League of Legends patch 14.18 notes

League of Legends patch 14.18 notes are now live, and Riot Games introduces a fair bit of balance changes with the new update. Some of the biggest highlights of the MOBA’s latest patch are the buffs making their way to Jayce, Ahri, Xin Zhao, and Jarvan IV.

Picks like Aurora, Lillia, Nasus, and Rumble will be receiving some nerfs with adjustments hitting some of the items. Here is a list of all the changes that have made their way to League of Legends with patch 14.18.

League of Legends patch 14.18 notes

1) Champion Changes

Ahri

Best Ahri Build Guide

E – Charm

  • Damage: 80/110/140/170/200 (+60% AP) ⇒ 80/120/160/200/240 (+75% AP)

Aurora

Battle Bunny Aurora

R – Between Worlds

  • Maximum Jump Distance: 400 ⇒ 250
  • Wall Jump Forgiveness: 700 ⇒ 450
  • Duration: 3/3.5/4 ⇒ 2/2.5/3 seconds

Azir

Azir gameplay guide

 W – Arise!

  • Damage: 50/65/80/95/110 + 0-77 (based on level) (+55% AP) ⇒ 50/65/80/95/110 + 0-45 (based on level) (+35/40/45/50/55% AP)

Corki

Corki

Q – Phosphorus Bomb

  • Damage: 70/120/170/220/270 (+120% bonus AD) (+100% AP) ⇒ 70/115/160/205/250 (+120% bonus AD) (+100% AP)

R – Missile Barrage

  • Damage: 80/180/280 (+80% bonus AD) ⇒ 80/160/240 (+70% bonus AD)

Gnar

Gnar

Base Stats

  • Base Attack Damage: 57 ⇒ 60

Hwei

Hwei League of Legends

WW – Pool of Reflection

  • Ally Shield Strength: Reduced by 50% ⇒ reduced by 25%

Ivern

Ivern LoL

E – Triggerseed

  • Shield Strength: 85/125/165/205/245 (+50% AP) ⇒ 75/115/155/195/235 (+50% AP)
  • Slow: 45/50/55/60/65% ⇒ 40/45/50/55/60%

Jarvan IV

Jarvan IV LoL

Passive – Martial Cadence

  • Current Health Damage: 7% ⇒ 8%

Jax

Jax LoL

R – Grandmaster-At-Arms

  • Base Armor Granted: 15/40/65 ⇒ 25/50/75
  • Base Magic Resist Granted: 9/24/39 ⇒ 15/30/45
  • On-Hit Magic Damage: 60/110/160 (+60% AP) ⇒ 70/120/170 (+60% AP)
  • Armor Per Additional Champion Hit: 15/20/25 (+10% bonus AD) ⇒ 20/25/30 (+10% bonus AD) (note: 60% of this bonus is still gained as MR)

Jayce

Jayce LoL

Q – To the Skies!

  • Slow: 30/35/40/45/50/55% ⇒ 35/40/45/50/55/60%

 E – Acceleration Gate

  • Bonus Movement Speed: 30/35/40/45/50/55% ⇒ 35/40/45/50/55/60%

Jinx

Jinx

Base Stats

  • Attack Speed Growth: 1% ⇒ 1.4%

Leona

Leona guide

Base Stats

  • Base Armor: 47 ⇒ 43

Lillia

Lilia LoL

Passive – Dream-Laden Bough

  • Monster Damage Cap: 70-100 (based on level) ⇒ 65 at all levels

  R – Lilting Lullaby

  • Sleep Duration: 2/2.25/2.5 seconds ⇒ 2 seconds at all ranks

Lissandra

Lissandra LoL

Q – Ice Shard

  • Damage: 80/115/150/185/220 (+85% AP) ⇒ 80/115/150/185/220 (+75% AP)

Lulu

Lulu

Passive – Pix, Faerie Companion

  • Pix Damage per Bolt: 3-37 (based on level) (+5% AP) ⇒ 5-39 (based on level) (+5% AP)

Malphite

Malphite LoL

Passive – Granite Shield

  • Shield Strength: 9% maximum HP ⇒ 10% maximum HP

Maokai

Maokai gameplay guide

Q – Bramble Smash

  • Damage: 65/115/165/215/265 (+40% AP) + 2/2.5/3/3.5/4% target max HP ⇒ 65/110/155/200/245 (+40% AP) + 2/2.5/3/3.5/4% target max HP

  E – Sapling Toss

  • Cooldown: 16/15/14/13/12 seconds ⇒ 18/17/16/15/14 seconds
  • Sapling Duration in Brushes: 30 (+2.5% bonus HP) seconds ⇒ 30 (+1.5% bonus HP) seconds

Miss Fortune

Miss Fortune Tips and Tricks

Base Stats

  • Base AD: 55 ⇒ 53

Nasus

Nasus

E – Spirit Fire

  • Initial Damage: 55/95/135/175/215 (+60% AP) ⇒ 50/80/110/140/170 (+60% AP)
  • Damage per Second: 11/19/27/35/43 (+12% AP) ⇒ 10/16/22/28/34 (+12% AP)

Rell

Rell LoL

E – Full Tilt

  • Maximum Bonus Movement Speed: 12/14/16/18/20% ⇒ 12/13/14/15/16%
  • Maximum Bonus Movement Speed Toward Enemies or Targeted Ally: 24/28/32/36/40% ⇒ 24/26/28/30/32%
  • Initial Bonus Movement Speed: 75% of the maximum (unchanged)

Rumble

RUmble LoL

Q – Flamespitter

  • Damage: 80/105/130/155/180 (+ 110% AP) (+6/7/8/9/10% of target’s maximum health) ⇒ 60/90/120/150/180 (+ 100% AP) (+6/7/8/9/10% of target’s maximum health)

  E – Electro Harpoon

  • Damage: 60/85/110/135/160 (+50% AP) ⇒ 55/80/105/130/155 (+50% AP)

Samira

Best Samira build guide

Q – Flair

  • Damage: 0/5/10/15/20 (+85/95/105/115/125% AD) ⇒ 0/5/10/15/20 (+95/102.5/110/117.5/125% AD)

Shen

Shen LoL

Passive – Ki Barrier

  • Shield Strength: 47-101 (based on level) (+12% bonus HP) ⇒ 47-120 (based on level) (+13% bonus HP)

Smolder

Best Smolder Build Guide

Base Stats

  • Health: 605 ⇒ 575

  Q – Super Scorcher Breath

  • Damage: 20/30/40/50/60 (+100% AD) (+15% AP) ⇒ 15/25/35/45/55 (+100% AD)

  W – ACHOOO!

  • Glob Damage: 50/80/110/140/170 (+25% bonus AD) (+20% AP) ⇒ 45/75/105/135/165 (+25% bonus AD) (+20% AP)
  • Minion/Monster Damage: 70/112/154/196/238 (+35% bonus AD) (+28% AP) ⇒ 63/105/147/189/231 (+35% bonus AD) (+28% AP)

Varus

Varus LoL

Q – Piercing Arrow

  • Maximum Damage: 90/160/230/300/370 (+150/160/170/180/190% bonus AD) ⇒ 90/160/230/300/370 (+130/140/150/160/170% bonus AD)

  E – Hail of Arrows

  • Damage: 60/100/140/180/220 (+110% bonus AD) ⇒ 60/100/140/180/220 (+100% bonus AD)

Vi

Vi LoL

Q – Vault Breaker

  • Minimum Damage: 50/75/100/125/150 (+ 80% bonus AD) ⇒ 45/70/95/120/145 (+ 80% bonus AD)
  • Maximum Damage: 100/150/200/250/300 (+160% bonus AD) ⇒ 90/140/190/240/290 (+160% bonus AD)

Viego

Viego

Base Stats

  • Base AD: 57 ⇒ 60

  Q – Blade of the Ruined King

  • Bonus Damage to Monsters: 20 ⇒ 15

Xin Zhao

Xin Zhao LoL

Base Stats

  • Armor Growth: 4.7 ⇒ 5.0

 Q – Three Talon Strike

  • Bonus Damage per Hit: 16/25/34/43/52 (+40% bonus AD) ⇒ 16/29/42/55/68 (+40% bonus AD)

Zeri

Best Zeri Build guide

Passive – Living Battery

  • Damage: 90-200 (based on level) (+1-15% target’s maximum health) (progression followed stat growth) ⇒ 75-160 (based on level) (+1-11% target’s maximum health) (progression is now linear)

Ziggs

Ziggs LoL

Passive – Short Fuse

  • Increased Damage to Structures: 150% ⇒ 75%

2) Items updates

Bloodthirster

  • Ichorshield Shield Strength: 50-400 (levels 1-18) (aka 194-400 (levels 8-18)) ⇒ 165-315 (levels 8-18)
  • Lifesteal: 18% ⇒ 15%

Immortal Shieldbow

  • Lifeline Shield Strength: 320-720 (based on level) ⇒ 400-700 (based on level) for melee champions and 320-560 (based on level) for ranged champions

Luden’s Companion

  • Total Cost: 2900 ⇒ 2850 gold
  • Ability Power: 95 ⇒ 100
  • Ability Haste: 25 ⇒ 20

Shadowflame

  • Ability Power: 120 ⇒ 115
  • Magic Penetration: 12 ⇒ 15
  • Max Health Threshold: 35% ⇒ 40%
  • Pet/DoT Damage: 30% ⇒ 25% (note: non-pet/DoT damage is unchanged at 20%)

Stormsurge

  • Magic Penetration: 10 ⇒ 15
  • Passive Movement Speed: 8% ⇒ 5%
  • Stormraider Health Threshold: 35% ⇒ 25%
  • Squall Ranged Penalty: 10% ⇒ Removed

3) Runes

Fleet Footwork

  • Healing: 5-100 (based on level) (+10% bonus AD) (+5% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP)
  • NEW: healing is 60% effective for ranged users
  • Minion Healing Ratio: 20/10% (melee/ranged) ⇒ 15% for all users
  • Bonus Movement Speed: 15% for 1 second (melee/ranged) ⇒ 20/15% for 1 second (melee/ranged) (note: ranged users receive the movement speed bonus at 75% effectiveness)

4) Turrets

  • Fortification Damage Reduction: 75% ⇒ 85%

 Turret Plating and Bulwark

  • Bonus Armor and MR per Plate Destroyed: 40 ⇒ 50
  • 20-second Bonus Armor and MR on Plate Destroyed: 45 per nearby enemy champion ⇒ 20 per nearby enemy champion

5) ARAM changes

  • Surrender time: 12 ⇒ 8 minutes

6) Arena

A) Augment Buffs

Prismatic Egg

  • Subsequent rewards, kill requirement: 7 ⇒ 6

Summoner’s Roulette

  • Slot Cooldown: 6 ⇒ 5 seconds

Feel the Burn

  • Cooldown: 40 ⇒ 30 seconds

Accelerating Sorcery

  • Ability Haste per Cast: 10 ⇒ 12

Castle

  • Cooldown: 15 ⇒ 12 seconds
  • Bonus Movement Speed: 50% ⇒ 60%

Mad Scientist

  • Size Increase: 30% ⇒ 40%
  • Size Decrease: 30% ⇒ 40%
  • Bonus Movement Speed: 30% ⇒ 40%

Eureka

  • Ability Haste: 25% AP ⇒ 30% AP

Snowball Fight!

  • Cooldown: 8 ⇒ 6 seconds

B) Augment Nerfs

Quest: Angel of Retribution

  • Base Damage: 50-100 (based on level) ⇒ 0
  • Heal/Shield Ratio: 300% ⇒ 350%

 C) Champion Buffs

Akshan

  • E Wall Collision Radius: 50 ⇒ 25

D) Item Buffs

Pyromancer’s Cloak

  • Blaze Spawn Range: Adjusted to be more favorable when triggered in melee range.

Demonic Embrace

  • Ability Haste: 25 ⇒ 30
  • Health: 600 ⇒ 700

Turbo Chemtank

  • Cooldown: 25 ⇒ 20 seconds
  • Slow: 50% ⇒ 60%

Everfrost

  • Damage: 150 (+50% bonus AD) (+50% AP) ⇒ 200 (+100% bonus AD) (+75% AP)

Empyrean Promise

  • Ability Power: 60 ⇒ 70

 E) Misc Changes

  • Gnar is now always considered a melee champion.
  • Elise, Nidalee, and Jayve are now always considered ranged champions.

 D) Bugfixes

  • Fixed a bug where Naafiri Packmates wouldn’t get hats from Cappa Juice. Good girls get hats! (……bad girls get hats too).
  • Fixed a bug where Renata Q would not benefit from Bread and Butter if she hit the first cast.
  • Fixed a bug where Sylas would keep the stats stolen from Mordekaiser R indefinitely.
  • Fixed a bug where Aurora could trigger Master of Duality several times by rapidly casting Q2.
  • Fixed a bug where Vulnerability could cause Hamstringer and Death’s Dance to repeatedly trigger itself.
  • Fixed a bug where Turbo Chemtank’s Supercharged would sometimes not function.

7) New Player Experience Changes

The following changes will start to roll out to specific regions with patch 14.18 and only impact “new players,” aka accounts that have played 5 or fewer non-Co-Op versus AI games of League.

  • During a player’s first few games, new players might see bots (don’t worry, they’re the good kind) in their non-ranked games. These bots will adapt to their skill, providing a more gradual onramp to League of Legends.
  • Players will only see these bots in their first few games of normal queues. Players WILL NOT encounter them in any queue after their first few normal games.
  • Established players of League won’t see any changes unless they queue with a new player.
  • Our goal is to improve the learning process and help new players learn and discover the fun that League has to offer. Depending on what we learn from the initial regional launch, we will continue to iterate on an experience that best supports new player learning and growth and evaluate expansion to more regions and other non-ranked use cases later on.

8) Bugfixes & QoL Changes

  • Fixed a bug that caused Tenacity to not reduce the duration of Slows from certain items and runes’ effects.
  • Fixed a bug that caused Swain’s R heal to not be reduced when used on Voidmites.
  • Fixed a bug that caused Pyke’s VO upon killing a champion and his ability VO on execution to not play at the same time for slain enemy champions.
  • Fixed a bug that caused Magic Penetration to not correctly stack with itself.
  • Fixed a bug that caused Morgana’s first encounter VO to be audible to enemy players.
  • Fixed a bug that caused some of Bel’Veth’s VO to not trigger.
  • Fixed a bug that caused Vladmir to be able to take damage while in his pool form.
  • Fixed a bug that caused Skarner’s E stun to sometimes allow enemies to perform abilities or attacks during the stun.
  • Fixed a bug that caused Moonstone renewer to be audible through the Fog of War.
  • Fixed a bug that caused certain VO for Akali to not play.
Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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