The First Descendant Season 1 Hotfix 1.1.0 August 29 patch notes

The First Descendant Season 1 is finally here and the servers will be down for the next couple of hours while the developers push the update to all platforms.

Apart from the new content coming to the game in the form of a new Descendant and other activities, the 1.1.0 patch will introduce a host of other changes to the game.

So, here are the official patch notes for The First Descendant Season 1 “Invasion.”

The First Descendant Season 1 update 1.1.0 patch notes

Content Improvements

(1) Content

  • Added visual hints (Ecive effects, chat messages) for locating Encrypted Vaults.
  • Replaced missions in Hard Infiltration Operations with more combat-oriented ones.
  • Increased the EXP reward for completing Hard Infiltration Operations. Also increased EXP for defeating monsters by 1.5 times.
  • You can now acquire rare basic materials as a reward for completing Hard Infiltration Operations.
  • Increased EXP for defeating monsters in Normal Infiltration Operations by 1.5 times.
  • Added directions to appear when using Ecive during missions. Monsters will no longer target players who are participating in other missions.
  • Story dialogues will no longer be repeated in Hard Difficulty missions. As a result, Hard Difficulty missions will not play additional voice lines or subtitles.
  • Changed the Immunity mechanics of certain Named Monsters. Replaced the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with shooting weak points.
  • Increased the barrier hit range of Named Monster Eterllick.
  • Players will no longer be teleported when joining Largescale Outpost missions.
  • Increased the Gold reward for completing Hard Difficulty Largescale Outposts by approximately 3 times.
  • Improved the routes so that shards acquired from Void Fragments can be used on the Fusion Reactor in the same battlefield.
  • More than doubled the amount of shards obtained from Void Fragments.
  • Changed monster types and spawn locations in certain Void Fragment missions.
    • “Hagios: Dune Base,” “Vespers: Moonlight Lake,” “Echo Swamp: Abandoned Zone,” and “Fortress: Frozen Valley”
  • Removed the starting requirements (Void Shards) of Void Fusion Reactors and added requirements (Void Shards) to the Reconstructed Devices that appear in Fusion Reactors.
  • Made an improvement so that only one type of shard is required when using the Reconstructed Device in a Void Fusion Reactor.
  • Reduced the time to interact with Reconstructed Devices.
  • Summoned Reconstructed Devices now expire 10 seconds after all participants have used them.
  • Players can now view the “Past Mission Results” from the menu after completing Special Operations, allowing them to restart the mission.
  • Improved display of the mission tooltip information on the Special Operation and Infiltration Operation World Map screen.
  • More than doubled the amount of shards that can be picked up in Special Operations.
  • Acquire additional Descendant EXP when completing waves in Special Operations.

(2) UI/UX

  • Fixed issue to allow multiple socket types to be assigned to a single module socket.
    • The socket type applied to Loadout Setting 1 can also be used for Settings 2 and 3 as well.
  • For slots with multiple socket types, the socket type can be changed from the selected menu
    • Each socket type for Loadout Settings 1, 2, 3 can be changed so they all may differ.
  • Fixed issue to allow the dismantling of equipment during combat.
  • Added dead zone settings to the game controller options.
  • Made improvements so that the Amorphous Materials linked to Fusion Reactors are displayed in the acquisition information, like Intercept Battles.
  • Made improvements to allow the ability to designate the quantity of researches when researching enhancement materials.
  • Reduced research time for [Standard/Precision] Ion Accelerator, Phase Exchanger, and Adjustment Control Axis.
  • Made improvements to display only modules you have in duplicate when combining modules.
  • Increased the number of symbols that can be displayed, when designating them as Attached Items, to 8.
  • Made improvements to allow the ability to set an “Equipment Option” category in “Filter all as junk” for Reactors and External Components in equipment.
  • Changed the display location and design of the random options to improve inventory slots. Removed displays for the Reactor’s attributes/Arche type and fixed the display for External Components set effects.
  • The Reactor icon has changed so that it now varies, depending on the Arche type.
  • Changed some External Component icons to differentiate their appearance based on their DEF, Shield, and HP stats.
  • Schematized the “Amount of Owned Equipment” tooltip in inventory.
  • Significantly increased the quantity of Shape Stabilizer you own.
  • Improved the map to show the location of records needed to be found when progressing Descendant related quests.
  • Made improvements by adding a Tracking On tab when researching, making it easier to view the tracked target.
  • Improved the Intercept Battle screen to display the number of Linked Amorphous Materials players have at each Intercept Battle.
  • Improved the ability to view “Mission Details” through the mission tooltip on the map.
  • Improved the display of the red dot when there are unacquired Battle Pass items.
  • Improved the ability to purchase a one-time, large quantity of enhancement materials at the shop.
  • Improved the ability to preview each component of a bundled product without moving the screen.
  • Improved the ability to view each Evolution Stage of an evolving skin in the shop.
  • [Console] Added attributes and Arche keywords, by type, to the Descendant and Weapon Module screens, making it easier to find modules on console platforms as well.

(3) Descendants

Jayber

  • Fixed an issue where some stats were not reflected in Jayber”s “Turret.”
  • Skill Power Modifier, Additional ATK for skills when attacking Colossus/Legion of Darkness/Order of Truth/Legion of Immortality, Incoming Damage Modifier
  • Improved Jayber’s “Turret Sync” effect to apply to summoned turrets.
  • When equipping skill module “Turret Engineering,” instead of improving summoned turrets to create a “Turret Zone,” increased cooldown of “Turret Engineering.

Blair

  • Improved Blair’s “Pitmaster” Skill so it now increases the Critical Hit Rate by the number of “Flame Zones” he has, up to a maximum of 5.
  • Increased Blair’s “Flame Zone” Skill DMG.
  • Increased the DMG dealt by Blair’s “Burn” Skill effect.
  • Made changes so that Blair’s “Extinguish” Skill no longer retrieves “Flame Zones.”
  • Improved “Taste of Aggression” effect to stack for the “Extinguish” Skill.
  • Improved the MP Heal per “Flame Zone” from the “Taste of Aggression” and “Power of Fire” effects to be proportional to Blair’s Max MP.
  • Increased the maximum amount of “Flame Zones” that can be absorbed through the “Extinguish” Skill.
  • Increased the duration of the “Blaze Up” Skill, reducing its MP cost.
  • Improved the “Burn Taste” Skill so that the skill can be halted when pressing the button during use.
  • Increased skill DMG of the “Burn Taste” skill and improved it to be affected by duration-related modules.
  • Increased the Max Stack when equipping the “Incendiary Bomb” skill module, and reduced MP cost.
  • Increased the number of “Small Fireballs” for the “Deadly Cuisine” skill when the “Classic Chef” skill module is equipped, and increased the effect of the “Pitmaster” skill based on the Flame Zone count.

Ajax

  • Improved Ajax’s “Orbit Barrier” and “Hyper Cube” barrier to be affected by attribute resistances, and increased the barriers’ HP and DEF ratios.
  • Increased the ratios of barrier-related stats when the “Life Barrier” and “Void Barrier” skill modules are equipped.
  • Fixed an issue with continuously recovering shield for “Void Walk” and “Matrix Recomputation” skills and increased the Max Shield Up ratio.
  • Improved the “Void Walk” skill to have faster motion transitions when used while enhanced.
  • Modified the “Body Enhancement” skill to increase HP, DEF, and Shield, and improved it to grant 100% Void Energy when used, but increased the Cooldown and Skill Cost.
  • Changed the “Void Walk” skill so that it can be stacked when the “Void Charge” skill module is equipped, and increased the damage dealt proportional to DEF when using the “Void Walk” and “Expulsion” skills.
  • Improved “Void Charge” to restore “Void Walk” stacks and reset the Cooldown of “Expulsion” when used while enhanced.

(4) Equipment

  • Changed the 4-piece set effect of the Ultimate External Component “Bravery” to increase “Skill Duration” without any conditions.
  • Increased the “Incoming Damage Modifier” values for the “Pain Reliever”, “Sensory Dep (HP)”, “Sensory Dep (MP)”, and “Psychological Victory” modules.

Optimization Improvements

  • Made some performance improvements when fighting many enemies.
  • [PC, PS5, XSX] Made some performance improvements when using ray tracing.
  • [PC] Optimized the Shader preparation stage.

Bug Fixes

(1) UI/UX

  • Fixed an issue in the inventory where the DPS value within the weapon icon would change when designated as junk while in “View Module Stats” mode.
  • Fixed an issue where the quantity tracker on the HUD would not update if you have Tracking On for an item you do not have on the Library screen.
  • Fixed an issue where the “Start with the current squad” button would not display on the results screen after completing the final wave of Special Operations.
  • Changed the squad recruitment countdown to no longer appear in the center of the screen when “Restart Mission” is selected in matchmaking.
  • Fixed an issue where the icons for High-Value Mark for Arrest and Mark for Arrest’s icon looked unnatural when viewing their acquisition information.
  • Changed “Firearm Critical Hit Resistance” to display to 3 decimal points in the inventory’s info screen as well.
  • Fixed an issue with the Kingston Special Operation not being counted for the Resource Defense award.
  • Fixed an issue where the “None” setting was showing as “Friends Only” in the Support Requests options.
  • Fixed an issue where skipping the Descendant and Weapon research cutscenes would skip the acquisition result screen sound.
  • Improved the display of names and weak points for enemy commanders and assassination targets so that they are now only displayed within the Ecive radius.

(2) Descendants

  • Fixed an issue where, when using Bunny’s “Lightning Emission” and “High-Voltage” skills, the first hit’s connection effect would not appear.
  • Fixed an issue where the status effect icon for Bunny’s “Electric Transition” skill would appear to be the same as her Speed of Light icon.
  • Fixed an issue where the “Ice Sphere” for “Viessa” and “Ultimate Viessa” looked the same.
  • Fixed an issue where notes would not display in certain situations while Luna’s “Noise Surge” skill module was equipped.
  • Fixed an issue where some Descendants’ skill damage was not being applied correctly to Void Fragments.

(3) Equipment

  • Fixed an issue with the Ultimate Weapon “Smithereens” where the Fire Rate reduction from the effect of the Unique Ability “Fearlessness” was slower than stated.
  • Fixed an issue where each effect’s icon looked the same on the Unique Ability info screen of “The Final Masterpiece”.
  • Fixed an issue where some Ultimate External Components would display the same icon when triggering their set effects. (Annihilation, Polar Night, Venom Essence, Frozen Heart, Active Volcano.)

(4) Modules

  • Fixed an issue where the Shotgun module “Targeted Vulnerability” module would appear to have the same name as the “Weak Point Sight” module.
  • Fixed an issue where icons for effects triggered by some ultimate modules were displayed as icons for other modules (Decimator, Passionate Sponsor, Mental Focus, Real-Life Fighter)

(5) Miscellaneous

  • Improved an issue where characters would get stuck in some areas of the world.
  • Fixed an issue where characters could move through terrain that was not intended to be traversable.
  • Fixed an issue that caused effects to remain in some areas.
  • Fixed an issue where the named monster Sigvore’s Grenade skill generated 2 AOEs.
  • Fixed an issue where the named monster Sigvore’s Explosive skill was generated mid-air.
  • Fixed an issue where named monsters would intermittently fail to teleport in their immunity phase.
  • Fixed an issue where pressing the number 0 key in Kingston would briefly pan the camera to a different area.
  • Fixed an issue where the target items would be flung around excessively in Seizure missions.
  • Fixed an issue with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.
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