League of Legends patch 14.10 Arena changes

League of Legends patch 14.10 official notes are finally live and a significant amount of updates are making their way to the Arena mode. It’s been just over two week since the new mode went live in the MOBA and with the latest update it be receiving a new ranked system along with several balance updates.

From system changes, to champion updates, and a plethora of item adjustments there is a lot to unpack for League of Legends Arena in 14.10. Below is the official list of all the chnages that arrived with the latest update.


Contents:


League of Legends patch 14.10 Arena system changes

1) Reviving

  • Time Before You can Start Reviving your Ally: 11-8 seconds (based on round, 8 seconds at round 11) ⇒ 12-8 seconds (based on round, 8 seconds at round 11)

2) Matchmaking

  • Ranked will be enabled starting this patch!
  • MMR will be soft reset, especially if above Gladiator MMR
  • Improved matchmaking for new Arena players
  • High-stakes rounds now grant hats to the winning team
  • Eliminating a team now grants hats to the winning team

3) Miscellaneous

  • Arena God Title Required Wins: 168 ⇒ 60
  • Right clicking augment or anvil selection cards no longer selects them
  • Champion Select now always randomizes pick order within each team

4) Cameos

Jhin

  • Missile Speed reduced from 8000 ⇒6000
  • This should be easier to dodge, and manageable with boots
  • For context Jhin (champion)’s R Missile speed: 5000
  • Jhin would sit behind the team with more team health ⇒ Jhin Cameo now sits at a 90-degree angle of both teams, regardless of how much team HP they have

5) Augments and Prismatic Items

Augments

  • Size adjustments now apply to clones. Goliath, Mad Scientist, and RaidBoss now grant their size adjustments to clones. This stacks with Minionmancer.

6) Prismatics

  • Iincreased the odds that you’ll get a Prismatic tailored to your champion/class.

League of Legends patch 14.10 Arena Balance Adjustments

1) Augment Buffs

Orbital Laser

  • Maximum Health Damage: 20% ⇒ 30%

Earthwake

  • Physical Damage: 125-2000 (+ 135% bonus AD) ⇒ 125-2000 (+ 150% bonus AD)

Accelerating Sorcery

  • Ability Haste Per Cast: 9 ⇒ 10

Quantum Computing

  • Base Damage: 100-250 ⇒ 200-350 (based on level)

2) Augment Adjustments

Vulnerability

  • Critical Strike Chance: 20% ⇒ 25%
  • Critical Strike Damage: 50% ⇒ 45%

Tank It Or Leave It

  • Critical Strike Chance: 20% ⇒ 25%
  • Max Defend Chance Based on Critical Strike Chance: 60% ⇒ 50%
  • Damage Reduction: 25% ⇒ 20%

Soul Siphon

  • Critical Strike Chance: 20% ⇒ 25%
  • Heal Percentage: 15% ⇒ 12%

Jeweled Gauntlet

  • Critical Strike Chance: 20% ⇒ 25%
  • AP To Critical Strike Chance Conversion: 5% ⇒ 4.5%

3) Augment Nerfs

Spellwake

  • Magic Damage: 40-250 (+20% AP) ⇒ 40-200 (based on level) (+20% AP)

Raid Boss

  • Stat Increase: 50% ⇒ 40%

Holy Fire

  • Maximum Health Percent Burn: 7% ⇒ 5%

Rabble Rousing

  • Heal: 5-90 (+1% maximum health) ⇒ 5- 60 (based on level) (+1% maximum health)

Thread the Needle

  • Armor and Magic Penetration: 25% ⇒ 20%

Wooglet’s Witchcap

  • Needlessly Large Rod AP: 150 ⇒ 120

Firebrand

  • Maximum Health Damage per 5 seconds: 2.5% ⇒ 2%

League of Legends patch 14.10 Arena Champion changes

1) Champion Buffs

Gnar

  • Passive – Tired After Transformation Duration: 8 ⇒ 5 seconds
  • Q Cooldown: 18/16/14/12/10 ⇒ 14/12.5/11/9.5/8 seconds
  • Q Mini Form Slow: 15/20/25/30/35% ⇒ 25/30/35/40/45%
  • Q Mega Form Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%
  • E Cooldown: 18/16/14/12/10 ⇒ 16/14/12/10/8 seconds

Blitzcrank

  • Passive Shield Cooldown: 30 ⇒ 20 seconds
  • W Slow Duration: 1.5 ⇒ 1 second
  • W Bonus Attack Speed: 30/40/50/60/70% ⇒ 50/60/70/80/90%

Aurelion Sol

  • Stardust Stacks Per Round: 26.66 ⇒ 40
  • W Cooldown: 22/20.5/19/17.5/16 ⇒ 15/14/13/12/11 seconds

Irelia

  • Health Growth: 124 ⇒ 136
  • W Cooldown: 20/18/16/14/12 ⇒ 16/15/14/13/12
  • R Cooldown: 125/105/85 ⇒ 40 seconds

2) Champion Nerfs

Galio

  • Q Base Damage: 100-280 ⇒ 70-210
  • W Passive Shield: 10-20% maximum health ⇒ 7.5-13.5% maximum health

Zed

  • Q Damage: 80/130/180/230/280 (+130% AD) ⇒ 80/120/160/200/240 (+130% AD)
  • R Damage Stored: 30/45/60% ⇒ 25/40/55%

Swain

  • R Damage Per Second: 20/40/60 (+10% AP) ⇒ 20/30/40 (+10% AP)
  • R Heal Per Second: 15/27.5/40 (+ 18% AP) ⇒ 12/22/32 (+ 18% AP)

Brand

  • Passive Percent Health Damage: 1.75% ⇒ 1.5%
  • E Magic Damage: 60-180 (+60% AP) ⇒ 60-180 (+45% AP)
  • R Magic Damage: 75-225 (+25% AP) ⇒ 75-175 (+25% AP)

Illaoi

  • Passive Heal: 3.5% Missing Health ⇒ 2.5% Missing Health
  • Q Tentacle Damage Increase: 5-25% ⇒ 4-20%
  • W Cooldown: 4 ⇒ 6 seconds

Lillia

  • Passive Maximum Health Damage: 5 (+1.25% per 100 AP) ⇒ 4 (+1.25% per 100 AP)
  • Q AP Ratio: 35% ⇒ 30%

League of Legends patch 14.10 Arena Item updates

1) Item Buffs

Decapitator

  • Adaptive Force: 70 ⇒ 80

Hamstringer

  • Critical Strike Chance: 20% ⇒ 25%

Item Nerfs

Cruelty

  • Ability Power: 100 ⇒ 80
  • Passive Health Ratio: 5% ⇒ 4%

Innervating Locket

  • Ability Haste: 25 ⇒ 20
  • Ability Power: 80 ⇒ 70

Reality Fracture

  • Voidgrub Damage: 10 (+ 10% AP) (+ 5% AD) ⇒ 8 (+ 8% AP) (+ 4% AD)

Horizon Focus

  • Ability Power: 100 ⇒ 80

Liandry’s Torment

  • Ability Power: 70 ⇒ 60

Guardian’s Shroud

  • Health: 350 ⇒ 300

Sundered Sky

  • Heal AD Ratio: 130% ⇒ 110%
  • Health: 400 ⇒ 350

Eclipse

  • Melee Maximum Health Damage: 8% ⇒ 6%

Divine Sunderer

  • Melee Max Health Damage: 5% ⇒ 4%

Guardian’s Blade

  • Health: 300 ⇒ 250

Guardian’s Horn

  • Incoming Damage Reduction: 15 ⇒ 12
  • Health: 350 ⇒ 300

2) Item Adjustments

Sanguine Gift

  • Damage Store: 10% ⇒ 15%
  • Ability Power: 90 ⇒ 80

League of Legends patch 14.10 Arena SR Item Changes

  • Zephyr: Removed from the Shop since its new form doesn’t function as well in Arena compared to Summoner’s Rift.
  • Statikk Shiv – Slightly different passive that should be more functional in Arena. Passive: On Attack, fire chain lightning that deals 90 magic damage, hitting up to 6 targets (6 second cooldown).

League of Legends patch 14.10 Arena Bugfixes & QoL Changes

QoL Changes

  • Improved Replays camera navigation when following a specific team.

Bugfixes

  • Fixed an issue where players could not spectate games of Arena from the friends list.
  • Fixed the Loading Screen ranked borders from properly updating when clicking to different teams.
  • Fixed an issue where certain movement triggering spells (Zeri W, Poppy R) could path champions to a spot outside of the arena.
  • Fixed end of game screens properly displaying your placement.
  • Lee Sin + Chauffeur: Casting on your ally now correctly grants a shield and breaks the tether.
  • Pyke + Chauffeur: Now allows Pyke to Dash with his W.
  • Dematerialize now correctly grants 30 Adaptive Force when taken as the second augment.
  • Phenomenal Evil now correctly grants Ability Power when taken as the second augment.
  • Spirit Link now assigns the correct amount of damage to the ally.
  • Fixed many instances where Force of Entropy could allow opponents a frame of action when critting knock ups/knock backs.
  • Mirage Blade now reduces the cooldown of item actives that are dashes.
  • Fixed an issue where Moonflair Spellblade was unintentionally giving attack speed.
  • Fixed an issue that prevented icon images from displaying and instead showing debug text.
  • Fixed an issue that caused Jhin’s Cameo mark icon to be missing the image and displayed debug text.
  • Fixed an issue that caused the homeguard icon to show an invisible icon when interrupted.
  • Fixed an issue that caused Moonflair Spellblade to trigger off non-fully charged Zeri passive attacks.
  • Fixed an issue that prevented the Turbo Chemtank slow debuff icon from displaying.
  • Fixed an issue that caused both debuffs icons from Hamstringer to not display.
  • Fixed an issue that allowed Profane Hydra’s passive cleave to remain after selling the item.
  • Wooglet’s Quest will now correctly give a Needlessly Large Rod so long as there is an open item slot.
  • Fixed an issue that caused the Hold Very Still augment to display debug text in the description.
  • Fixed an issue that caused Gragas to gain extra stats after using his W after casting his R twice with Ultimate Revolution.
  • Fixed an issue that prevented Stridebreaker’s passive from working.
  • Striderbreaker also had a couple of tooltip issues, we fixed those too.
  • Fixed an issue that caused Serpent’s Fang to display an incorrect tooltip
  • Fixed an issue that caused Kraken Slayer to display incorrect stats
  • Fixed an issue that allowed Divine Sunderer to stack with multiple spellblade items.
  • Turns out if you have the Conqueror rune then take Circle of Death, Symphony of War, and From Beginning to End it could cause an infinite damage loop and then cause a server crash. We fixed that.
  • Fixed an issue that caused Rek’Sai’s Q tooltip to display incorrect information.
  • Fixed an issue that prevented the Earthquake augment from triggering when casting certain blink abilities.
Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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