 4 | Celestial Light | Transform into a Mourning Aix and perform 2 claw attacks in a row. Each attack deals 110% and 166% Spectro damage respectively. After the transformation, increase the current Resonator’s Spectro damage and Resonance Liberation damage by 12% for 15 seconds. |
Rocksteady Guardian | 3 | Celestial Light, Rejuvenating Glow | Transform into a Rocksteady Guardian and enter a defensive stance. If attacked, you will counterattack and deal Spectro damage based on the current Resonator’s’s maximum HP. If attacked by an enemy’s special skill, you’ll interrupt the skill and unleash 2 follow-up attacks, with each attack dealing Spectro damage based on the current Resonator’s maximum HP. These follow-up attacks simultaneously launch 3 ground-breaking waves, each inflicting Spectro damage based on the current Resonator’s maximum HP. |
Roseshroom | 3 | Freezing Frost, Sun-Sinking Eclipse | Summon a Roseshroom to fire a laser, dealing Havoc damage up to 3 times. |
Sabyr Boar | 1 | Freezing Frost, Moonlit Clouds, Sierra Gale | Summon a Sabyr Boar to headbutt an enemy into the air, dealing Physical damage. |
Snip Snap | 1 | Lingering Tunes, Molten Rift, Rejuvenating Glow | Summon a Snip Snap to throw fireballs at the enemy, dealing usion damage on a hit. |
Spearback | 3 | Lingering Tunes, Moonlit Clouds | Summon a Spearback to perform 5 consecutive attacks. The first 4 attacks deal 18.73% Physical damage, and the last deals 32.10% Physical damage. |
Spectro Prism | 1 | Celestial Light, Molten Rift, Void Thunder | Summon a Spectro Prism to fire a laser that hits the enemy up to 8 times, dealingSpectro damage each hit. |
Stonewall Bracer | 3 | Moonlit Clouds, Rejuvenating Glow | Transform into Stonewall Bracer and charge forward, dealing Physical damage on a hit and Physical damage on a final smash. Upon transformation, the current Resonator gains a shield of 10% of their max HP. |
Tambourinist | 3 | Freezing Frost, Sun-Sinking Eclipse | Summon a Tambourinist that periodically emits Melodies of Annihilation. Friendly characters hit with Melodies of Annihilation deal extra Havoc damage with their attacks, up to 10 times. |
Tempest Mephis | 4 | Void Thunder | Transform into a Tempest Mephis to perform tail swing attacks followed by a claw attack. The lightning strike summoned by the tail swing deals Electro damage, while the claw attack dealsElectro damage. After the claw attack hits, the current Resonator’s Electro damage and Heavy Attack damage increases for 15 seconds |
Thundering Mephis | 4 | Void Thunder | Transform into a Thundering Mephis, engaging in a rapid assault of up to 6 strikes. The first 5 strikes deal Electro damage each, while the final strike inflicts Electro damage and creates thunder that causes an additional Electro damage. After the final hit, the current Resonator’s Electro damage and Resonance Liberation damage increases for 15 seconds. |
Tick Tack | 1 | Lingering Tunes, Rejuvenating Glow, Sun-Sinking Eclipse | Summon a Tick Tack that charges and bites the enemy. The charge attack deals Havoc damage and the bite deals Havoc damage. |
Traffic Illuminator | 1 | Molten Rift, Sierra Gale, Void Thunder | Summon a Traffic Illuminator, immobilising enemies for up to 1 second. The immobilisation is lifted when the enemy is hit. |
Vanguard Junrock | 1 | Lingering Tunes, Rejuvenating Glow, Void Thunder | Summon a Vanguard Junrock that charges forward, dealing Physical damage to enemies in its path. |
Violet-Feathered Heron | 3 | Molten Rift, Void Thunder | Transform into a Violet-Feathered Heron and enter a defensive stance. You will automatically counterattack at the end of the defensive stance, dealing Electro Damage. If attacked during the defensive stance, you will counterattack in advance and recover 5 Concerto Energy. |
Whiff Whaff | 1 | Moonlit Clouds, Rejuvenating Glow, Sierra Gale | Summon a Whiff Whaff that triggers an air explosion, dealing Aero damage and producing a Low-Pressure Zone.. |
Young Viridblaze Saurian | 1 | Lingering Tunes, Molten Rift, Void Thunder | Transform into a Young Viridblaze Saurian to rest in place and slowly restore HP. |
Young Roseshroom | 1 | Sierra Gale, Sun-Sinking Eclipse | Summon a Baby Roseshroom that fires a laser, dealing Havoc damage |
Zig Zag | 1 | Celestial Light, Lingering Tunes, Moonlit Clouds | Summon a Zig Zag that denotates Spectro energy, dealing Spectro damage and creating a Stagnation Zone that lasts 1.8 seconds. |
Echo cost and stats in Wuthering Waves
Each Echo in Wuthering Waves has a cost that determines how much space it will take to equip. You will start with a default of 10 cost. But leveling up your Data Bank in Wuthering Waves actively increases the maximum cost limit to 12. Here is how cost is divided among the Echoes in Wuthering Waves:
- 1 cost: Common enemies you can find roaming in the world
- 3 cost: Elite enemies
- 4 cost: Boss enemies
Each Echo contains one main, one secondary and six substats. Below is a list of main and secondary stat distribution among enemies based on their cost.
- 1 Cost (Common): HP%, ATK%, DEF%
- 3 Cost (Elite): HP%, ATK%, DEF%, Energy Regen%, Attribute DMG%
- 4 Cost (Elite): HP%, ATK%, DEF% Crit Rate%, Crit DMG%, Healing Bonus%
All Sonata Effects in Wuthering Waves

Equipping two or five Echoes from the same category triggers the Sonata Effect in Wuthering Waves, a bonus you receive. Each resonator you unlock will need various Sonata Effect to fullfill their role effectively. Damage dealers will benefit from Crit or Attack boosts offered by these effects. Similarly supports will find Healing/Buffing effects most helpful.
This is basically the equivalent of Relics from Honkai Star Rail or Artifacts from Genshin.
Here is a list of all Sonata Effect that you can acheieve in Wuthering Waves.
Sonata Effect | 2- piece set stat boost | 5-piece set stat boost |
---|---|---|
Celestial Light | Spectro damage increased by 10%. | When using the Intro Skill, Spectro damage increases by 30% for 15 seconds. |
Endless Resonance | ATK increased by 10%. | When on the field, ATK increases by 5% every 1.5 seconds. This effect can stack up to four times. Exiting Attack damage increases by 60%. |
Freezing Frost | Glacio damage increased by 10% | After using Basic Attack or Heavy Attack, Glacio damage is increased by 10%. This effect can be stacked three times, lasting 15 seconds. |
Havoc Eclipse | Havoc damage increased by 10%. | After using Basic Attack or Heavy Attack, Havoc damage increases by 7.5%. This effect can stack up to four times, lasting 15 seconds. |
Molten Rift | Fusion damage increased by 10%. | After using Resonance Skill, Fusion damage is increased by 30%, lasting 15 seconds. |
Moonlit Clouds | Energy Regen increased by 10%. | After using Outro Skill, the ATK of the next Resonator to enter the field increases by 22.5%, lasting 15 seconds. |
Rejuvenating Glow | Healing Bonus increased by 10%. | When performing the Outro Skill, the ATK of the entire team’s Resonators increases by 15%, lasting 30 seconds. |
Sierra Gale | Aero damage increased by 10%. | When using the Intro Skill, Aero damage increases by 30% for 15 seconds. |
Void Thunder | Electro damage increased by 10%. | After using Heavy Attack or Resonance Skill, Electro damage is increased by 15%. This effect can be stacked twice, each lasting 15 seconds |
The current version of the game offers only nine Sonata Effects. But future updates will introduce even more, allowing you to make your characters even more powerful.