Mystic Arts are the active abilities on which you will be relying quite a bit in Where Winds Meet. These range from combat to traversal, and to unlock them, you will need to explore the map, visit the points of interest, and complete certain activities.
So if you are looking to make the most of the system in this RPG, then the guide below will help you out:
What are Mystic Arts in Where Winds Meet?

Mystic Arts are active skills that you will be able to use in Where Winds Meet, and you will be able to divide them into three specific categories:
1) Offensive
These are the Arts that are used in combat. Each of these arts has its own unique effects ranging from damage to animation, in which situations they should be ideally used. Some of these skills come with buffs and debuffs as well.
2) General
The General skills deal with how you are affecting the surroundings and have more to do with interacting with the environment.
3) Movement
Movement Arts improve your Traversal drastically. These are skills that will let you have a much easier time going from one point to the other when exploring the vast open world.
Every Mystic Art and their effects in Where Winds Meet
Here is a list of all the Mystic Arts in Where Winds Mee,t separated into the three main categories, along with their effects:
1) All Offensive Mystic Arts
| Internal Art | Type and Tags | Effect |
|---|---|---|
![]() Tai Chi | ・Puzzle ・Tai Chi ・Shield Breaker | Your character will gather leaves while creating ripples on the water. When used against enemies, you will pull them in and perform a whirl. This move is very effective against enemies who carry a shield. |
![]() Meridian Touch | ・Puzzle ・Acupoint Strike ・Qi Breaking | When used in combat, you target the accu-spots of the enemies and gain a chance to immobilize them, while breaking their Vital Points. However, this art will not work well against “mighty enemies” and bosses. |
![]() Heavenly Snatch | ・Puzzle ・Take Item ・Disarm | It will let you pull in objects from a distance, including items from within chests and backpacks. When used in combat, you can use it to pull a weapon away from an enemy, disarming them and then performing a counterattack with the stolen armament. |
![]() Cloud Steps | ・Puzzle ・Lightness Skill ・Undercut | When used, your character will jump up into the air and land on the marked spot. You can use this in combat to stomp on an enemy’s head, making it particularly useful against Cavalry units and enemies who have Unstable Poise. |
![]() Lion’s Roar | ・Area Debuff ・Knockback | You bring out a giant bell and then slam it on the ground, dealing damage. You then pick it up and channel a deafening roar, which will hit enemies 14 times in a large AoE. You will also gain 15% Damage Reduction and Fortitude for some time when using it. |
![]() Leaping Toad | ・Area Debuff ・Damage | You will flip back, knocking any enemies back if hit, and then lunge forward at the target, dealing damage before retreating. You can cast the ability a second time to deal Toad venom, while a third cast will let you perform a Golden Toad crash, which deals AoE slam damage along with knocking down enemies. |
![]() Ghost Bind | ・Area ・DMGControl ・Qi Breaking | You will perform a flashing attack that can immobilize up to 6 targets. You will deal damage to them and break their Vital Points as a result. However, this ability will not work against powerful enemies and players. |
![]() Guardian Palm | ・Area DMG ・Damage | When used while standing, you will Smite the ground, while dealing some AoE damage. However, if you are channeling this Art at a height of 3-5 meters, the skill will upgrade into Lamp Light, which will let you unleash a palm strike to the ground that has a larger AOE and can knock back targets. |
![]() Flaming Meteor | ・Area DMG ・Damage | When you use Flaming Meteor, your character will charge ahead and then kick the earth, allowing you to leap into the air. You will then follow it up by hurling a flaming spear onto your target below. You will then crash down like a meteor for more follow-up damage. The skill will also grant you 15% Damage Reduction and Hyper Armor when channeling. |
![]() Talon Strike | ・Single-target Control ・Break Defense | You will perform a swipe on targets, which will break their defense. You will then follow it up with three attacks that deal even more damage. |
![]() Yaksha Rush | ・Single-target Control ・Break Defense | You will lunge forward, attacking an enemy and breaking their defense. You will then knock them upwards and deal follow-up damage. |
![]() Free Morph | ・Single-target Control ・Combo Technique | You perform a barrage of kicks with the first hit, launching the target with additional kicks acting as follow-up mid-air strikes. You then complete the chain with a slam that deals AoE damage. |
![]() Wolflike Frenzy | ・Single-target Control ・Combo Technique ・Undercat | You will knock an enemy down and then hurl a rapid series of strikes at them. You will then finish it up with an upward swing. This Art is very useful against Cavalry enemies and those with Unstable Poise. |
![]() Soaring Spin | ・Single-target Control ・Shift | You will collect your Qi and then channel it in a forward thrust, followed by a spiralling strike. This move deals a lot of damage, along with inflicting Healing Reduction debuff. |
![]() Dragon’s Breath | ・Single-target Burst ・Burn | You consume a drink to become Intoxicated and then breathe fire with Qi. It deals damage in an AoE over 2 hits while adding Ignition. The skill grants 15% Damage Reduction and Fortitude. |
![]() Drunken Poet | ・Single-target Burst ・Damage | Take a drink to become Intoxicated and then cast the skill repeatedly to unleash a barrage of 5 strikes. Enemies hit will take massive damage and will be knocked back. The skill also inflicts Drunken Haze. |
![]() Dragon Head | ・Single-target Burst ・Damage | You will gather fallen leaves and shape them into a Dragon’s head. You will then use it to strike enemies, knocking them back and gaining 15% Damage Reduction and Super Armor during channeling. |
![]() Blinding Mist | ・Support ・Assassination | You will spew poisonous mist that blocks enemy vision, turning them blind and unable to fight for 5 seconds. The mist also deals damage, and you can follow this up with the Touch of Death Art to take out enemies. This will, however, not work on mighty enemies. |
![]() Serene Breeze | ・Support ・Break Control | You channel Qi into your body to recover quickly after you have been hit. You can use this skill when under attack or when affected by a CC skill. Enemies hit by this ability have reduced Endurance recovery by 50% and take damage over 8 seconds. |
Golden Body | ・Support ・Shield | With the Golden Body Art, you will gain a shield and a buff to Qi recovery. As long as the shield is active, you will have Fortitude and 15% Damage Reduction. |
Ghostly Steps | ・Support ・Dodge | Ghostly Steps lets you significantly reduce the Endurance cost of ground dodge skills by 40%. It also increases Untargetable duration for some time. |
Honking Havoc | ・Support ・Breath-Holding | You bring out a goose to deal damage in a wide AoE. This also inflicts Breath-hold for 6 seconds, and the goose will then flail around and flee, dealing more damage in a small area while doing so. |
Glow of Fireflies | ・Support ・Lightning | You will summon some fireflies around you, which cast some light for 30 seconds. This is a great skill to have if the area you are in is very dark. |
Veil of Stillness | ・Support ・Stealth | Make it harder for enemies to detect you for a short period of time. |
2) All General Mystic Skills
| Internal Art | Types and Tags | Effect |
|---|---|---|
![]() Divine Counter | ・Counter | Lets you counter an enemy’s attack after you have successfully defended against it. The counter reduces the target’s Endurance recovery by 50% for 8 seconds. |
![]() Star Shift | ・Assist Deflection | Just before an enemy attack is about to land, you consume Insight to trigger a Deflection. This neutralizes the attack before it lands. |
![]() Still Waters | ・Enhance | You hold your breath and reduce the movement speed of those around you by 75%. This will consume some endurance every 0.1 seconds. |
![]() Touch of Death | ・Passive ・Assassination | You charge forward towards a target and then strike their vital point from behind. Weaker enemies can be one-shot by this attack. |
![]() Wind Sense | ・Passive ・Observe | You will use this ability to highlight items and people of interest around you. |
3) All Movement Mystic Skills
| Internal Art | Types and Tags | Effect |
|---|---|---|
![]() Thousand-Mile Flight | ・Lightness ・Lightness Skill | When using this ability, you will traverse the sky like a dragon. |
![]() Meteor Flight | ・Lightness ・Lightness Skill | With a spear in hand, you shoot across the sky like a meteor. |
![]() Fan Glider | ・Lightness ・Lightness Skill | You glide across the sky with a fan. |
![]() Wind Rider | ・Lightness ・Lightness Skill | You ride the wind while drifting across the mortal plane. |
![]() Wallstride – Swiftstride | ・Wall Run ・Lightness Skill | This skill will let you run across walls or climb them. |
![]() Wallstride – Shadowdash | ・Wall Run ・Lightness Skill | It will let you run across the landscape very fast. |
![]() Threefold Skywalk | ・Movement (Sub-type) ・Lightness Skill | Jump in the air up to three times in succession. |
![]() Skywalk Dash | ・Movement (Sub-type) ・Lightness Skill | Paired with Threefold Skywalk, allowing you to dash forward after leaping into the air. |
![]() Mighty Drop | ・Movement (Sub-type) ・Lightness Skill | Interrupt your aerial movement by performing a rapid landing. |
![]() Safe Mighty Drop | ・Movement (Sub-type) ・Lightness Skill | Interrupt aerial movement with a rapid landing, but this time, you are immune to Disease and Fall damage. |
![]() Abyss Dive | ・Diving ・Diving | Allows you to dive and swim underwater. |
How to Upgrade Mystic Arts in Where Winds Meet
Mystic Arts has a Breakthrough system, which lets you upgrade the skills to a different rank and tier, thereby increasing their potency significantly. Ebon Iron and Breakthrough Material are the main resources that you need to upgrade the Mystic Arts to different ranks.
Tier 1 Mystic Arts can be leveled to Rank 9, and then you can upgrade them to Tier 2 Rank 0 with the help of Ebon Iron. Below is a breakdown of the Mystic Arts ranks and tiers:
| Mystic Art Tier | Rank | Required Level and Materials |
|---|---|---|
| 1 | 0 ~ 9 | ・Lv. 1 Ebon Iron ・x2 each rank |
| 2 | 0 | ・Breakthough Material x5 ・Lv. 1 Ebon Iron x2 |
| 1 ~ 9 | ・Lv. 2 Ebon Iron ・x4 each rank | |
| 3 | 0 | ・Breakthough Material x15 ・Lv. 2 Ebon Iron x4 |
| 1 ~ 9 | ・Lv. 3 Ebon Iron ・x10 each rank | |
| 4 | 0 | ・Breakthough Material x18 ・Lv. 3 Ebon Iron x10 |
| 1 ~ 9 | ・TBD |




















Golden Body
Ghostly Steps
Honking Havoc
Glow of Fireflies
Veil of Stillness














