“Most expensive ‘what if’ in tech”, Inside Mark Zuckerberg’s $100 billion Metaverse gamble that led to mass layoffs

As a tech CEO burns $80 billion on an idea, just to watch it frizzle later, the aftermath very rarely falls upon just the person who is holding the cheque book. The obsessive pursuit of Metaverse by Mark Zuckerberg stands as the most jaw-dropping what if moment in corporate America, suggesting—what if he had just stopped on time?

However, instead of making a stop, between 2021 and 2026, Reality Labs of Meta hemorrhaged more cash than Disney spent in acquiring Star Wars, Marvel, and Pixar combined. The worst came in its results, where around 21,000 employees lost jobs, while the personal fortune of Zuckerberg swelled by $80 billion.

Mark Zuckerberg’s Metaverse gamble costs thousands their careers

In 2014, Zuckerberg tried the Oculus VR headset and felt no motion sickness. He within 72 hours just wrote a check of $2 billion, for buying the startup. There was no lengthy market research, and no second-guesses. He just assumed that all would share this magic moment. However, by October 2021, he rebranded his entire company to Meta. He then declared Metaverse to be the next interest.

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The entire spending spree started to accelerate rapidly. Reality Labs burned billions annually on the hiring sprees, hardware development and game studio acquisitions. Zuckerberg wanted shopping malls, work meetings and social spaces—all rebuilt in 3D. With this idea, he envisioned 1 billion people inside Horizon Worlds by decade’s end, with each of them spending 100s of dollars on the virtual furniture and digital clothes.

However, the product did not match the pitch. Horizon Worlds did launch ghost town with some legless avatars as well as graphics that look worse than 2008’s Wii game. As leaked by the internal memos, thousands of employees themselves refused to use it. The Vice President had to beg staff members to log in weekly, and then they were also threatened with words like, they would tie usage numbers to the performance reviews.

It is by 2022, the platform struggled to hold 200,000 monthly active users who were mostly gamers. They were not the corporate workers or grandparents who were chased by Zuckerberg. So, as losses started piling up and moved past $80 billion, with the stock of Meta losing 2/3rd of its value, Wall Street just begged Zuckerberg to abandon this project.

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How did Mark Zuckerberg request requests?

Mark Zuckerberg hundred billion dollar Metaverse gamble that led to mass layoffs

Responding to requests, Zuckerberg called for a “year of efficiency.” It meant mass layoffs. Between November 2022 and early 2026, Meta did cut down 25% of the total global workforce. Some gaming studios like Senzaru Games and Armature Studios—the makers of the award-winning VR titles—got shuttered entirely. The Horizon Worlds application in March 2026 also got quietly demoted from the Quest storefront.

Now, while Zuckerberg started building empty virtual plazas, a real digital future started to arrive from varied directions. It was in November 2022 when OpenAI launched ChatGPT fueling its race for global economic dominance. In just 2 months, it was one of the fastest-growing consumer apps in history. It was then that the attention of Silicon Valley snapped away from the headsets to larger language models.

Zuckerberg then made a hard pivot. The word “Metaverse” started to disappear from the earnings calls of Meta. It was replaced by “generative AI”, “AI studio”, and “Llama.” Zuckerberg then started poaching the researchers from Anthropic, OpenAI and DeepMind. He assembled what the insiders called the “super friends team” at a cost of 100s of millions. Tens of millions were then further committed to data centers as well as computing power.

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However, that money did have to come from somewhere. The company wanted to feed hungry new beasts, so cuts started to accelerate. In early 2026, Meta then laid off Reality Labs, another 1500 workers. The entire Meta for the Work division—an attempt to sell businesses on VR as a productivity tool—got completely shut down. Even the developer of Arkham Shadow, Camouflage, saw the team gutted shortly after the release.

Mark Zuckerberg missed a lot while building the Metaverse

What makes this story sting so much harder is what truly did Zuckerberg miss as he built his walled garden. He failed to notice that Metaverse was not failing but was thriving almost everywhere except inside the headquarters of Meta. Zuckerberg decided what games did not count. So, he built a version that no one wanted. He failed to realize AI might be taking over.

Orion augmented reality glasses by Meta, became a new obsession with the AI companions, which Zuckerberg suggested could fill what he called the “loneliness gap” among Americans. The company made a forecast of spending around $115 billion in 2026, primarily on the AI infra.

At the September developer conference, when Zuckerberg announced the Meta rebrand, he mentioned “metaverse” just twice within an hour. Both times, he did so in the final minutes. He also mentioned AI around 23 times, clearly showing his changing focus. Overall, he made the most expensive attempt of proving he is not a one-time hitter, giving all a lesson of what not to do—closing eyes, while the world around keeps changing and requesting you to change.

Chahat Sharma
Chahat Sharma
Chahat Sharma is a Writer at Backdash. She is the Author of An Audacious Lass: A Girl Who Wants to Live Her Life On Her Own Terms and has co-authored several anthologies. Alongside her published work, she actively contributes to various platforms, weaving words that connect with both social and personal narratives. As a passionate storyteller at heart, Chahat aspires to see her words brought to life on the big-screen someday. Her dream is to work with and learn from Shonda Rhimes, the acclaimed American Television Producer and Screenwriter, to craft stories that resonate with audiences worldwide. With her growing portfolio and unwavering dedication to writing, as of now she continues to shape her path toward impactful storytelling.

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