The best Kyle build options make the most of his Magnetic Force mechanic in The First Descendant. He is considered to be one of the best Descendants in the shooter and much of it is due to the durability and supportive capabilities that he drops with.
While being a frontline, Kyle is amazing at dishing out damage as well. He has some of the most powerful AoE abilities in the game, making him one of the best picks for clearing out mobs.
However, Kyle is not beginner-friendly, and you will need a fair bit of practice and playtime on him to be able to master his kit. But if you are looking to main Kyle in The First Descendant, here is the best build option that you can try.
How to unlock Kyle in The First Descendant
You can get Kyle by either purchasing him from the in-game store for 600 Caliber or crafting him by talking to Anais in Albion. You will need to following resources to be able to make him:
Items | Materials |
---|---|
Kyle Enhanced Cells | Carbon Crystal x554 Hellion x303 Inorganic Biogel x53 Kyle Enhanced Cell Blueprint 200,000 Gold |
Kyle Stabilizer | Metal Accelerant x519 Monomolecular Extractor x499 Deformed Biometal x69 Kyle Stabilizer Blueprint x1 200,000 Gold |
Kyle Spiral Catalyst | Ceramic Composite x408 Reverse Charging Coil x455 Compound Carbon Activator x29 Kyle Spiral Catalyst Blueprint x1 |
Kyle Code | Location 1: Vespers Hard – Abyssal Void Fusion Reactor – Vespers Lost Supply Depot Location 2: Sterile Lands Normal – Void Fusion Reactor – Sterile Land Repository Location 3: Hagios Hard – Abyssal Void Fusion Reactor – Hagios Dune Base Location 4: White-night Gulch Hard – Abyssal Void Fusion Reactor – White-night Gulch Observatory |
Apart from these materials, you will also require 400,000 Credits to research him.
Kyle’s abilities in The First Descendant

Kyle’s abilities revolve around the Magnetic Force mechanic which he uses to act as the frontline in an encounter. Once the gauge builds up, his skills will take on different properties.
Here is a list of all of his abilities in the shooter:
Skill Name | Description |
---|---|
Experienced Technician (Passive) | Kyle acquires Magnetic Force through skills. When his shield is completely depleted, he recovers shield and Magnetic Force over a certain period of time. |
Repulsion Dash | Dashes towards enemies, dealing damage and recovering Magnetic Force. |
Magnetic Bulwark | Creates a frontal Barrier to protect against enemy attacks. Recovers Magnetic Force depending on the type of projectile blocked |
Magnetism Spurt | When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him. |
Superconductivity Thrusters | Allows him to fly. When landing, deals damage in an area around his landing zone, consuming all accumulated Magnetic Force. The damage dealt is proportional to the amount of Magnetic Force consumed. |
Best Descendant Modules for Kyle
For the best Kyle build Descendant Modules we will be dividing the mods into two parts: Leveling Modules and Max Level Modules. Leveling Modules will be the effects that you gain during the mid-to-late game mark of the shooter, which is around Master Rank 25.
Max Modules, on the other hand, are a part of your endgame grind in The First Descendant.
Leveling Modules:
Module | Effect | Quality |
---|---|---|
Increased Shield | Significantly increases Max Shield | Standard |
Technician | Significantly increases Skill Power | Standard |
Increased HP | Significantly increases Max HP | Standard |
DEF Accelerant | A small boost to Skill Duration and DEF | Rare |
Dual Claw | Changes Kyle’s Sub Attack to a dual claw attack. Also increases Max Module Capacity | Standard |
Nimble Fingers | Reduces Kyle’s Skill Cooldowns | Standard |
Increased DEF | Grants a large boost to DEF | Standard |
Regeneration Boost | Improves Kyle’s HP Recovery | Standard |
Max Level Modules:
Module | Effect | Quality |
---|---|---|
Superconductive Bombing | While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. | Transcendent |
Technician (Attack Module) | Skill Power Modifier | Normal |
Increased HP | Max HP increase | Normal |
DEF Accelerant (Support Module) | Slightly Boosts Skill Duration and DEF | Rare |
Skill Simplification (Battle Module) | Skill Power increase Increase to Max MP | Rare |
Dual Claw | Changes Sub Attack to a Dual Claw attack Increases Max Module Capacity | Normal |
Nimble Fingers | Skill Cooldown reduction | Normal |
Increased DEF | DEF boost | Normal |
HP Amplification (HP Module) | Boosts Max HP and Skill Critical Rate | Rare |
Willpower Efflux (Defense Module) | Boosts DEF and HP | Rare |
Regeneration Boost | Kyle’s HP Recovery increased | Normal |
Increased Shield | Kyle’s Max Shield increased | Normal |
When equipping modules make sure to keep Kyle’s Capacity Limit in mind.
Best Weapons and Weapon Modules for Kyle

Kyle’s weapon load-out is pretty similar to that of Jayber, and you can use the following weapons with him:
- Enduring Legacy (Machine Gun)
- Thunder Cage (Sub Machine Gun)
- Nazeistra’s Devotion (Hand Cannon)
- Afterglow Sword (Sniper Rifle)
Irrespective of the guns you are running with his build, make sure to slot these Weapon Modules in for the best effect:
Module | Effect |
---|---|
Rifling Reinforcements | Improves Kyle’s Firearm ATK |
Fire Rate UP | Improves Kyle’s Fire Rate |
Consume Magazines | Faster Reload and a tiny bit of extra Weak Point Damage |
Action and Reaction | Significantly improves Firearm Attack and Recoil |
Better Insight | Increases Firearm Critical Hit Rate |
Better Concentration | Significantly increases Firearm Critical Hit Damage |
Weak Point Insight | Increases Weak Point Damage and a bit of extra Firearm Critical Hit Rate |
Best Reactor Stats
The best Reactors for an optimized Kyle build will revolve around making the most of his Magnetic Force mechanic. So here are some of the Reactor Stats that you will need to look out for:
- Materialized Mechanics: Boost to Non-Attribute and Tech type
- Materialized Phase: Boost to Non-Attribute and Dimension type
How to play Kyle in The First Descendant
Kyle is one of the harder characters to master in The First Descendant. This is mostly because you have to constantly keep managing his Magnetic Force gauge to be effective in battle.
If you are not being able to manage it, you will not of much use on the frontlines. This makes him pretty ability-reliant, and you will need to have a firm grasp of his skill cooldowns if you wish to have an easier time in the later stages of the game.
Kyle is surprisingly mobile for a tank. As he does not have the same HP pool and resistance values as that of Ajax, his mobility skills allow him to escape danger if he gets cornered.
Using his Superconductivity Thrusters he will also be able to clear out entire mobs of enemies as long as he has a full Magnetic Force gauge. He is a lot like Bunny in this regard.
here are some of Kyle’s Pros and Cons in The First Descendant:
Pros:
- One of the better tanks in the game and comes with great support options.
- Has an incredible amount of AoE damage for a tank.
- has a lot of mobility tools in his kit.
Cons:
- Lacks sustained damage and may not be as effective against bosses.
- Not as Tanky as Ajax and will not be able to soak up damage for too long.