League of Legends patch 14.10 official notes reveal all the item changes that have made their way to the MOBA. One of the biggest highlights is the overhaul that the ADC items are receiving this time around.
This is going to bring a massive change to the current Bot Lane meta and it will be interesting to see which champions will gain priority now in both solo-queue and proplay. Along with the ADC item overhaul, there will be massive changes to both Tank and Mage items.
Below are all the item changes that have made their way with League of Legends patch 14.10.
Contents:
- 14.10 Enchanter and Healing item changes
- 14.10 Tank item updates
- 14.10 Mage item adjustments
- 14.10 Fighter item changes
- 14.10 boot changes
- 14.10 Marksman item overhaul
League of Legends patch 14.10 Enchanter and healing Item changes
Corrupting Potion
- Removed from the game.
Dawncore
- Build Path: 2x Bandleglass Mirror (2700 gold total) ⇒ Blasting Wand + 2x Forbidden Idol (2700 gold total)
- new: Heal and Shield Power: 16%
- Ability Power: 40 ⇒ 60
- Base Mana Regeneration: 150% ⇒ 100%
- First Light: 3% HS and 5 AP per 100% Base Mana Regeneration ⇒ 2% HS and 10 AP per 100% Base Mana Regeneration
- removedSummoner Spell Haste: 18 ⇒ Removed
- removedAbility Haste: 20 ⇒ Removed
Echoes of Helia
- Max Stacks: 3 ⇒ 2
- Damage per stack: 45 ⇒ 60
- Heal per stack: 40 ⇒ 75
- Fixed a bug where it would damage enemies and still pop their spell shields. Now spell shields will properly block the damage.
Shurelya’s Battlesong
- Move Speed: 8% ⇒ 5%
- Ability Power: 55 ⇒ 50
League of Legends patch 14.10 Tank Item updates
Anathema’s Chains
- Removed from the game
Warmog’s Armor
- Health: 750 ⇒ 1000
- Health per 5 seconds: 200% ⇒ 100%
Fimbulwinter
- Health: 400 ⇒ 550
- Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP
Winter’s Approach
- Build Path: Tear + Kindlegem + Ruby Crystal ⇒ Tear + Kindlegem + Giant’s Belt
- Total Gold Cost: Unchanged
- Health: 400 ⇒ 550
- Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP
Bami’s Cinder
- Build Path: Ruby Crystal x2 ⇒ Ruby Crystal + Glowing Mote
- Price: 1000 ⇒ 900
- Health: 300 ⇒ 200
- new Ability Haste: 5
Hollow Radiance
- Health: 600 ⇒ 450
- new Ability Haste: 10
Sunfire Aegis
- Health: 500 ⇒ 350
- new Ability Haste: 10
Randuin’s Omen
- Health: 400 ⇒ 350
- Armor: 55 ⇒ 75
- Humility cooldown: 60 seconds ⇒ 90 seconds
- Humility slow: 55% ⇒ 70%
- Rock Solid: Removed
Unending Despair
- Anguish trigger rate: 7 seconds ⇒ 5 seconds
Abyssal Mask
- Price: 2400 gold ⇒ 2300 gold
- Magic Resist: 60 ⇒ 50
- Unmake: -8.6 to 25 Magic Resist based on Bonus HP ⇒ -20% Magic Resist
- Unmake radius: 550 ⇒ 600
- Unmake magic resist: 9 per enemy ⇒ 10 per enemy
- new Unique with Void Staff and Cryptbloom
Knight’s Vow
- Build Path: Kindlegem + Chain Vest ⇒ Kindlegem + Chain Vest + Rejuvenation Bead
- Total Gold Cost: unchanged
- new+100% Base Health Regen
- Armor: 45 ⇒ 40
- Damage Redirection: 10%, and then 20% below 30% max HP ⇒ 12% always
- Damage is now reduced by the Knight’s Armor/MR
Zeke’s Convergence
- Build Path: Kindlegem + Glacial Shroud ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle
- Total Gold Cost: unchanged
- Health: 200 ⇒ 300
- Armor: 30 ⇒ 25
- new Armor: 25 Magic Resist
- Ability Haste: 20 ⇒ 10
- removedMana: 250 ⇒ Removed
League of Legends patch 14.10 Mage Item adjustments
Banshee’s Veil
- Build Path: Needlessly Large Rod + Verdant Barrier + 150 Gold ⇒ Needlessly Large Rod + Verdant Barrier + 250 Gold
- Total Gold Cost: Unchanged
Blackfire Torch (New Item)
- Build Path: Lost Chapter + Runic Ashes + 700 Gold (2800 gold total cost)
- Ability Power: 90
- Mana: 600
- Haste: 25
- Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2% AP magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.
- Blackfire: For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain 4% AP
Fated Ashes (New Item)
- Build Path: Amplifying Tome + 500 Gold (900 gold total cost)
- Ability Power: 40
- Inflame: Dealing damage with abilities causes enemies to burn for 7 magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.
Luden’s Companion
- No longer a charge model (Unique Load is removed). Now has a 12 second cooldown and always fires with 6 shots.
- Fire Base Damage: 45 (+4% AP) ⇒ 60 (+4% AP)
- Repeat damage ratio on primary target: 35% ⇒ 50%
Liandry’s Torment
- Build Path: Haunting Guise + Blasting Wand + 850 Gold ⇒ Haunting Guise + Fated Ashes + 800 Gold
- Total Gold Cost: Unchanged
Verdant Barrier
- Build Path: Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 450 Gold ⇒ Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 350 Gold
- Total Gold Cost: 1700 Gold ⇒ 1600 Gold
League of Legends patch 14.10 Fighter Item changes
Overlord’s Bloodmail (New Item)
- Build Path: Tunneler + Tunneler + 1000 Gold
- Total Gold Cost: 3300 Gold
- Attack Damage: 40
- Health: 500
- Tyranny: Gain 2% of your bonus Health as Attack Damage
- Retribution: Gain up to 10% increased Attack Damage based on your percent missing Health (Maximum Retribution bonus while below 30% Health)
Black Cleaver
- Armor Reduction: 5% ⇒ 6%
- Max Armor Reduction: 25% ⇒ 30%
League of Legends patch 14.10 Boot changes
Plated Steelcaps
- Total Gold Cost: 1100 Gold ⇒ 1000 Gold
- Armor: 20 ⇒ 25
- Basic Attack Reduction: 12% ⇒ 8%
Boots of Mobility
- Removed from the game.
Symbiotic Soles (New Item)
- Total Gold Cost: 900 Gold
- Move Speed: 35
- Your Recall is empowered
- After Traveling 150,000 units, upgrades to Synchronized Souls
Synchronized Souls (New Item)
- Move Speed: 45
- Your Recall is empowered
- Gain 45 Move Speed when out of combat
League of Legends patch 14.10 Marksmen Item overhaul
Bloodthirster
- Build Path: BF Sword + Cloak of Agility + Vampiric Scepter + 600 Gold ⇒ BF Sword + Pickaxe + Vampiric Sceptre + 325 Gold
- Total Gold Cost unchanged
- Attack Damage: 55 ⇒ 80
- No longer grants extra AD above 70% Health
- [NEW – Ichorshield: converts excess healing from lifesteal into a shield, up to 50-400 (based on level)
- Crit Chance: 20% ⇒ Removed
The Collector
- Build Path: Serrated Dirk + Pickaxe + Cloak of Agility + 625 Gold ⇒ BF Sword + Serrated Dirk + Cloak of Agility + 300 Gold
- Total Gold Cost: 3100 ⇒ 3200
- Attack Damage: 55 ⇒ 60
- Lethality: 16 ⇒ 15
Essence Reaver
- Build Path: Sheen + Caulfield’s Warhammer + Cloak of Agility + 300 Gold ⇒ BF Sword + Caulfield’s Warhammer + Cloak of Agility + 200 Gold
- Total Gold Cost: 2900 Gold ⇒ 3200 Gold
- No longer a Spellblade item
- newBasic attacks refund 15 (+10% Bonus AD) on-hit
- Critical Strike Chance: 20% ⇒ 25%
- Ability Haste: 20 ⇒ 25
- Attack Damage: 60 ⇒ 65
Immortal Shieldbow
- Build Path: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold ⇒ Pickaxe + Noonquiver + 725 Gold
- Total Gold Cost unchanged
- Critical Strike Chance: 20% ⇒ 25%
- Attack Damage: 50 ⇒ 55
- Lifesteal: 12% ⇒ Removed
Infinity Edge
- Total Gold Cost: 3300 Gold ⇒ 3400 Gold
- Critical Strike Chance: 20% ⇒ 25%
- Attack Damage: 65 ⇒ 80
Kircheis Shard
- Removed from the game.
Kraken Slayer
- Build Path: Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold ⇒ Rectrix + Hearthbound Axe + Recurve Bow + 200 Gold
- Total Gold Cost: 3000 Gold ⇒ 3100 Gold
- Critical Strike Chance: 20% ⇒ removed
- new Move Speed: 7%
- Attack Damage: 40 ⇒ 50
- Attack Speed: 35% ⇒ 40%
- Bring it Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly ⇒ Every third basic attack deals additional physical damage on-hit, increasing when hitting lower Health targets
Ornn Upgrade
- Attack Speed: 45% ⇒ 55%
Lord Dominik’s Regards
- Armor Penetration: 35% ⇒ 40%
- Critical Strike Chance: 20% ⇒ 25%
- Attack Damage: 40 ⇒ 45
- No longer deals increased damage based on target’s max health advantage
Mercurial Scimitar
- Build Path: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 Gold ⇒ Quicksilver Sash + Pickaxe + Vampiric Sceptre + 225 Gold
- Total Gold Cost: 3000 Gold ⇒ 3300 Gold
- removedCritical Strike Chance: 20% ⇒ Removed
- newLifesteal: 10%
Mortal Reminder
- Critical Strike Chance: 20% ⇒ 25%
Navori Flickerblade (Replaces Navori Quickblades)
- Build Path: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
- Total Gold Cost: 3300 Gold ⇒ 2600 Gold
- Critical Strike Chance: 20% ⇒ 25%
- Cooldown Reduction refund: 12% ⇒ 15%
- new Move Speed: 7%
- new Attack Speed: 40%
- Ability Haste: 15 ⇒ Removed
- removedAttack Damage: 65 ⇒ Removed
Noonquiver
- Build Path: Long Sword + Dagger + Long Sword + 300 Gold ⇒ Long Sword + Cloak of Agility + 450 Gold
- Total Gold Cost unchanged
- new20% Critical Strike Chance
- Basic attacks deal 20 bonus physical damage on-hit against minions and monsters
Phantom Dancer
- Build Path: Zeal + Rectrix + 800 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
- Total Gold Cost: 2800 Gold ⇒ 2600 Gold
- Move Speed: 10% ⇒ 12%
- Critical Strike Chance: 20% ⇒ 25%
- removedAttack Damage: 20 ⇒ Removed
- Attack Speed: 30% ⇒ 60%
Rapid Firecannon
- Build Path: Long Sword + Zeal + Kircheis + 850 Gold ⇒ Zeal + Scout’s Slingshot + 600 Gold
- Total Gold Cost: 3000 Gold ⇒ 2600 Gold
- Critical Strike Chance: 20% ⇒ 25%
- removedAttack Damage: 30 ⇒ Removed
- Attack Speed: 20% ⇒ 35%
Runaan’s Hurricane
- Build Path: Recurve Bow + Zeal+ 1000 Gold ⇒ Zeal + Scout’s Slingshot + 600 Gold
- Total Gold Cost: 2800 Gold ⇒ 2600 Gold
- On-hit Magic Damage: 30 ⇒ Removed
- Bolt AD Damage Scaling: 40% ⇒ 55%
- Critical Strike Chance: 20% ⇒ 25%
Statikk Shiv
- Build Path: Noonquiver + Cloak of Agility + Kircheis Shard + 300 Gold ⇒ Scout’s Slingshot + Hearthbound Axe + 700 Gold
- Total Gold Cost unchanged
- removedCritical Strike Chance: 20% ⇒ Removed
- Attack Speed: 30% ⇒ 40%
- newElectrospark: Killing non-champions fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown, 500 bounce range)
- newElectroshock: Takedowns on champions instead deals x3 damage and has no cooldown, no bounce cap (technically 186 if you want to know), and 650 bounce range
Stormrazor
- removedRemoved from the game.
Terminus
- Build Path: Recurve Bow + BF Sword + Recurve Bow + 300 Gold ⇒ Hearthbound Axe + Recurve Bow + 1000 gold
- Total Gold Cost unchanged
- Attack Damage: 40 ⇒ 35
- Attack Speed: 30 ⇒ 35
Voltaic Cyclosword
- Build Path: Brutalizer + Kircheis Shard + 863 Gold ⇒ Brutalizer + Long Sword + Long Sword + 863 Gold
- Total Gold Cost unchanged
Zephyr
- Build Path: Berserker’s Greaves + 2000 Gold
- Total Gold Cost: 3100 Gold
- Upgrade from Berserker’s Greaves that becomes available after you reach level 15. Still counts as a Boots slot item.
- Attack Speed: 45
- Move Speed: 45
- Passive: Gain 5% Move Speed for 6 seconds, stacking up to 15%
Hearthbound Axe
- Build Path: Dagger + Long Sword + Dagger + 200 Gold ⇒ Long Sword + Dagger + Long Sword + 300 Gold
- Total Gold Cost: 1150 Gold ⇒ 1300 Gold
- Attack Damage: 15 ⇒ 20
- Attack Speed: 25% ⇒ 20%
Recurve Bow
- Damage Type On-hit: Magical ⇒ Physical
Scout’s Slingshot (New Item)
- Build Path: Dagger + 600 Gold
- Total Gold Cost: 900 Gold
- Attack Speed: 20%
- Passive: Damaging a champion deals an additional 40 magic damage. Attacks reduce this cooldown by 1 second.
Zeal
- Critical Strike Chance: 15% ⇒ 20%
Dagger
- Attack Speed: 12% ⇒ 10%