Best Heavy class build in Warhammer 40K Space Marine 2

The best Heavy build allows the class to maximize its tankiness and firepower in Warhammer 40K Space Marine 2. It also acts as a great support pick for the rest of the team because of the class’ ability, Iron Halo.

When used you will be able to create a bubble shield in front of you which will block all incoming ranged damage. This makes the heavy class one of the best roles to have on the team when looking to complete some of the more difficult content.

So here is an amazing build option that you should try if you are looking to main the Heavy class in Warhammer 40K Space Marine 2.

Best Perks of the Heavy class in Space Marine 2

Heavy Class Space Marine 2

When looking to choose the ideal Perks for the heavy style, select the ones that complement your playstyle the best. But as a thumb rule, you should always go for the options that will let it maximize its defense and firepower.

Here are some of the best perks that you should opt into for the Heavy class:

Core Perks:

PerkDescriptionUnlock Level
RestorationKilling 15 enemies in rapid succession restores 1 Armour Segment.Level 2
FortitudeHealth increases by 20%Level 17
Overwhelming PowerWhen Iron Halo is active, all Squad Members within 10 metres deal 10% more Ranged Damage.Level 12

Team Perks:

PerkDescriptionUnlock Level
Encompassing AegisAll Squad Members take 20% less Damage from Ranged Attacks.Level 5

Gear Perks:

PerkDescriptionUnlock Level
Adamant WillAfter Iron Halo deactivates, you take 20% less Health Damage for 5 secondsLevel 6
Obdurate BastionIron Halo’s Durability increases by 20%Level 7
Brute ForceWhen Iron Halo is in cooldown. Ranged Damage increases by 15%Level 16

Signature Perks:

PerkDescriptionUnlock Level
Conversion FieldWhen Iron Halo is active, all Squad Members within 100 meters regenerate Ability Charge 50% fasterLevel 25

Best weapons and weapon perks for the Heavy Class in Space Marine 2

The Heavy class does not have access to any melee weapons. They have a range of Primary and Secondary weapons that you will be able to tap into and here is the best option for each:

  • Ophelian Liberation – Alpha (Heavy Bolter)
  • Gathalamor Crusade (Plasma Pistol)

Best Ophelian Liberation – Alpha (Heavy Bolter) Heavy build

Ophelian Liberation – Alpha (Heavy Bolter) Space Marine 2

Weapon Stats:

Core StatValue
Firepower9
Accuracy1
Rate of Fire8+
Venting Speed7
Piercing4
Range5
Magazine Capacity450

Best Perks for Ophelian Liberation – Alpha:

PerkDescription
Fast VentingWeapons cool 15% faster
Perfect CoolingAfter a perfectly timed Dodge, the equipped Weapon is completely cooled
Increased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%
Heavy ImmunityWhile in Heavy Stance, you do not lose control from Heavy Hits
Adamant RestorationWhen your Health drops below 30% your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds
Heavy MightWhile in Heavy Stance, you deal 15% more Damage
Heavy MightWhile in Heavy Stance, you deal 15% more Damage
DisciplineWhen you have Low Ammo, you deal 25% more Damage
Fast VentingWeapons cool 15% faster
Perpetual CoolingWeapon Heating decreases by 10%
Increased CapacityThe maximum Ammo Reserve of this Weapon increases by 20%

With the skills that the Heavy class comes within Space Marine 2, the Ophelian Liberation –Alpha will be the best option as a primary weapon for the Heavy class. With the right perks, it has a significant uptime which will let you melt through the enemy frontline.

Best Gathalamor Crusade (Plasma Pistol) Heavy build

Gathalamor Crusade (Plasma Pistol) Space Marine 2

Weapon Stats:

Core StatValues
Firepower9+
Accuracy5+
Rate of Fire3+
Venting Speed4
Range7
Magazine Capacity120

Best perks for Gathalamor Crusade (Plasma Pistol)

PerkDescription
Fast VentingWeapons cool 15% faster
RampageAfter killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds.
Supercharged ShotDamage from a Charged Shot increases by 10%
Great MightDamage increases by 10% against Terminus enemies
Plasma CollectionEnergy Reserve of Plasma Weapons increases by 20%
Efficiency ChargeCharged Shots from Plasma Weapons use 2 less energy
RetaliationAfter a perfectly timed Dodge, you deal 25% more Damage for 5 seconds
Fast VentingWeapons cool 15% faster

The Gathalamor Crusade is exceptional in close-range combat making it a great Secondary Weapon for all the tanky classes in the game. As the Heavy class acts as the frontline for the team, this weapon fits them perfectly.

How to play the Heavy class in Space Marine 2

The Heavy class is not too difficult to pick up and pilot in Space Marine 2. Their playstyle is very straightforward and much of your role will revolve around taking out the enemy frontline with your explosive firepower.

Make sure you are strategically using Iron Halo ability as well, setting it up in a way that will let you protect your teammates from as much ranged damage as possible.

Your job is to soak up as much damage for your team as you can making it easier to clear content in harder difficulties.

Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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