Best Marvel Rivals team compositions for all maps & game modes

Marvel Rivals Season 0 has three core modes: Domination, Convoy, and Convergence. The gameplay is similar to other prominent shooter titles like Call of Duty and Overwatch 2, but the exciting roster featuring over 30 Marvel heroes spices things up.

Choosing the right team is unsurprisingly important in a 6v6 shooter like Marvel Rivals, and mechanics like team-up abilities further add to its significance.



Marvel Rivals game modes explained

Before jumping to the details, it’s important to understand how modes affect team-building in Marvel Rivals and the popular playstyles you can practice:

  • Convoy – This mode randomly makes you an attacker or defender. As an attacker, you have to escort a cart through a predetermined route by standing near it. The defenders have to kill all the attackers and stop the cart from reaching its destination.
  • Convergence – This is a hybrid mode in which you first have to capture an area by standing on it to unlock the cart and the gameplay is similar to the Convoy mode after that. The initial objective area has two checkpoints to help you save progress too.
  • Domination – Both teams have to capture an objective by standing inside it. The first side to hold it till 100% wins the round and you win the game by winning two such rounds. The location changes after every round, but the map remains the same.

Now, in modes like Convoy, the defensive team would prefer mid to long-range battles. By holding several choke points (confined entry passages or curves where you can target a hero or two specifically) in the path, they can remain safe and maintain distance.

The offensive team, on the other hand, has to stick together and stand near the Convoy so they would want a strong frontline that can absorb damage alongside healers with AoE heals. The Duelists in the team can either be ranged units or highly mobile to take out hidden opponents.

In Domination, you can use characters like Hawkeye who can take out enemies at range but because most of the action takes place inside the objective, you’d also want heroes with massive close-range damage and Dive abilities.

Iron Fist in Marvel Rivals

Both teams have the same end goal in Domination, so the team compositions in this mode can often be very similar to each other.

Lastly, Convergence offers a mix of both Domination and Convoy, leading to a lot more diverse teams and you might even be expected to switch up your hero mid-game according to the situation.

Types of teams in Marvel Rivals

Now that you know how game modes can affect team compositions in Marvel Rivals, let’s take a look at the three main categories a team can be put in:

Dive teams

Dive teams in Marvel Rivals rely on fast-paced heroes who can leave the action to take out the backline or other distant Duelists and jump right back in quickly. For this, you’d need heroes like Venom, Spider-Man, Hulk, and Wolverine.

A dive team doesn’t stick together. Instead, it uses coordination among members to execute multiple attacks at once and regroup in case defense is required. So, you’ll need one healer with range while the other has to be mobile enough to roam around the tanks and duelists.

Venom in Marvel Rivals

These teams also excel in controlling higher grounds because of their mobile heroes. However, you might struggle if the opponent team is using a Brawl/Rush composition and your team doesn’t have enough coordination.

Poke teams

Poke teams are all about maintaining distance. Comprising long-range heroes and snipers, your Duelists and Strategists will play behind your Vanguards who’ll usually be characters with powerful shields and barriers in their kit.

A Poke team gets very powerful in defensive situations on modes like Convoy and Convergence because they can simply hold choke points and make it extremely difficult for the attackers to enter with the convoy.

The tanks usually move forward in these compositions while giving Duelists a chance to create a flank and take out an easy target. As opposed to Dive, this playstyle is much easier to organize, and even without communication, your allies should be able to understand what’s expected of them.

Rush/Brawl teams

Rush/Brawl teams in Marvel Rivals like to stick together as a unit and they’re tailor-made for attacking in modes like Convoy. For it to work, though, you obviously need tanky units with high close-range damage and the Strategists should help in boosting their mobility.

Closing the distance in a manner that surprises the opponent is key in Rush teams. While you’ll be dominating most Dive teams with a Rush composition, you might be overwhelmed by a Poke team that remains safe because of maintaining the distance.

With all the basics out of the way, the only thing that’s left is to tell you the best team compositions for all maps and game modes in Marvel Rivals.

Best Marvel Rivals teams for Yggsgard Royal Palace

Yggsgard Royal Palace in Marvel Rivals

Yggsgard’s Royal Palace features the Domination game mode. All three objective areas are quite unique but because there’s plenty of high ground in two of the locations, you’ll be happy using a Dive team which has characters like Venom and Spider-Man.

Throne Room also has four entrances implying you have plenty of choke points to hold. In such a setting, an accurate Hawkeye or Namor can also be devastating in the right hands. Also, a character like Groot can greatly benefit your team by blocking entrances with his barriers.

A combination of Dive and Poke teams will be beneficial in Royal Palace but a Rush team will likely struggle a lot because of the high ground.

Here are some teams worth trying out based on these metrics:

  • Thor, Captain America, Spider-Man, Hela, Adam Warlock, Loki
  • Groot, Magneto, Namor, Scarlet-Witch, Rocket Raccoon, Loki
  • Magneto, Venom, Namor, Iron Man, Mantis, Adam Warlock
  • Magneto, Captain America, The Punisher, Iron Fist, Jeff The Shark, Luna Snow
  • Doctor Strange, Thor, Wolverine, Spider-Man, Adam Warlock, Loki

Best Marvel Rivals teams for Yggsgard Path

Yggsgard Path in Marvel Rivals

This map offers the Convoy game mode implying you’ll want different teams for Attack and Defense. While Attacking, a Rush or Poke team that plays together with the help of sturdy tanks, long-range Duelists, and AoE healing Strategists will be ideal.

For Defense, it’s great if you can manage a Dive team. A powerful Venom or Thor who can distract heroes away from the Convoy and return unfazed can lead you to victory. There are many flank openings too, so characters with quick mobility will boast additional utility.

So, here are some attacking team compositions to help you on Yggsgard Path:

  • Magneto, Groot, Hela, Spider-Man, Luna Snow, Loki
  • Venom, Groot, The Punisher, Hela, Rocket Raccoon, Luna Snow
  • Thor, Groot, Storm, Hela, Loki, Luna Snow

For defense, these team compositions should be more effective:

  • Thor, Captain America, The Punisher, Hela, Rocket Raccoon, Loki
  • Venom, Thor, Spider-Man, Storm, Hela, Loki, Luna Snow
  • Captain America, Hulk, Iron Man, Hela, Adam Warlock, Mantis

Best Marvel Rivals teams for Shin-Shibuya (Tokyo 2099)

Shin Shibuya map in Marvel Rivals

Shin-Shibuya from Tokyo 2099 in Marvel Rivals lets you play the hybrid Convergence mode. Most of the map has enough open space and corners, but the flanks near the initial objective and the Convoy path’s end can be used to your benefit.

One of the Duelists in your team should be designated to utilize flanks and pass through choke points. whenever possible. Regardless of the map, Doctor Strange is a safe pick for Convergence matches because he can teleport allies behind the opponents, enabling the objective’s capture.

There’s a variety of ways you can defend on this map. With proper communication, you can include Dive heroes like Venom, Hulk, and Wolverine to take out the enemy backline constantly. Going for a Poke team comprising Groot and Magneto isn’t a bad option either.

Rush teams will struggle here so have at least one Vanguard and Dueslist with Dive capabilities.

With these things in mind, these can be the best team compositions for attacking in Shin-Shibuya:

  • Hulk, Doctor Strange, Iron Man, Iron Fist, Luna Snow, Rocket Racoon
  • Groot, Venom, The Punisher, Hawkeye, Rocket Raccoon, Mantis
  • Doctor Strange, Thor, Hela, Hawkeye, Loki, Rocket Raccoon

The team compositions more suited for defense are:

  • Doctor Strange, Magneto, Scarlet Witch, Rocket Racoon, Loki
  • Magneto, Venom, Scarlet Witch, The Punisher, Rocket Raccoon, Luna Snow
  • Hulk, Doctor Strange, Iron Man, The Punisher, Rocket Racoon, Loki

Best Marvel Rivals teams for Spider-Islands (Tokyo 2099)

Spider-Islands map in Marvel Rivals

Because there’s a ton of open space, you’ll be up against a lot of flying characters in Spider-Islands. Considering there’s no need to capture an objective, you can just assign two tanks to the Convoy with the rest of the backline spread out to control choke points.

The defense should avoid a Rush team because it can crumble in front of a solid Dive team or a good enemy frontline of aerial units.

Here are some flexible attacking and defending setups recommended for Spider-Islands:

  • Groot, Magneto, Hawkeye, Black Widow, Rocket Raccoon, Luna Snow
  • Doctor Strange, Groot, Iron Fist, Iron Man, Luna Snow, Rocket Racoon
  • Magneto, Doctor Strange, Storm, Iron Man, Luna Snow, Adam Warlock

Best Marvel Rivals teams for Birnin T’Challa (Wakanda)

Birnin Tchalla map in Wakanda

Dive heroes like Hulk and Venom excel a lot in Birnin’ T’Challa because of the Domination game mode. If you prefer to stay inside the objective area, a tanky unit like Groot is a strong pick.

You’ll get a lot of opportunities to deal melee damage too because of the interior setting so if you’re good with Wolverine, Black Panther, and Iron Fist, do not hesitate to pick them.

The Strategists in this map and mode should be picked flexibly. If your team has a Groot / Magneto / Peni Parker, go for Adam Warlock and Rocket Raccoon. With Dive units like Venom and Hulk, a more mobile healer like Loki, Jeff the Shark, and Luna Snow is favorable.

Long story short, we recommend these teams:

  • Groot, Magneto, Scarlet Witch, Iron Fist, Adam Warlock, Mantis
  • Venom, Doctor Strange, The Punisher, Iron Man, Loki, Rocket Racoon
  • Captain America, Magneto, Scarlet Witch, Storm, Loki, Luna Snow

Best Marvel Rivals teams for Hall of Djalia (Wakanda)

Hall of Djalia in Marvel Rivals

Hall of Djalia in Marvel Rivals features Convergence and a lot of the environment in your Convoy’s path is destructible. Because the battlefield will constantly evolve, your choices expand too.

There’s a balance between long and close-range fights in the Hall of Djalia. A strong Rush team can succeed if the communication is on point, and mobility will generally reward you really well.

Here are some of the best attacking compositions for Hall of Djalia:

  • Doctor Strange, Venom, Star-Lord, The Punisher, Rocket Raccoon, Loki
  • Thor, Doctor Strange, Hela, The Punisher, Rocket Raccoon, Luna Snow
  • Thor, Venom, Hawkeye, Storm, Adam Warlock, Loki

For defense, these are the best team compositions:

  • Magneto, Captain America, Storm, Scarlet Witch, Rocket Raccoon, Adam Warlock
  • Groot, Magneto, Scarlet Witch, Storm, Rocket Raccoon, Adam Warlock
  • Magneto, Groot, Hawkeye, Scarlet Witch, Mantis, Luna Snow

Best Marvel Rivals teams for Symbiotic Surface (Kylntar)

Symbiotic Surface map in Marvel Rivals

Symbiotic Surface is easily one of the most action-packed maps in Marvel Rivals. With a mix of close patches and open spaces, combined with the numerous flank positions, a rigid Rush team will fail most of the time. But, a skilled Captain America backed by fast supports can be potent.

These attacking combinations should help you understand the playstyle expected on this map:

  • Captain America, Venom, Spider-Man, Iron Fist, Luna Snow, Rocket Raccoon
  • Thor, Groot, Iron Fist, Hela, Loki, Rocket Raccoon
  • Captain America, Venom, Spider-Man, The Punisher, Cloak and Dagger, Luna Snow

For defense, these team compositions are worth trying out:

  • Venom, Magneto, Squirrel Girl, Spider-Man, Luna Snow, Jeff the Shark
  • Magneto, Peni Parker, Spider-Man, Hawkeye, Luna Snow, Adam Warlock
  • Magneto, Groot, The Punisher, Scarlet Witch, Rocket Raccoon, Luna Snow

Best Marvel Rivals teams for Hell’s Heaven (Hydra base)

Hell's Heaven in Marvel Rivals

Hell’s Heaven contains many moving parts, and the lack of open areas hands out an advantage to characters with melee and Rush abilities. It only supports Domination, a mode in which the team with better survivability has the edge.

Generally, you’d want to change heroes only if the game has become lop-sided and your goal has shifted to just defending or attacking the site. In a close match, it’s better to stick to a hero you understand well and stack up on Ultimates as much as possible.

Domination requires you to change the momentum quickly so focus on combining abilities with allies, triggering team-up abilities and bonuses, and keeping track of every player’s Ultimate.

Overall, here are the best teams for Hell’s Heaven:

  • Peni Parker, Doctor Strange, Star-Lord, Spider-Man, Adam Warlock, Rocket Raccoon
  • Magneto, Venom, Scarlet Witch, The Punisher, Adam Warlock, Jeff the Shark
  • Groot, Thor, Storm, Iron Fist, Jeff the Shark, Adam Warlock

We hope this answers all your questions related to the best teams in Marvel Rivals. We’ll update the content as the meta evolves, so make sure to bookmark it and check back!

Aakrit Sharma
Aakrit Sharma
Aakrit is a Gaming Journalist at Backdash. He's previously worked at CharlieIntel as an Evergreen Specialist and has over 3000 published articles under his belt. He loves all sorts of FPS games and considers the Yakuza franchise to be criminally underappreciated.

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