The best Heavy build allows the class to maximize its tankiness and firepower in Warhammer 40K Space Marine 2. It also acts as a great support pick for the rest of the team because of the class’ ability, Iron Halo.
When used you will be able to create a bubble shield in front of you which will block all incoming ranged damage. This makes the heavy class one of the best roles to have on the team when looking to complete some of the more difficult content.
So here is an amazing build option that you should try if you are looking to main the Heavy class in Warhammer 40K Space Marine 2.
Best Perks of the Heavy class in Space Marine 2

When looking to choose the ideal Perks for the heavy style, select the ones that complement your playstyle the best. But as a thumb rule, you should always go for the options that will let it maximize its defense and firepower.
Here are some of the best perks that you should opt into for the Heavy class:
Core Perks:
Perk | Description | Unlock Level |
---|---|---|
Restoration | Killing 15 enemies in rapid succession restores 1 Armour Segment. | Level 2 |
Fortitude | Health increases by 20% | Level 17 |
Overwhelming Power | When Iron Halo is active, all Squad Members within 10 metres deal 10% more Ranged Damage. | Level 12 |
Team Perks:
Perk | Description | Unlock Level |
---|---|---|
Encompassing Aegis | All Squad Members take 20% less Damage from Ranged Attacks. | Level 5 |
Gear Perks:
Perk | Description | Unlock Level |
---|---|---|
Adamant Will | After Iron Halo deactivates, you take 20% less Health Damage for 5 seconds | Level 6 |
Obdurate Bastion | Iron Halo’s Durability increases by 20% | Level 7 |
Brute Force | When Iron Halo is in cooldown. Ranged Damage increases by 15% | Level 16 |
Signature Perks:
Perk | Description | Unlock Level |
---|---|---|
Conversion Field | When Iron Halo is active, all Squad Members within 100 meters regenerate Ability Charge 50% faster | Level 25 |
Best weapons and weapon perks for the Heavy Class in Space Marine 2
The Heavy class does not have access to any melee weapons. They have a range of Primary and Secondary weapons that you will be able to tap into and here is the best option for each:
- Ophelian Liberation – Alpha (Heavy Bolter)
- Gathalamor Crusade (Plasma Pistol)
Best Ophelian Liberation – Alpha (Heavy Bolter) Heavy build

Weapon Stats:
Core Stat | Value |
---|---|
Firepower | 9 |
Accuracy | 1 |
Rate of Fire | 8+ |
Venting Speed | 7 |
Piercing | 4 |
Range | 5 |
Magazine Capacity | 450 |
Best Perks for Ophelian Liberation – Alpha:
Perk | Description |
---|---|
Fast Venting | Weapons cool 15% faster |
Perfect Cooling | After a perfectly timed Dodge, the equipped Weapon is completely cooled |
Increased Capacity | The maximum Ammo Reserve of this Weapon increases by 20% |
Heavy Immunity | While in Heavy Stance, you do not lose control from Heavy Hits |
Adamant Restoration | When your Health drops below 30% your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds |
Heavy Might | While in Heavy Stance, you deal 15% more Damage |
Heavy Might | While in Heavy Stance, you deal 15% more Damage |
Discipline | When you have Low Ammo, you deal 25% more Damage |
Fast Venting | Weapons cool 15% faster |
Perpetual Cooling | Weapon Heating decreases by 10% |
Increased Capacity | The maximum Ammo Reserve of this Weapon increases by 20% |
With the skills that the Heavy class comes within Space Marine 2, the Ophelian Liberation –Alpha will be the best option as a primary weapon for the Heavy class. With the right perks, it has a significant uptime which will let you melt through the enemy frontline.
Best Gathalamor Crusade (Plasma Pistol) Heavy build

Weapon Stats:
Core Stat | Values |
---|---|
Firepower | 9+ |
Accuracy | 5+ |
Rate of Fire | 3+ |
Venting Speed | 4 |
Range | 7 |
Magazine Capacity | 120 |
Best perks for Gathalamor Crusade (Plasma Pistol)
Perk | Description |
---|---|
Fast Venting | Weapons cool 15% faster |
Rampage | After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds. |
Supercharged Shot | Damage from a Charged Shot increases by 10% |
Great Might | Damage increases by 10% against Terminus enemies |
Plasma Collection | Energy Reserve of Plasma Weapons increases by 20% |
Efficiency Charge | Charged Shots from Plasma Weapons use 2 less energy |
Retaliation | After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds |
Fast Venting | Weapons cool 15% faster |
The Gathalamor Crusade is exceptional in close-range combat making it a great Secondary Weapon for all the tanky classes in the game. As the Heavy class acts as the frontline for the team, this weapon fits them perfectly.
How to play the Heavy class in Space Marine 2
The Heavy class is not too difficult to pick up and pilot in Space Marine 2. Their playstyle is very straightforward and much of your role will revolve around taking out the enemy frontline with your explosive firepower.
Make sure you are strategically using Iron Halo ability as well, setting it up in a way that will let you protect your teammates from as much ranged damage as possible.
Your job is to soak up as much damage for your team as you can making it easier to clear content in harder difficulties.