Star Wars Outlaws’s PC port features all the bells and whistles expected from a modern AAA visual powerhouse – including support for ultrawide resolutions, uncapped frame rates as well as frame generation techniques.
While it is entirely possible to get the game running at Ultra settings if you meet the requirements on your PC, it is generally not recommended to do so, given the rather mediocre nature of this particular PC port.
Ultra settings are largely unnecessary, and a mixture of Medium-High presets should be more than enough for the average gamer to enjoy the beautiful landscape in the game. These customized Star Wars Outlaws PC settings are discussed in detail below.
Optimized Star Wars Outlaws PC settings
Graphics
- Quality: Medium
- Chromatic Aberration: On
- Film Grain: Off
- Depth of Field: Low
- Motion Blur and its subsettings should be disabled/kept at 0.
Advanced Graphics
- Terrain Tessellation: Medium
- Raytraced Contact Shadows: Low
- Raytraced Diffuse Reflections: Low
- Raytraced Diffuse Reflections Resolution: Medium
- Raytraced Specular Reflections: Low
- Raytraced Specular Reflections Resolution: Low
- BVH Quality: Medium

Volumetric Effects
- Volumetric Fog: Medium
- Volumetric Clouds: Medium
- Deformable Terrain Quality: Medium
- Lens and Cinematic Effects Quality: Medium
- Extra Streaming Distance: 0
- Object Detail: 100
Textures
- Destruction Quality: Medium
- Spotlight Projection Resolution: 256
- Terrain Resolution: Medium
Raytracing
- Raytraced Contact Shadows: Low
- Environment Reflection Quality: Medium
- Fog Blur: On
- Microdetail Quality: Medium
- Particle Quality: Medium
- Scatter Quality: Medium
Shadows
- Shadow Quality: Medium
- Shadow Proxies: Off
- Spotlight Shadows: Moderate
- Spotlight Shadow Quality: Medium
These settings were tested with an AMD RX 7600 XT and a Ryzen 5 5600, coupled with 16 GB of RAM. Readers should expect similar configurations to perform rather decently at 1080p or lower resolutions, with an average frame rate of 50-60 FPS.
Image enhancement techniques such as FSR 3 (Balanced), and Frame Generation were also used in order to further boost frame rates against a minimal loss in image quality.