League of Legends patch 14.21 preview brings Corki buffs, Kai’Sa nerfs, Swain min-rewrok, and more

League of Legends patch 14.21 preview is now live, and Riot goes over some of the changes that players can expect in the MOBA in the update next week. Some of the biggest highlights of the patch are the buffs that Azir, Corki, Malphite, Kayle, Sivir, and Morgana will be receiving.

Nerfs will be hitting picks like Brand, Camille, Aurelion Sol, Gwen, Kai’Sa, and Karthus with adjustments making their way to both Swain and Nilah.

Here is a list of all the changes expected to hit League of Legends with patch 14.21.

League of Legends patch 14.21 pre-notes

Before moving onto the list of changes it’s important to note that the tweaks mentioned are tentative and may not make it to the final update next week. Riot will first try it out in the LoL PbE servers before shipping them with the 14.21 patch next week.

1) Champion Buffs 

Azir

  • HP regen: 5 →7 — Base AD: 52 → 56

Corki

  • P damage: 15% 20%
  • W damage: 150-450 +1.5 bonus AD → 200-500 + 2.0 bonus AD
  • 40% of this damage is guaranteed R damage: 80/160/240 + 70% bonus AD→ 90/170/250 + 80% bonus AD

Gangplank

  • MP regen: 7.5 →8
  • E recharge: 18-14 → 17-13

Irelia

  • Q cooldown: 11-7 → 10-6
  • R no longer reduces cooldown by 0.5/1/1.5 sec
  • Q mana: 20 → 15
  • Q damage: 5-85 + .6 total AD → 5-85 + .7 total AD
  • Q minion damage bonus: 55-265 → 50-237

Kayle 

  • W mana: 90-130→75-115

Malphite 

  • Base HP: 644 → 665

Nilah

  • EQ damage projectile: Missile → Instant
  • Q-auto remains empowered if it times out mid-swing
  • R attack lockout: “1.1s → 1.0s

Qiyana

  • HP regen: 68 W damage: 8-40 + 1 bonus AD → 8-40 + .2 bonus AD

Sivir

  • Base AD: 58 → 60
  • Q damage: 15-75 +80-100% total AD → 60-160 + 100% bonus AD (This is a buff levels 1 – 12)

Talon

  • W return damage: 50-170 +.8 bonus AD → 60-180 +.9 bonus AD

Teemo

  • W passive speed: 10-26% → 12-28% – W active speed: 20-52% → 24-56%

Xayah

  • W bonus damage: 20% → 25%

2) Champion Nerfs

Aurelion Sol

  • Base HP: 620 → 600 — E damage: 50-150 +.8 AP→ 50-150 +.6 AP

Brand

  • MP regen: 10.659
  • P Detonation Damage: 9-13% max health 8-12% max health
  • Q mana: 50 → 70

Camille

  • Base health: 670 650
  • W flat damage: 70-190 +.6 → 50-150 + .6
  • E damage: 60-180 +.960-180 + .75 R on-hit damage: 5/10/15 + 4/6/8% current HP → 0 + 4/6/8% current HP

Elise

  • Armor growth: 5.2 → 4.5
  • Armor: 30-118.4 →30-106.5

Fiddlesticks

  • Damage: 6-10% current HP5-9% + current HP – AP ratio and minimum damage unchanged

Galio

  • Mana: 500 → 410

Gwen

  • P damage: 1% +0.72%/100 AP→ 1% +0.6%/100 AP

Hwei

  • Q-Q damage: 60-180 + 3-7% max HP + .75 AP→ 60-180 + 3-7% max HP+ .7 AP
  • E cooldown: 12-10 → 13-11

Kai’Sa

  • P first hit damage: 5-23 + 15% AP → 4-24 + 12% AP
  • P stack damage: 1-12 + 2.5% AP → 1-6 + 3% AP
  • Maximum flat damage: 9-71 +25% AP→ 8-48 + 24% AP

Karthus 

  • R AP Ratio: 75% – 70%

Kassadin

  • Q AP Ratio: 70% → 60%
  • E AP Ratio: 70% 65%

Nasus 

  • P Life Steal: 12-24% → 9-21%
  • Q Base Damage: 40-120 → 35-115

Senna

  • Armor: 28 + 4.7 → 25 + 4.0 — 28-108 → 25-93

Taric

  • W bonus armor: 9-13% 6-10%

Viego 

  • Amor Growth: 5.2 → 4.6

Volibear

  • W CD: 12 → 14

Yone

  • W damage: 10-50 + 11-15% max HP → 10-50 + 10-14% max HP

Yorick

  • P damage: 2-88 +25% total AD→ 4-90 + 20% total AD (This is about 5% less damage at all points in time)

3) Champion Adjustments

  • Kit-wide overhaul. Some highlights:
  • E: Return missile speed increased (All damage moved into the explosion – Now worth maxing 2nd)
  • R: Can cast Demonflare multiple times (Cooldown now starts on-cast instead of end- Healing has a bonus HP ratio)
  • Q: Max-range damage increased, min-range damage decreased
  • Overall: AP ratios increased for Q/W/E, decreased for R

4) System Buffs

Lethal Tempo (Melee):

  • Attack speed per stack: 5% 6%
  • Max attack speed: 30% → 36%

5) System Nerfs

Blade of the Ruined King:

  • On-hit damage: 10/6% current HP → 8/5% current HP

Sorc Shoes:

  • Magic penetration: 15 → 12

6) System Adjustments

Bounty changes:

Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks

Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team.

League of Legends patch 14.21 release date

League of Legends patch 14.21 will be releasing next week and is expected to hit the Rift on October 23, 2024. It will be one of the updates leading into preseason 15 so Riot will be taking the time to make a lot of balance changes to the game this time around.

Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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