Apart from the armaments that are unique to the playable Champions, you will be able to unlock a total of 20 weapons in League of Legends’ latest Swarm game mode. Each of these weapons plays very differently from one another and there will be a fair bit of combat versatility that you will be able to enjoy.
Additionally, apart from having different movesets, the weapons have different evolution requirements as well. Evolved weapons are much more potent than their base versions and will help you have a much easier time in Swarm’s higher difficulties.
Here is a list of all the weapons that you will get your hands on in League of Legends Swarm and the Passive requirements for their evolution.
All Champion-exclusive weapon ability and evolution requirements in League of Legends Swarm

Every champion has a weapon that is exclusive to them. Here is a list of all of their weapon abilities and how you can evolve them.
Champion | Ability | Evolved Ability | Passive Required |
---|---|---|---|
Aurora | Guiding Hex | Hopped-Up Hex | EXP |
Briar | Pillory Swipe | Savage Slice | Max Health |
Illaoi | Tentacle Slam | Grizzly Smash | Duration |
Jinx | Meow Meow | Battle Cat Barrage | Ability Haste |
Leona | Shield Slam | Light of the Lion | Armor |
Riven | Bunny Hop | Carrot Crash | Movement Speed |
Seraphine | Sound Wave | Anima Echo | Projectile |
Xayah | Winged Dagger | Lover’s Ricochet | Pickup Radius |
Yasuo | Steel Tempest | Wandering Storms | Critical Chance |
All weapon unlock and evolution requirements in League of Legends Swarm
As mentioned, there are 20 weapons that you will get to unlock and evolve in League of Legends Swarm. Here is a list of all of them along with their unlock and evolution requirements:
Weapon | Description | How to Unlock | Evolution Requirement |
---|---|---|---|
Anti-Shark Sea Mine | Fires explosives that bounce between enemies. | Reach level 30 with Briar. | Damage |
Final City Transit | A train randomly drives through enemies. | Reach level 25 with Leona. | Damage |
Blade-o-rang | Fires returning projectiles at the nearest enemy. Can Crit. | Survive for 2 minutes. | Move Speed |
Paw Print Poisoner | Leaves a damaging trail. | Fires crescent-shaped projectiles horizontally. | Move Speed |
Lioness’ Lament | Fires crescent-shaped projectiles horizontally. Can Crit. | Unlocked by default. | Ability Haste |
UwU Blaster | Rapidly fires projectiles at the nearest enemy. Can Crit. | Unlocked by default. | Ability Haste |
Echoing Batblades | Fires piercing projectiles that bounce off walls. Can Crit. | Reach level 35 with Xayah. | Projectile Count |
T.I.B.B.E.R.S | Summons Robo-Tibbers. Robo-Tibbers swipes, dealing area damage. Robo-Tibbers focuses on enemies with the most health. | Level 5 weapons to level 5 in one game. | Duration |
Gatling Bunny-Guns | Deals area damage over time in a cone. Can Crit | Unlocked by default. | Duration |
Ani-Mines | Drops time explosive projectiles in a ring. | Complete a Bel’Veth Trial. | Area Size |
Searing Shortbow | Fires projectiles that create lingering fire areas. | Unlocked by default. | Area Size |
Battle Bunny Crossbow | Fires a cone of projectiles with bonus crit chance in a random direction. Projectiles pierce on crit. Can Crit. | Reach level 30 with Yasuo. | Critical Chance |
Bunny Mega-Blast | Fires orbital strikes scaling with bonus critical chance at random enemies. Can Crit. | Load a fuel cell into the ion cannon on The Outskirts. | Critical Chance |
Iceblast Armor | Blocks damage freezing enemies. Damage scales with Armor and Max Health. | Freeze an enemy with the Freeze Bomb on Subterranean Lab. | Armor |
Statikk Sword | Fires lightning that bounces between enemies with the highest health. Can Crit. | Reach level 20. | Max Health |
Radiant Field | Damages nearby enemies, scaling with your max health. | Activate the Health Fountain on Warehouse District a total of 4 times. | Max Health |
Vortex Glove | Fires a rotating stream of projectiles. Can Crit. | Reach level 25 with Jinx. | Health Regen |
Cyclonic Slicers | Orbiting projectiles damage and knock back enemies. | Unlocked by default. | Health Regen |
YuumiBot | Summons a Yuum.AI drone. Yuum.AI damages and knocks up enemies, and also gathers XP. | Defeat 25.000 enemies. | Duration |
The Annihilator | Kills all normal enemies and heavily damages Elites. Long cooldown. | Reach level 35 with Aurora. | EXP |

It’s only when you meet the necessary requirements will you be able to unlock the different weapons.
When it comes to evolving the weapons you will first need to take them to Level 5 and then match it with the required Passive. Once you have paired it with the correct passive, there will be a small icon at the bottom of the card which will let you know that a weapon is eligible for evolution.
Once the conditions are met, the next thing that you will be required to do is to kill an Elite enemy. Elites will drop an Access Card once you take them out. These cards are required to evolve the weapons in Swarm.
Additionally, you can always press TAB to check which Weapon evolves with which Passive if you tend to forget the requirements.