The Seasonal Artifact, or the Episode Artifact for Echoes in Destiny 2 The Final Shape will play an important role in buildcrafting.
Just like the previous Artifact, this one contains several perks that you can unlock and use as you progress through the game.
So, what is the Seasonal Artifact for Echoes in Destiny 2 The Final Shape, and how do you get it?
How to unlock Hunter’s Journal in Destiny 2 The Final Shape?
The Hunter’s Journal is the Seasonal Artifact for the Echoes Episode Seasonal Artifact in Destiny 2 and can be unlocked by completing the very first mission of the campaign.
Once you’ve launched the campaign and you make your way into the Traveler’s Pale Heart and find Cayde-6, you will rest at a Campfire. You’ll get the Hunter’s Journal after you’ve interacted with Cayde-6 and Ghost.

All Destiny 2 Hunter’s Journal Artifact perks
The Hunter’s Journal Artifact in Destiny 2 has five columns with five perks in each column. Here’s what they are:
First column
Mod | Description |
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Anti-Barrier Pulse Rifle | Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active. |
Unstoppable Sidearm | Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active. |
Unstoppable Scout Rifle | Aiming down sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active. |
Overload Hand Cannon | Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying abilities energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active. |
Anti-Barrier Submachine Gun | Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active. |
Second Column
Mod | Description |
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Logic Reductor | Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer. |
Overcharged Armory | Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active. |
Authorized Mod: Elemental Charge | The energy cost of Elemental Charge mods are significantly discounted. |
Saint’s Inspiration | Rounds loaded by the Cast No Shadows origin perk can overflow the magazine. |
Winning Hand | While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby enemies. Having several equipped weapons with the Dealer’s Choice origin trait increases the effect of the explosion. |
Third column
Mod | Description |
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Elemental Siphon | Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. |
Overload Sword | Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active. |
Creeping Chill | Stasis weapon final blows against slowed or frozen targets release a burst that slows. |
Press The Advantage | Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. |
Threaded Blast | Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion. |
Fourth column
Mod | Description |
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Counter Energy | When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability. |
Blade Stamina | Rapidly defeating combatants with a Sword refunds some ammo. |
Void Hegemony | While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield. |
Radiant Orbs | While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant. |
Galvanic Armor | While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified. |
Fifth column
Mod | Description |
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Prismatic Transfer | When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. |
Argent Blade | While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. |
Expanding Abyss | Void sources deal increased damage to weakened targets. |
Shieldcrush | While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you have amplified or radiant, your grenade recharges faster and deals increased damage. |
Transference | Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends. |
That sums up everything that you need to know about the Hunter’s Journal Artifact in Destiny 2 The Final Shape Echoes Episode. Be sure to level up quickly and collect all your perks to be ready for the Day 1 Raid that launches on June 7, 2024.