Depending on your Digimon’s Personality Traits, you will be able to get your hands on a lot of amazing Passives that will make progression significantly more manageable in Time Stranger. Passive Skills will help you make the perfect party, which will allow you to take on any boss that the JRPG has to offer.
While there are a lot of Passives in the game, there are some skills which are much more potent and reliable than the ret. So if you are looking for the best amongst them, then the guide below will help you out.
The most reliable Passives in Digimon Story Time Stranger

Although you can use any Passive that you want on your Digimon, there are some that are particularly a bit more useful once you reach the mid-game point and start taking on the more difficult content.
Here is a list of some of the most reliable Digimon Passives in Time Stranger:
1) Fast Break
This will boost your Digimon’s attacks for the first 3 rounds. The earlier the round, the more ATK Boost you will get.
Turn | Attack | %Boost over Base |
---|---|---|
1 | 832 | +50% |
2 | 721 | +30% |
3 | 610 | +10% |
4 | 555 | 0% |
2) Intense Focus
This will boost your Digimon’s INT for the first 3 rounds. The earlier the round, the more INT Boost you will get.
Turn | INT | %Boost over Base |
---|---|---|
1 | 832 | +50% |
2 | 721 | +30% |
3 | 610 | +10% |
4 | 555 | 0% |
3) Steadfast Might
Boosts ATK when HP is at 90% or lower. The lower the Digimon’s HP, the higher the boost will be, and you will get +10% up to +90% for every 10 missing HP.
HP% | ATK | ATK Boost % |
---|---|---|
100% | 918 | 0% |
90% | 1009 | 10% |
80% | 1101 | 20% |
70% | 1193 | 30% |
60% | 1285 | 40% |
50% | 1377 | 50% |
40% | 1468 | 60% |
30% | 2019 | 70% (Actual with low HP Boost = 120%) |
20% | 1652 | 80% |
10% | 1744 | 90% |
4) Steadfast Emotion
Boosts INT when HP is at 90% or lower. The lower the Digimon’s HP, the higher the boost will be, and you will get +10% up to +90% for every 10 missing HP.
HP% | INT | INT Boost % |
---|---|---|
100% | 918 | 0% |
90% | 1009 | 10% |
80% | 1101 | 20% |
70% | 1193 | 30% |
60% | 1285 | 40% |
50% | 1377 | 50% |
40% | 1468 | 60% |
30% | 2019 | 70% (Actual with low HP Boost = 120%) |
20% | 1652 | 80% |
10% | 1744 | 90% |
5) Steadfast Heart
Boosts DEF when HP is at 90% or lower. The lower the Digimon’s HP, the higher the boost will be, and you will get +10% up to +90% for every 10 missing HP.
HP% | DEF | DEF Boost % |
---|---|---|
100% | 918 | 0% |
90% | 1009 | 10% |
80% | 1101 | 20% |
70% | 1193 | 30% |
60% | 1285 | 40% |
50% | 1377 | 50% |
40% | 1468 | 60% |
30% | 2019 | 70% (Actual with low HP Boost = 120%) |
20% | 1652 | 80% |
10% | 1744 | 90% |
6) Slow Starter
Boosts Attack from Round 4 Onward, and the longer the battle, the more % boost your Digimon will get.
Turn | Attack | %Boost Over Base |
---|---|---|
1 | 2069 | 0% |
2 | 2069 | 0% |
3 | 2069 | 0% |
4 | 2275 | 10% |
5 | 2689 | 30% |
6 | 3103 | 50% |
7 | 3103 | 50% |
8 | 3103 | 50% |
9 | 3103 | 50% |
10 | 3103 | 50% |
7) Meditation
Boosts INT from Round 4 Onward, and the longer the battle, the more % boost your Digimon will get.
Turn | INT | %Boost Over Base |
---|---|---|
1 | 2069 | 0% |
2 | 2069 | 0% |
3 | 2069 | 0% |
4 | 2275 | 10% |
5 | 2689 | 30% |
6 | 3103 | 50% |
7 | 3103 | 50% |
8 | 3103 | 50% |
9 | 3103 | 50% |
10 | 3103 | 50% |
8) Planning Ahead
At the start of the battle, you will reduce the DEF and SPI for all enemies based on the total Bonds of the Battle Members. This effect will last for 3 turns.
9) Cheer
At the start of battle, boost ATK and INT for all allies based on the total bond of all Battle Members. This effect will last for 3 turns.
10) Fortifying Charge
Boost all of the Target’s stats by 10% when using skills to recover an ally’s HP.

11) Counter
Chance of Countering with an attack when being attacked. The chances are higher at lower HP, and this Passive will generally be more visible when you reach below 50% HP. It can be a game-changer, and you will at times see that you are completely nullifying an enemy’s attacks with a counterattack.
12) Haymaker
Provides a 20% boost to Critical Hits. This applies to each portion of a multi-hit attack as well, making it one of the best Passives to go for if you are making a Critical Hit build.