Status Effects are a core combat feature in Digimon Story Time Stranger, which you will want to have a firm understanding of. This will make progression significantly easier in the JRPG, and you will you will be able to use these effects to take on the various Bosses and Super Bosses.
Understanding how the statuses work will also let you counter them if the enemy affects you with one. So if you are looking to completely master the combat system in Time Stranger, then the guide below will help you out.
All Status Effects in Digimon Story Time Stranger
Here is a list of all the Status Effects and what they do in Digimon Story Time Stranger:
Status Effect | Description |
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Crystallization | Digimon who are Crystallized will not be able to use abilities. They will, however, heal after several turns and can be healed immediately by using certain items and skills. |
Sleep | Digimon falls asleep, unable to move. It will wake up after several turns or when hit. They can also wake up with the use of certain items and skills. |
Deep Slumber | Digimon is in deep sleep and can be woken up only when attacked or with the use of certain items or skills. |
Paralysis | Digimon has a chance of not being able to move during their turn. They will recover from it on their own after certain turns or with the use of specific items and skills. |
Immobilization | The Digimon will not be able to move during its turn. They will recover from it automatically after several turns or immediately with the use of items and skills. |
Confusion | The Digimon has a chance of not being able to perform any action during its turn. It can recover after several turns or immediately with the use of items and skills. |
Chaos | The Digimon will not be able to move. It can recover when attacked or with the use of items and skills. |
Poison | The affected Digimon will incur poison damage at the end of its turn. Can be cured immediately by using items and skills. |
Deadly Poison | The affected Digimon will incur significant poison damage at the end of its turn. It can be cured immediately by using items and skills. |

All Status Changes in Digimon Story Time Stranger
Status Changes are other effects that also have a significant impact on how a battle is played out. Here is a list of them all and their effects:
Status Change | Effect |
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Strong | This is one of the more powerful buffs in the game that you will find on some hostile Digimon. Moreover, stats buffed by an enemy’s Strong state do not reset with the passage of turns. Only a Charge Break attack can reset its effects. |
Injured | This change prevents a Digimon from recovering HP. The effect will end after a specified number of turns elapse. However, you can use certain items and skills to heal a Digimon in battle. |
Guts | The Digimon affected by it keep 1 HM even if they take damage that would otherwise take their HP down to Zero. This means that they cannot be instantly KO’d. The Guts effect can be obtained as a skill effect or by other means and will be denoted with its own icon. |
Reverse | It reverses the favorable and unfavorable attributes of a Digimon. This effect will be continuous throughout the course of the encounter. |
Diseased | This prevents a Digimon from recovering SP. The Status Change will end after a specified number of terms have elapsed. Specific items and skills will be able to help a Digimon out of this status effect as well. |
Taunting | Digimon with the Taunting status will be targeted with attacks during an encounter. Other Digimon cannot be targeted and can only be hit with attacks that hit all enemies. The aunt status will last for only one turn. |
The best Status Effects in Digimon Story Time Stranger
Immobilization, Chaos, and Deadly Poison are by far the best Status Effects that you will want to have in your party. Deadly Poison is especially useful when it comes to dealing with bosses who have a ton of HP.
The status effect will chip away at 12% of the enemy’s max HP every time they use their turn. You can further supplement this with the Injured Status Change, which will not allow the boss to heal up any of the HP that they have lost.
Immobilize and Chaos will let you completely stun an enemy and not let them attack you during their turn. This can give you a nice window to layer on the buffs and debuffs on the enemy, without having to worry about them using their attacks on you during their turn.
Taunt is a nice Status Change to have as well, but it only lasts for one round. So you can use it tandem with other effects to make fights easier.