All Swarm balance updates in League of Legends patch 14.15

League of Legends patch 14.15 notes are now live and along with the changes to Summoner’s Rift, Swarm will also be receiving massive balance updates. Boss Enrages will see a lot of tweaks with many champions and items seeing a fair bit of buffs and nerfs heading their way.

Below is a list of all the changes that are heading to Swarm in League of patch 14.15.

League of Legends patch 14.15 Swarm updates and balance changes

All enemy types in League of Legends Swarm

1) Boss Enrages

  • Old Enrage: After 5 minutes bosses would enrage (invisibly) causing all damage to (invisibly) one-shot players. After 7 minutes bosses would (invisibly) kill all players who somehow managed to survive.
  • New Enrage: After 5 minutes bosses will visibly enrage and start to glow red. For the next 30 seconds they deal 20% increased damage, after which they will unleash a nova that kills all players. Enrage timers on
  • Aatrox reset when he transitions to his second phase.

2) Buffs and nerfs

Bosses

  • Aatrox has realized that some COWARDLY champions have found areas where his flying swords cannot reach during phase two. NO LONGER.
  • Briar has been working out for her boss fight. Everything deals more damage.
  • Rek’sai no longer shotguns champions with missiles while knocking them up, resulting in unclear “funshots”
  • Decreased Rek’Sai’s missile hitbox to match the visuals.

Generic champ things

  • Untargetable champions can now res allies and pickup cards, health, bombs, and vacuums.
  • Removed a small window where reviving champions were not invulnerable (allowing them to be killed/damaged the instant they got up).

3) Champion updates

Briar

LoL Swarm Primordian Briar
  • Savage Slice (weapon evolve) no longer permanently loses its ability to apply bleed when Briar dies
  • Fish Frenzy (E) damage reduction is now doubled from 25% to 50% when Briar is below 50% health. This effect previously occurred when Briar was below 30% health and wasn’t included in the tooltip due to an oversight.

Aurora

Battle Bunny Aurora
  • E now detonates existing hex marks on cast
  • Now gains Untargetability during R casts
  • Fixed a bug where Aurora would sometimes remain targetable while teleporting between sides of her ultimate

Illaoi

LoL Swarm Battle Bear Illaoi
  • Tentacle length now scales with Area Size
  • Area Size now makes Tentacles visibly larger

Yasuo

Battle Wolf Yasuo
  • Wandering Storms (weapon evolve) tornado zones now scale with Duration and Area Size
  • Base Area Size: 250 >>> 200
  • Base duration: 4 >>> 2.5

Seraphine

Seraphine League of Legends Swarm
  • Now properly multicasts Cyclonic Slicers, Ani-mines, Battle Bunny Crossbow, and Searing Shortbow
  • No longer permanently loses her ability to slow enemies when she diesJinx
  • Passive move speed is no longer multiplicative (at higher MS values she would lose control of her character by going TOO FAST)

Leona

LoL Swarm Battle Lion Leona
  • Shield of Daybreak Cooldown :: 3/2.75/2.5/2.25/2/1.75 >>> 2.75/2.5/2.25/2/1.75/1.5
  • Armor Ratio :: 2.0 >>> 3.0
  • Sunlight damage :: 75 >>> 300
  • Light of the Lion’s Sunlight effect is now properly triggered by all weapons
  • Eclipse (E) now only removes other shields on expiration
  • R no longer permanently loses its ability to stun when Leona dies

Riven

LoL Swarm Battle Bunny Prime Riven
  • She’s perfect(ly OP)

Xayah

Battle Bat Xayah LoL Swarm
  • She’s incredible(ly strong)

4) Weapons and Augments

Weapon Buffs

Searing Shortbow

  • No longer permanently stops dealing damage on death 

Gatling bunny guns

  • Damage: 16/36/56/76/96/96>>> 15/35/55/75/95/115
  • Evolve damage amp vs stunned targets: 10% >>> 15%

Yuumi bot

  • Cooldown now starts at the start of duration instead of end. CD and Duration have been adjusted to account for this (these are buffs).
  • Cooldown: 10/10/9/9/8/8 >>> 20/20/18/18/16/16
  • Duration: 12/14/14/16/16/16 >>> 10/12/12/14/14/14
  • Can now spawn multiple Yuumi bots at once (she’s an AI, this makes sense)
  • Yuum.AI.Hologram now properly scales with Area Size

T.I.B.B.E.R.S

  • Damage: 100 – 400 >>> 100 – 500
  • Cooldown: 15 >>> 13

Radiant Field

  • Damage :: 5/15/25/35/45/45 >>> 5/15/25/35/45/55
  • Health Ratio :: 3.5% maximum health >>> 5% maximum health

Train

  • Now counts as an Emotional Support Pet :3
  • Damage: 150/325/500/675/850/850 (+1.0 armor) >>> 125/325/525/725/925/925 (+5.0 armor)

Cyclonic Slicers

  • Damage: 50/50/55/55/60/60 >>> 55/55/60/60/65/65
  • Slowed down missile so they create less visual noise
  • Fixed a bug where evolved missiles weren’t hitting as often as they should

Weapon Nerfs

  • UwU Blaster
  • Damage: 45/50/55/60/65/70 >>> 45/50/55/60/65/65

Augment Buffs

  • Glass Cannon
  • Damage increase is now multiplicative, rather than additiveBullet-Mania
  • Damage Reduction :: 20% >>> 15%
  • Immobile Immolation
  • No longer stacks or deals self damage while dead, dying now resets the counter to zero
  • No longer stacks or deals self damage while in a cinematic, now resets the counter to zero
  • No longer deals self damage while invulnerable

Augment Nerfs

  • Cross Country
  • Damage/HP/Area per stack: 4% >>> 3%
  • Ramming Runner
  • Damage increase per movement speed % :: 1 >>> 0.5 
Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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