Best Monster Hunter Wilds PC settings

Monster Hunter Wilds is finally out, available across the PC, Xbox Series X/S and PlayStation 5 platforms. The game is surprisingly demanding, specifying some high-end hardware for both its minimum and recommended configs.

As such, the best PC settings for Monster Hunter Wilds involve a mixture of Medium-Low presets, in order to ensure a 60+ FPS target. More on these settings below.

Optimized Monster Hunter Wilds graphics settings on PC

Monster Hunter PC

Display

  • Display Selection: Intended for multi-monitor setups; leave unchanged if you have one monitor
  • Screen Mode: Borderless Window; Windowed Mode is also an alternative
  • Screen Resolution: 1920×1080; set to your display’s native resolution
  • Aspect Ratio: Automatic
  • Ultra-wide UI Position Correction: Disabled if you do not possess an ultrawide monitor
  • Frame Rate: Disabled
  • Uncapped Frame Rate: Uncapped
  • Cutscene Frame Rate: Off
  • Background Frame Rate: Off
  • HDR Output: Automatically Enable; only applicable for displays with HDR support
  • Brightness: Leave at default values
  • V-Sync: Disabled; keep off at all times
  • NVIDIA Reflex Low Latency Mode: Disabled if you lack an Nvidia GPU

Graphics

  • Graphics Settings: Custom
  • Upscaling (Super-resolution Imaging): AMD FSR 3 or XeSS if you lack an Nvidia RTX GPU; use DLSS if you have an RTX GPU
  • Frame Generation: Enabled
  • Upscaling Mode: Balanced
  • Upscaling Sharpness: 0.5
  • Anti-Aliasing: Off
  • Render Scaling: Off
  • Texture Quality: High; drop to Low if you have a card with less than 8 GB of VRAM
  • Texture Filtering Quality: High
  • Mesh Quality: Medium
  • Fur Quality: Low; adversely affects FPS at higher presets
  • Sky/Cloud Quality: Low
  • Grass/Tree Quality: Low
  • Grass/Tree Sway: Enable
  • Wind Simulation Quality: Low
  • Surface Quality: Low
  • Sand/Snow/Water Quality: Low
  • Water Effects: Disable
  • Render Distance: High
  • Shadow Quality: Low
  • Distant Shadow Quality: Low
  • Shadow Distance: Near
  • Ambient Light Quality: Medium
  • Contact Shadows: Disable
  • Ambient Occlusion: Medium
  • Bloom: High
  • Motion Blur: Disabled; personal preference
  • Vignette Effect: Off; personal preference
  • Screen Space Reflection: Off
  • SSSS Scattering: On
  • Depth of Field: On
  • Volumetric Fog: Low
  • Variable Rate Shading: Balanced

Monster Hunter Wilds seems to run a lot better than it did during its beta test stages, but its still not good enough. Hopefully, the game gets more updates and patches to fix the ongoing performance issues.

Dipan Saha
Dipan Saha
Dipan Saha is a Journalist at Backdash. He has a Master's degree in Zoology, and a love for technology. Dipan also enjoys playing through a variety of hack-and-slash video games in his spare time, in addition to keeping up with the latest developments in tech.

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