League of Legends 14.10: All Corki mini-rework changes

With League of Legends patch 14.10 official notes now live, players get a final glimpse of all the changes that Corki is getting to his mini-rework. The Yordle will be losing his Package, and there will massive updates to his passive and other parts of his kit as well.

Below are all the changes that Corki is receiving to his mini-rework in League of Legends patch 14.10

League of Legends patch 14.10 Corki mini-rework

Base Stats changes

  • Base Health: 610 ⇒ 640
  • Health Growth: 103 ⇒ 100
  • Base Armor: 28 ⇒ 30
  • Armor Growth: 4.7 ⇒ 4.5
  • Base Attack: 61 ⇒ 55
  • Attack Speed: .638 ⇒ .644
  • Mana Regeneration Growth: .55 ⇒ .7
  • Acquisition Range: 500 ⇒ 550. This is the range at which Corki acquires targets when attack-moving past them.
  • Re-timed Corki’s basic attacks to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.

Passive – Hextech Munitions changes

  • Damage: 20% Physical & 80% Magic ⇒ 100% Physical & 15% True
  • The Package: Removed

Q – Phosphorus Bomb changes

  • Damage: 75/120/165/210/255 (+70% bonus AD) (+50% AP) ⇒ 70/110/150/290/250 (+120% Bonus AD) (+70% AP)
  • Cooldown: 8 ⇒ 9/8.5/8/7.5/7
  • Mana: 60/70/80/90/100 ⇒ 60/65/70/75/80
  • Missile Speed: 1000 ⇒ 1100
  • Re-timed the animation to fire at a more appropriate point in the animation. 0.25s cast time unchanged.

 W – Valkyrie changes

  • Mana: 80 ⇒ 80/85/90/95/100
  • Now more consistently deals all its damage ticks. This is usually 10% more damage if your target was in the zone the whole time.
  • Damage over time now lingers for 1 second after leaving the zone
  • Can no longer deal more than the maximum damage if a target runs alongside Valkyrie’s damaging zone
  • Particle effects have been scaled up to match the damage radius
  • Damage particles have been made less spammy

E – Gatling Gun

  • Damage Type: 50% magic & 50% physical ⇒ 100% Physical
  • Damage: 120/170/230/280/320 (+250% bonus AD) ⇒ 100/150/200/250/300 (+250% bonus AD)
  • Cooldown: 16 ⇒ 12
  • Armor/MR Shred: 8/11/14/17/20 ⇒ 12/15/18/21/24
  • Time to reach max shred: 8 hits (2 seconds) ⇒ 4 hits (1 second)
  • Mana: 50 ⇒ 50/55/60/65/70

R – Missile Barrage

  • Damage: 80/115/150 (+25/50/75% AD) (+12%AP) ⇒ 80/180/280 (+80% AD) (AP ratio removed)
  • Mana: 20 ⇒ 35
  • Max Ammo: 7 ⇒ 4
  • Recharge Rate: 12/11/10 ⇒ 20
  • New – Basic attacks on-hit against champions reduce the recharge time of Missile Barrage by 2-4s based on critical strike chance
  • New – Leveling the ability for the first time grants 2 ammo
Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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