League of Legends patch 14.11 notes are now live and there are a ton of Arena changes that are making their way to the MOBA this time around. Riot Games will tackle some of the outliers that were introduced with patch 14.10, and get the game ready before Summer Split kicks off.
Arena is receiving changes to Augments, Champions, as well as to its items. 14.11 is likely going to change the Ranked Arena meta once it officially goes live.
It will be interesting to see which duo champions will now get priority in picks-and-bans.
LoL 14.11 Arena Augement changes
1) Adjustments
Earthwake
- Turns out Earthwake’s damage was stuck at 140.
- Physical Damage: 140-2000 (+80%AP) (+150% Bonus AD) ⇒ 80-2000 (+40%AP) (+135% Bonus AD)
2) Augment Nerfs
Critical Healing
- Increased Heal Effectiveness: 50% ⇒ 40%
- Critical Strike Chance: 20% ⇒ 25%
Holy Fire
- Maximum Burn Percentage: 5% ⇒ 4%
All For You
- Increased Heal and Shield Effectiveness: 40% ⇒ 30%
First Aid Kit
- Heal and Shield Power: 25% ⇒ 20%
Ocean Soul
- Heal: 150 (+26% bonus AD) (+17% AP) (+7% bonus health) ⇒ 100 (+26% bonus AD) (+17% AP) (+7% bonus health)
Courage of the Colossus
- Shield: 100-400 (+6% maximum health) ⇒ 100-300 (+5% maximum health)
Guilty Pleasure
- Heal: 10-180 (+2% maximum health) ⇒ 10-150 (+1.5% maximum health)
Minionmancer
- Increased Pet Damage, Size, and Health: 50% ⇒ 45%
LoL 14.11 Arena Champion changes
1) Champion Buffs
Ekko
- Health Growth: 99 ⇒ 121
- Q Outgoing Damage: 70-130 (+30% AP) ⇒ 90-150 (+30% AP)
- W Cooldown: 22/20/18/16/14 ⇒ 14/13/12/11/10
Fizz
- Health Growth: 106 ⇒ 125
- W Active Magic Damage: 50/70/90/110/130 (+40% AP) ⇒ 70/90/110/130/150 (+40% AP)
- E Cooldown: 16/14/12/10/8 ⇒ 13/11.75/10.5/9.25/8
- E Slow: 40/45/50/55/60% ⇒ 50/55/60/65/70%
- R Cooldown: 100/85/70 ⇒ 50
Leblanc
- Health Growth: 121 ⇒ 130
- W Cooldown: 16/14/12/10/8 ⇒ 12/11/10/9/8
- W Magic Damage: 75/115/155/195/235 (+70% AP) ⇒ 75/115/155/195/235 (+80% AP)
- Q Magic Damage: 75/100/125/150/175 (+45% AP) ⇒ 85/110/135/160/185 (+45% AP)
Corki
- W 23/22/21/20/19/ ⇒ 20/18/16/14/12
- E Cooldown: 20s ⇒ 12s
Viktor
- E Magic Damage: 70/110/150/190/230 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)
- E Cooldown: 13/12/11/10/9 ⇒ 12/11/10/9/8
- R Initial Burst Magic Damage: 75/125/175 (+50% AP) ⇒ 100/175/250 (+50% AP)
Ziggs
- P Magic Damage: 20-160 (based on level) (+65% AP) ⇒ 20-160 (based on level) (+75% AP)
- Q Magic Damage: 125/175/225/275/325 (+75% AP) ⇒ 125/175/225/275/325 (+80% AP)
- W Cooldown: 12/11/10/9/8 ⇒ 10/9.5/9/8.5/8
- R Cooldown: 120/95/70 ⇒ 30
Akshan
- Q Bonus Decaying Movement Speed: 20% ⇒ 40%
- E Cooldown: 18/16.5/15/13.5/12 ⇒ 15/14/13/12/11
- R Cooldown: 100/85/70 ⇒ 40
2) Champion Nerfs
Darius
- Q Missing Heal Per Champ Hit: 15% ⇒ 10%
- Q Physical Damage: 50/80/110/140/170 (+100/110/120/130/140% AD) ⇒ 50/80/110/140/170 (+80/90/100/110/120% AD)
- Q Cooldown: 9/8/7/6/5 ⇒ 10/9/8/7/6
- W Cooldown: 5s ⇒ 7s
Vi
- E Physical Damage: 0/15/30/45/60 (+120% AD) ⇒ 0/15/30/45/60 (+100% AD)
- R Physical Damage: 150/275/400 (+90% bonus AD) ⇒ 150/200/250 (+70% bonus AD)
Kayn
- P Darkin Heal: 25% (+0.5% per 100 bonus health) post-mitigation damage ⇒ 15% (+0.5% per 100 bonus health) post-mitigation damage
- R Darkin Heal: 75% of R damage ⇒ 50%
Gragas
- P Maximum Health Heal: 6.5% ⇒ 3.5%
Garen
- W Damage Reduction Percent: 30% ⇒ 20%
- W Damage Reduction Duration: 4s ⇒ 3s
- E AD Ratio Per Spin: 36/37/38/39/40% AD ⇒ 33/34/35/36/37% AD
Trundle
- Q Damage: 10-90 (+115-155% AD) ⇒ 10-90 (+105-145% AD)
- R Total Magic Damage: 20/25/30% of the target’s maximum health ⇒ 10/15/20%
Briar
- P Increased Healing: 0-40% (based on missing health) ⇒ 0-35% (based on missing health)
- Q Resistances Reduction: 10/12.5/15/17.5/20% ⇒ 8/10/12/14/16%
- W Healing: 36/39/42/45/48% of damage dealt ⇒ 24/28/32/36/40% of damage dealt
- W Bonus Attack Speed: 60/70/80/90/100% ⇒ 50/60/70/80/90%
Vladimir
- Q Cooldown: 9/7.9/6.8/5.7/4.6 ⇒ 10/9/8/7/6
- Q Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+20% AP)
Aatrox
- E Healing: 20/23/26/29/32% of post mitigation damage dealt ⇒ 18/19.5/21/22.5/24%
- E Healing Increase During R: 24/29/34/39/44% ⇒ 20/24/28/32/36%
- R Increased Healing: 30/45/60% ⇒ 25/35/45%
LoL 14.11 Arena Item updates
1) Item Buffs
Atma’s Reckoning
- Critical Strike Chance: 15 ⇒ 20% (passive still grants up to 30%)
Everfrost
- Ability Haste: 20 ⇒ 25
- Damage: 100 (+30% AP) (+50% bonus AD) ⇒ 150 (+50% AP) (+50% bonus AD)
- Slow: 65% ⇒ 70%
Galeforce
- Attack Damage: 60 ⇒ 65
- Active Bonus AD Ratio: 60% ⇒ 80%
Demonic Embrace
- Ability Power: 70 ⇒ 80
Mirage Blade
- Movement Speed: 10% ⇒ 12%
- Adaptive Force: 55 ⇒ 65
Sword of the Divine
- Adaptive Force: 100 ⇒ 110
Luden’s Companion
- Passive Cooldown: 12s ⇒ 8s
Voltaic Cyclosword
- Attack Damage: 45 ⇒ 50
- Ability Haste: 15 ⇒ 20
Youmuu’s Ghostblade
- Active Cooldown: 45s ⇒ 20s
Hextech Gunblade
- Active Cooldown: 30s ⇒ 20s
Immortal Shieldbow
- Critical Strike Chance: 20% ⇒ 25%
Galeforce
- Critical Strike Chance: 20% ⇒ 25%
2) Item Nerfs
Darksteel Talons
- Attack Speed: 60% ⇒ 50%
- Armor: 65 ⇒ 55
Divine Sunderer
- Spellblade Heal: 55% of premitigation damage ⇒ 40%
Reality Fracture
- Cooldown: 5s ⇒ 8s
- Voidgrub Damage: 8 (+8% AP) (+4% AD) ⇒ 6 (+8% AP) (+4% AD)
Eleisa’s Miracle
- Maximum Heal and Shield Amount: 40% ⇒ 35%
- Armor: 70 ⇒ 65
- Magic Resistance: 70 ⇒ 65
Hemomancer’s Helm
- Heal: 12% of the damage nearby enemies take ⇒ 10%
Radiant Virtue
- Total Self and Allied Heal: 16% of maximum health ⇒ 10%
Liandry’s Torment
- Ability Power: 60 ⇒ 50
- Health: 300 ⇒ 250
Eclipse
- Attack Damage: 60 ⇒ 50
Hellfire Hatchet
- Heal: 2% of target’s current health ⇒ 1.5% of target’s current health
- Omnivamp: 12% ⇒ 10%
Sundered Sky
- Missing Health Heal: 6% ⇒ 5%
- Heal Base AD Ratio: 110% ⇒ 100%
Guardian’s Amulet
- Heal and Shield Power: 20% ⇒ 15%
Guardian’s Hammer
- Life Steal: 8% ⇒ 5%
Force of Entropy
- Critical Strike Chance: 30% ⇒ 25%
LoL 14.11 Arena Bug-fixes and QoL changes
- Added a button to toggle the augment/anvil display selection cards. This will let you now scout other teams before committing to your choice.
- You can now fist bump your partner in Arena.
- Arena Recommended Items have been updated for all champions.
- Items offered via an anvil displays their Item brief tag to help you quickly identify its use case.
- Accelerating Sorcery now correctly states that it resets each round.
- Various Augment offerings have been updated to avoid situations where you are offered an augment that would do nothing.
- Hubris’s tooltip has been updated to clarify what it does in Arena.
- Blackfire Torch and Malignance’s burns count as burns for Infernal Conduit.