With over 6 billion visits, DOORS has certainly solidified its place as one of the best survival games on Roblox. Through constant updates, the devs add new modes and monsters to the mix, letting players take on harder and more exciting challenges.
If you’re struggling to progress in DOORS, this elaborate guide on how to survive all monsters in the game will surely come in handy.
All DOORS entities and how to survive them
In the table below, you’ll find every monster in DOORS, their attack patterns, and how you can get past them in the game:
DOORS Monster | Image | Where you’ll find them | Monster behavior | How to escape |
---|---|---|---|---|
Hide | ![]() | – Hotel – Mines – Ranked – Super Hard mode | When you hide for too long, Hide appears and deals 40 damage while also stopping you from hiding for 20 seconds. | When Hide’s words flashes on your screen, only get out if there’s no Rush or other monster. If it is not safe to go out, take the 40 damage. |
Rush | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | Rushes towards you with a very loud scream and deals 100 damage upon contact. In Super Hard, this is fatal. | Leave your hiding spot as soon as you the lights flash and don’t stop until the sounds stop. |
Eyes | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | Spawns when you open a door, dealing low damage per second if you’re staring right at it. You’re teleported to The Mines. | All you need to do is look away from this monster and it won’t be able to attack you. |
Screech | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | Appears in room where you can also face a Rush or Ambush. Your screen shakes and after a psst sound, it deals 40 damage if you’re not looking right at it. | Don’t look away from this monster. Looking right at it causes it to despawn. |
Dupe | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | Enters randomly in rooms with several exists. Can create up to 8 fake doors with incorrect numbers. Interacting with a false door with 40 damage. | Dupe slowly creates a sound when you pass through a false door. |
Halt | ![]() | – Hotel – Mines | A Turn Around message appears on your screen for until you exit and if it reaches you, you’ll take 60 damage. | Exit the room without coming in contact with Halt. More importantly, |
Jack | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | A random jump scare that deals no damage. | No damage so no survival needed. You might be scared, though. |
Timothy | ![]() | – Hotel – Mines – Super Hard mode – Retro | Spawns on jump containers. Jumps on you dealing 5 damage. | You’ll need to get Crucifix from Jeff’s Shop. |
Dread | ![]() | – Hotel – Mines – Ranked – Super Hard mode | Spawns in nearby rooms at 12:00 AM. When the lights shut down, this monster will kill you immediately at contact. | Enter a non-dupe room to despawn this monster. To spot it efficiently, focus on the heart beat sound it creates. |
Snare | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | Appears in the Courtyard and Greenhouse. You are stunned and receive 20 damage upon stepping on this monster. | When you enter the areas where this monster spawns, use a light source to spot it on the ground first. |
Sally | ![]() | – Hotel | Breaks windows to catch you. Upon contact, it cuts 2/3rd your HP (cannot kill you), and steals and erases your item. | Keep an item ready to drop as soon as you spot Sally. This monster will be distracted and focus on picking up dropped item. |
Shadow | ![]() | – Hotel – Mines – Super Hard mode | Appears as a jumpscare when you open the door. | No damage as this is a jumscare. |
Seek | ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | This is a chase sequence boss that appears in The Grand Hallway, The Caverns, The Sewage Pipe and lastly, The Dam. | Look for blue highlighted in the game as it is always used for marking paths and valves that help in getting away. You can also stun this monster with the Crucifix. |
Giggles | ![]() | – Mines – Ranked mode | Spawns on ceilings and drops when you’re below it. | Use a Crucifix to banish this monster. Light sources stun it. |
Figure | ![]() ![]() | – Hotel – Mines – Ranked – Super Hard mode – Retro | A blind boss that appears in The Library, The Electrical Room, and The Shafts. Meat piles around the map contain it and you’re insta-killed if caught. | Only hears footsteps and even heartbeat when extremely close. Consume vitamins to run quickly. If you can’t do this, hide in a closet to restrict sound and complete a mini-game. |
Gloombats | ![]() | – Mines | Get aggravated if you flash a light on them. | If you’re aware that the room contains a Gloombat, remove all light sources apart from glow stick and laser pointers. |
Blitz | ![]() | – Backdoor – Ranked | Same as Ambush | Nothing to worry about because Rush doesn’t spawn in Backdoor. Just wait it out. |
Lookman | ![]() | – Backdoor | Same as eyes but teleports after dealing damage once. | Same as Eyes |
Haste | ![]() | – Backdoor | Spawns when The Backdoor timer ends and instantly kills the player upon contact. | Pull the Timer Level to respawn the boss. Track the monster through the doors to time this move. |
Louie | ![]() | – Mines | Non-passive NPC that spawns in the small tunnels in The Mines. | No threat. If you give this monster the Crucifix, it gives you any random item from the game. |
We hope this guide helps you boost your survival in DOORS. You can bookmark this piece and check back often as we’ll update it with the newest bosses as well.