Monster Hunter Wilds is finally out, available across the PC, Xbox Series X/S and PlayStation 5 platforms. The game is surprisingly demanding, specifying some high-end hardware for both its minimum and recommended configs.
As such, the best PC settings for Monster Hunter Wilds involve a mixture of Medium-Low presets, in order to ensure a 60+ FPS target. More on these settings below.
Optimized Monster Hunter Wilds graphics settings on PC

Display
- Display Selection: Intended for multi-monitor setups; leave unchanged if you have one monitor
- Screen Mode: Borderless Window; Windowed Mode is also an alternative
- Screen Resolution: 1920×1080; set to your display’s native resolution
- Aspect Ratio: Automatic
- Ultra-wide UI Position Correction: Disabled if you do not possess an ultrawide monitor
- Frame Rate: Disabled
- Uncapped Frame Rate: Uncapped
- Cutscene Frame Rate: Off
- Background Frame Rate: Off
- HDR Output: Automatically Enable; only applicable for displays with HDR support
- Brightness: Leave at default values
- V-Sync: Disabled; keep off at all times
- NVIDIA Reflex Low Latency Mode: Disabled if you lack an Nvidia GPU
Graphics
- Graphics Settings: Custom
- Upscaling (Super-resolution Imaging): AMD FSR 3 or XeSS if you lack an Nvidia RTX GPU; use DLSS if you have an RTX GPU
- Frame Generation: Enabled
- Upscaling Mode: Balanced
- Upscaling Sharpness: 0.5
- Anti-Aliasing: Off
- Render Scaling: Off
- Texture Quality: High; drop to Low if you have a card with less than 8 GB of VRAM
- Texture Filtering Quality: High
- Mesh Quality: Medium
- Fur Quality: Low; adversely affects FPS at higher presets
- Sky/Cloud Quality: Low
- Grass/Tree Quality: Low
- Grass/Tree Sway: Enable
- Wind Simulation Quality: Low
- Surface Quality: Low
- Sand/Snow/Water Quality: Low
- Water Effects: Disable
- Render Distance: High
- Shadow Quality: Low
- Distant Shadow Quality: Low
- Shadow Distance: Near
- Ambient Light Quality: Medium
- Contact Shadows: Disable
- Ambient Occlusion: Medium
- Bloom: High
- Motion Blur: Disabled; personal preference
- Vignette Effect: Off; personal preference
- Screen Space Reflection: Off
- SSSS Scattering: On
- Depth of Field: On
- Volumetric Fog: Low
- Variable Rate Shading: Balanced
Monster Hunter Wilds seems to run a lot better than it did during its beta test stages, but its still not good enough. Hopefully, the game gets more updates and patches to fix the ongoing performance issues.