Nvidia recently added in 32-bit PhysX support to its GeForce RTX 5000 series of GPUs, backtracking on its decision to drop support entirely just earlier this year. In a rather interesting turn of events, PhysX will now be supported on all RTX 5000 class GPUs, but there is a very unfortunate limitation in place, which should hopefully be alleviated over time.
Nvidia Adds In 32-Bit PhysX Support for RTX 5000 GPUs, But For A Limited Number of Games

As mentioned in the patch notes for Nvidia’s GeForce Game Ready driver 591.44, PhysX has been enabled for select titles on the RTX 5000 series. This was also accompanied by DLSS 4 upgrades for additional games, along with a few more game optimizations along the way.
Going back to the PhysX support, the following nine games have been fully featured, and they include some popular titles:
- Alice: Madness Returns
- Assassin’s Creed IV: Black Flag
- Batman: Arkham City
- Batman: Arkham Origins
- Borderlands 2
- Mafia II
- Metro 2033
- Metro: Last Light
- Mirror’s Edge
There is no additional support for titles mentioned outside of these nine games, which is a bit unfortunate. However, Nvidia could always restore functionality to other games later down the line, as the code matures.
It’s still kind of strange to see Nvidia pack pedal on this though. The company chose to entirely drop 32-bit PhysX support on its newest cards, which meant a large selection of older titles were left without hardware accelerated PhysX, resulting in some hilariously poor performance.
Performance issues aside, it was still sad to see Nvidia drop a unique, legacy piece of tech that made some dramatic improvements to visual presentation. The Batman: Arkham series were most noted for these, with dense, reactive fog and litter.
The absence of Batman: Arkham Knight from the list is sad to see though.
