ASUS’s ROG Ally handheld has quickly grown to become the de-facto Windows handheld gaming PC, and at times – a more powerful alternative to the Steam Deck. The Ally can play games the Deck cannot, largely thanks to its higher TDP limits.
As such, running Indiana Jones and the Great Circle on the ROG Ally is rather trivial, as the game runs with little to no issues on the handheld – thanks to the Ally using Windows over Linux, which has several compatibility issues at the moment.
You can find a breakdown of the best settings for the game listed below.
Optimized Indiana Jones and the Great Circle ROG Ally settings

In-game settings
Screen
- Display Mode: Fullscreen
- Monitor: Leave at default values
- Aspect Ratio: 16:9
- Resolution: 1280×720; can also experiment with 900p (1600×900)
Graphics
- Picture Framing: Fullscreen
- HUD Safe Zone: Leave at Default
- Field of View: 90
- Vertical Sync: Off; always keep disabled
- FPS Limit: 60
- Edit Brightness & HDR: Disabled
- Motion Blur: Off; user preference
- Chromatic Aberration: Enabled
- Sharpening: 50; user preference
- Film Grain: Off; user preference
- Depth of Field: Off
- Depth of Field Anti-Aliasing: Off
Graphics Quality
- Overall Graphics Quality: Custom; we will be using our own preset here
- Texture Pool Size: Low
- Shadow Quality: Low
- Decal Rendering Distance: Low
- Global Illumination Quality: Low
- Reflection Quality: Off
- Motion Blur Quality: Low
- Water Quality: Low
- Volumetrics Quality: Low
- Hair Quality: Low
- Texture Anisotropic Filtering Quality: Low
- Vegetation Animation Quality: Off
- Resolution Scaling: Dynamic
- Dynamic Resolution Scaling Target: 60
ROG Ally specific settings
- Operating Mode: Turbo 25 W
- Control Mode: Gamepad
- AMD RSR: On
- CPU Boost: Disabled
- Resolution: Keep this unchanged from 1080p
- AMD RIS: Off
- FPS Limiter: Disable to take advantage of VRR
- AFMF: Enabled
- Recommended VRAM: 6 to 8 GB; can also be left at Auto to dynamically allocate more memory
Expect 1-1.5 hours of gameplay on battery, and somewhere between 40 to 60 FPS in-game – depending on the scene presented.