Overwatch 2 Stadium mode guide: All powers, items & their Stadium Cash cost

The Stadium mode in Overwatch 2 is a breath of fresh air for millions of players worldwide. While sustaining most of the fun parts of the standard gameplay and maps, this mode adds plenty of new things to the game, such as a first-person mode (not compulsory), Stadium Cash, items, and powers.

A match in OW2’s Stadium mode can last seven rounds, and the first team to win four rounds get the victory. There’s a Mercy Rule too, which ends the match at round 3 if the winning team earns 15,000 more Stadium Cash than the losing side by that point.

Items and powers drastically change how you play your favorite OW2 heroes in Stadium mode, and below, we’ve listed all of them alongside their price in Stadium Cash to help you get familiar quickly.

All Overwatch 2 Stadium mode Global items

Overwatch 2 Stadium Mode powers and abilities

Global Items in OW2’s Stadium mode aren’t tied to a specific hero and you can purchase them with Stadium Cash regardless of the hero you’re playing. These items are further divided into Weapon, Ability, and Survival. In the tables below, you’ll find all items from these categories with their effect and their cost.

Weapon items

Weapon ItemEffectStadium Cash
CompensatorFive percent weapon power.1000
Plasma Converter10 percent weapon lifesteal.1000
Weapon GreaseFive percent attack speed.1000
Ammo Reserves20 percent max ammo.1500
Frenzy AmplifierEliminations grant 10 percent attack speed and 15 percent move speed for three seconds.1500
Aftermarket Firing Pin10 percent attack speed, five percent move speed.3750
Advanced NanobioticsAfter healing an ally, gain 10 percent attack speed for three seconds.4000
ShieldbusterAfter dealing damage to shields or armor, gain 15 percent attack speed for one second.4000
StockpileFive percent attack speed, 25 percent max ammo.4000
TechnoleechFive percent weapon power, 10 percent weapon lifesteal.4500
Icy Coolant10 percent weapon power, five percent cooldown reduction.5000
Talon Modification Module15 percent weapon power.5500
Codebreaker15 percent weapon power. Ignore 50 percent of armor’s damage reduction9000
Salvaged Slugs10 percent attack speed, 25 percent increased damage to barriers. Dealing weapon damage to barriers has a 40 percent chance to restore one ammo.9500
Volskaya Ordnance10 percent attack speed. Deal three percent increased weapon damage for every 100 max life the target has more than you, up to 15 percent.9500
Commander’s Clip10 percent attack speed, 40 percent max ammo. When you use an ability, restore 10 percent of your max ammo.10,000
Weapon Jammer25 armor, 10 percent weapon power. Dealing weapon damage negates 10 percent of the targets bonus attack speed and increases your attack speed by 10 percent for two seconds.10,000
Amari’s Antidote25 health, 15 percent weapon power. While healing an ally below 50 percent life with your weapon, deal 15 percent increased weapon healing.11,000
Booster Jets20 percent attack speed. When you use an ability, gain 20 percent move speed for two seconds.11,000
El-Sa’Ka Suppressor10 percent weapon power. Critical hits apply 30 percent healing reduction to the target for two seconds.11,000
Hardlight Accelerator10 percent weapon power, 10 percent cooldown reduction. When you use an ability, gain five percent weapon power for three seconds, stacking up to three times.11,000
The Closer20 percent weapon power, 10 percent critical damage. Critical hits reveal the target for three seconds.13,000
Eye of the SpiderDeal 10 percent increased damage to enemies below 30 percent life.13,500

Ability Items

Ability ItemEffectStadium Cash cost
Charged PlatingAfter you spend your ultimate charge, gain 25 armor and 10 percent ability power for the rest of the round.1,000
Power Playbook10 percent ability power.1,000
Shady Spectacles10 percent ability lifesteal.1,000
Winning Attitude25 health. When you die, gain 15 percent ultimate charge.1,500
Custom StockFive percent weapon power, 10 percent ability power3,750
Biolight Overflow25 health, five percent ability power. When you spend your ultimate charge, grant nearby allies 50 overhealth for three seconds.4,000
Energized Bracers10 percent ability power, 10 percent ability lifesteal.4,000
Junker Whatchamajig25 percent starting ultimate charge.4,000
Wrist WrapsFive percent ability power, 10 percent attack speed.4,000
Multi-ToolFive percent ability power, 10 percent cooldown reduction.5,000
Nano Cola20 percent ability power.5,500
Three-Tap Tommygun10 percent ability power, 10 percent attack speed. After using an ability, your next three instances of weapon damage deal additional damage equal to three percent of the target’s life.9,500
Biotech Maximizer25 health, 10 percent ability power. When you use an ability that heals, reduce its cooldown by five percent for each unique ally it heals.10,000
Catalytic Crystal15 percent ability power. Ability damage and healing grants 20 percent more ultimate charge.10,000
Lumerico Fusion Drive50 armor, 15 percent ability power. When you use an ability, restore 50 armor or shields over two seconds.10,000
Superflexor25 health, 10 percent weapon power. When you deal weapon damage or healing, gain five percent ability power for three seconds, stacking up to five times.10,000
Cybervenom10 percent ability power, five percent cooldown reduction. Dealing ability damage applies 30 percent healing reduction for two seconds.10,500
Iridescent Iris20 percent ability power, 10 percent cooldown reduction. After spending your ultimate charge, gain 100 overhealth for three seconds.11,000
Liquid Nitrogen25 health, 10 percent ability power. Dealing ability damage slows the target’s move speed by 20 percent for three seconds.11,000
Mark of the Kitsune10 percent ability power. When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.11,000
Champion’s Kit40 percent ability power.13,500

Survival Items

Overwatch 2 Stadium mode rules
Survival ItemEffectStadium Cash cost
Adrenaline Shot10 health. Health packs grant 20 percent move speed for five seconds and 50 overhealth.1,000
ElectrolytesAt the start of the round, gain 100 unrecoverable overhealth.1,000
Field RationsWhile on the objective, restore eight life every one second.1,000
Running ShoesAt the start of the round and when you first respawn, gain 20 percent move speed for 10 seconds while out of combat.1,000
Armored VestGrants 25 armor.1,500
First Aid Kit25 shields. Reduce the time before you life begins regenerating by 33 percent.1,500
Heartbeat SensorEnemies below 30 percent life are revealed to you.1,500
Siphon GlovesQuick melee damage heals for 25 health.1,500
Reinforced TitaniumWhile you have shields, take 10 percent reduced ability damage.3,750
Cushioned Padding25 shields, -40 percent incoming negative effect duration. When affected by stun, sleep, or hinder, restore 10 percent of your max life over three seconds.4,000
Ironclad Exhaust PortsFive percent cooldown reduction. When you use an ability, gain 25 overhealth for three seconds.4,000
Vishkar Condensor25 shields. Convert 100 health into shields.4,000
Vital-e-teeConvert 100 health into armor.4,000
Crusader Hydraulics25 armor. While you have armor, take 10 percent reduced weapon damage.4,500
Iron Eyes25 shields. You take 15 percent reduced damage from critical hits.4,500
Meka Z-SeriesEight percent health, armor, shields.5,000
Genetecist’s Vial25 health. The first time you would die reach round, revive instead with 200 life after three seconds.9,000
Bloodbound50 health. The last enemy to deal a final blow to you is revealed when nearby. Deal 10 percent more damage to them and take 10 percent reduced damage from them.9,500
Divine Intervention50 shields. When you take more than 100 damage at once, restore 15 percent of damage taken and start regenerating your shields.9,500
Gloomgauntlet50 armor, 15 percent melee damage. Melee damage grants 10 percent move speed and restores five percent of max life over two seconds.9,500
Martian Mender25 health, 10 percent cooldown reduction. Restore three percent of your life every one second.10,000
Phantasmic Flux10 percent weapon power, 10 percent ability power, 15 percent weapon lifesteal, 15 percent ability lifesteal. While at full life, lifesteal grants up to 100 overhealth.10,000
Rustung Von Wilhelm15 percent health, armor, shields. While below 30 percent life, gain 10 percent damage reduction.10,000
Vanadium InjectionWhile at 100 percent ultimate charge, gain 50 health, 10 percent weapon power, 10 percent ability power, 10 percent attack speed, 10 percent cooldown reduction, and 10 percent move speed.10,000
Nebula Conduit50 health, 10 percent weapon power. Prevent 15 percent of incoming damage and instead take that prevented damage over three seconds.11,000
Ogundimu Reduction Field50 armor. When you take damage, gain 0.5 percent damage reduction for one second, stacking up to 20 times.11,000

Tank Items and Powers in OW2 Stadium Mode

The Stadium mode in OW2 also contains specific abilities for each of the Heroes (Tanks, DPS, and Supports) available in it. In the tables below, we’ve listed these abilities alongside their effect and their cost.

D.Va

Dvain Overwatch 2
D.Va ItemEffectStadium Cash cost
Dae-Hyun’s Detonator15 percent ability lifesteal. If your mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200 percent.4,000
Mastermind’s MitigatorEvery 300 damage you mitigate with Defense Matrix reduces Micro Missiles cooldown by one second.4,000
Vesuvius Protocol10 percent ability power. Using Self-Destruct drops lava nearby that deals 30 damage every one second.4,000
Galvanized Core25 health, 25 percent Boosters duration.4,000
Plot Armor25 armor. While Defense Matrix is active, gain 30 percent damage reduction against beams.4,000
Solo Spec25 health. When you mitigate damage with Defense Matrix, gain Shields equal to 10 percent of the damage mitigated, up to 100. Resets when your mech is destroyed.4,000
APM Amp50 shields. When you use Boosters, other allies within 16 meters gain 25 percent move speed for two seconds.9,000
Busan Blaster20 percent ability power. Light Gun gains a secondary fire, which charges up to fire an explosive piercing shot that deals 80 damage.10,000
Multi-Task Mod10 percent weapon power. Fusion Cannons can now be fired while using Defense Matrix.10,000
Chip-Damage Diverter50 health. When you deal damage to barriers while in your mech, gain shields equal to 10 percent of the damage dealt, up to 200. Resets when your mech is destroyed.10,000
Singijeon’s Pulse Plating50 health. Gain five percent of damage mitigated by Defense Matrix as ultimate charge.10,000
Nano Cola Nitrous50 health. When you eject from your mech, gain 25 percent increased max health and gain Nano Boost for eight seconds.11,000
Macro MissileMicro Missiles deal 25 percent increased damage and have significantly increased knockback.12,000
Onslaught Ordnance15 percent ability power. The quantity and duration of Micro Missiles is increased by 20 percent.12,000

In the list below, you’ll find all the Powers tied to D.Va in Overwatch 2 Stadium mode.

Do note that you can select up to four such Powers for your Hero before the match begins. Then, you get to select one more before rounds one, three, five, and seven begin. Your selection should be based on the overall build you’re targeting in that specific match.

Another thing to note that is that you cannot change Heroes mid-game in the Stadium mode.

  • Focused Fusion – Fusion Cannon’s spread is reduced by 66 percent and damage falloff range is 20 meters farther.
  • Legendary Loadout – Micro Missiles are placed with six heavy rockets, which deal 350 percent more explosive damage and have 100 percent increased radius.
  • Overstocked – Gain one extra charge of Micro Missiles.
  • Countermeasures – When you mitigate 150 damage with Defense Matrix, automatically fire two Micro Missiles.
  • Facetanking – Defense Matrix heals you for 30 percent of the damage it blocks.
  • Ultrawide Matrix – Increase the size of Defense Matrix by 50 percent and its duration by 20 percent.
  • Ignition Burst – Boosters leave a trail of lava that deals 30 damage every one second.
  • MEKA Punch – While using Boosters, quick melee deals 75 percent more damage. MEKA punch eliminations reset the cooldown of Boosters.
  • Stat Boost – During the first two seconds of Boosters, Defense Matrix recovers 100 percent faster.
  • Tokki Slam – During Boosters, use crouch to slam the ground, dealing damage equal to 20 percent of your max armor and knocking up enemies hit.
  • Express Detonation – Self-Destruct explodes 15 percent faster.
  • Party Protector – When you use Self-Destruct, allies within Self-Destruct radius gain 250 overhealth for eight seconds.

Junker Queen

Junker Queen in Overwatch 2
Juner Queen ItemEffectStadium Cash cost
Gutpunch Gauntlet15 percent ability lifesteal. If your mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200 percent.10 percent weapon power. While not holding Jagged Blade, quick melee deals 75 percent more damage and knocks back.4,000
Monarch’s DecreeFive percent weapon power. Commanding Shout grants you 15 percent attack speed.4,000
Bigger Magnet10 percent ability power. Jagged Blade’s pull strength is increased by 35 percent.4,000
Dez’s Damage Dampeners25 health, 50 percent knockback resist. When knocked back, gain 25 percent increased move speed for three seconds.4,000
Rebellious Spirit25 health. When wound gets removed instead of expiring, gain 10 percent of max life as overhealth, up to 150.4,000
Slicing Spree10 percent move speed. While within 12 meters of an enemy with a wound, gain 10 percent move speed and five percent attack speed.4,000
Tinker TracksuitFive percent cooldown reduction, 10 percent ability lifesteal. Rampage and Carnage hits grant 10 percent attack speed for four seconds.9,500
Shred and Lead33 percent max ammo, 10 percent weapon lifesteal. When you wound an enemy, gain 10 percent attack speed for four seconds, stacking up to three times.10,000
Scav Scraps50 health, five percent cooldown reduction. Carnage and Jagged Blade impact damage grants overhealth equal to 40 percent of damage dealt.10,000
Thick Skull50 armor. While casting Ramapge or Carnage, gain 50 percent damage reduction.10,000
Undying Loyalty50 health, 30 percent Commanding Shout overhealth. Allies affected by Commanding Shout are healed for five percent of Junker Queen’s life every second.10,000
Booming Voice25 percent ability power, 50 percent Commanding Shout radius. Commanding Shout will affect allies that are out of line of sight.11,000
Bloodhound Mask15 percent weapon power. Gain five percent weapon power for each enemy with a wound within 12 meters.12,000

These are the Powers available for Junker Queen:

  • Thrill of Battle – Adrenaline Rush also heals allies within 12 meters for 50 percent of the amount it heals you.
  • Royal Bullets – Scattergun critical hits against targets within 12 meters applies wound for 30 damage over three seconds.
  • Twist the Knife – Scattergun critical hits extend the duration of all wounds on the target by 0.5 seconds.
  • Blade Parade – Holding Jagged Blade charges it, increasing its damage by up to 35 percent and causing it to knockback.
  • Cut ’em, Gracie! – Each enemy hit by Jagged Blade while it returns to you reduces its cooldown by one seconds.
  • Let’s Go Win – Eliminations reset the cooldown of Commanding Shout.
  • Merciless Magnetism – Using Commanding Shout causes your Jagged Blade to home in on a target.
  • Reckoner’s Roar – Using Commanding Shout wounds enemies within 10 meters for 30 damage over three seconds.
  • Chop Chop – Carnage gains an additional charge, but its cooldown reduction per hit is reduced to one second.
  • Soaring Stone – Carnage becomes a leaping strike if you jump during its cast time.
  • Bloodcrazed – Rampage and Carnage gives 15 percent of max life as overhealth per hit.
  • Bow Down – Rampage now also knocks down enemies hit for 1.5 seconds.

Reinhardt

Reinhardt in Overwatch 2
Reinhardt ItemEffectStadium Cash Cost
Ironclad Cleats25 armor, 5% weapon power, 40% knockback resist.3,750
Crusader’s Cure25 health. Using Charge cleanses all negative effects.3,750
Rocket BootsHolding crouch increases the height of your next jump by up to 200%.4,000
Chimera’s Maw10% ability power, 50% Fire Strike radius.4,000
Overclocked Barrier25 health, 25% Barrier Field Health, 25% Barrier Field size.4,000
Boost Recycler10% ability power. If Charge is interrupted by the enemy, refund 50% of Charge cooldown.4,000
Dampener Grip10% ability power, 10% attack speed. When you deal damage with Rocket Hammer, reduce the cooldown of your abilities by 1 second.10,000
Gryphon Glider25 health, 10% ability lifesteal. You can now fly during Charge.10,000
Rocket Strike20% ability power, 50% Fire Strike projectile speed.10,000
Infusion Generator25 health. Increase Barrier Field health by 100% of your max life.10,000
Phoenix Protocol25 health. Barrier Field regenerates 50% faster and begins regenerating 50% sooner after being destroyed.10,000
Plan Z10% weapon power. Gain 3% attack speed every 100 missing life, up to 30%.11,000

Powers:

  • Amplification Barrier – Friendly projectiles that pass through your Barrier Field deal 15% more damage.
  • Barrier Reconstruction – When you deal damage with Rocket Hammer or Fire Strike, restore health to Barrier Field equal to 10% of its max health.
  • To Me, My Friends! – While Barrier Field is active, allies within five meters are healed equal to 3% of your max life every 1 second.
  • Wilhelmwagen – While Barrier Field is deployed, you heal for 15% of the damage it mitigates and gain 30% move speed.
  • Shield Stampede – 50% Charge knockback power. During Charge, automatically deploy Barrier Field.
  • Vanguard – Charge grants nearby allies overhealth equal to 10% of your max life and 20% move speed for 3 seconds.
  • Vroom Boom Boom – During Charge, colliding with a wall triggers an explosion that deals 30% of Charge’s pin damage.
  • Blazing Blitz – After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for 4 seconds.
  • Impact Burst – Fire Strike triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3-meter radius.
  • Magma Strike – If Fire Strike is cast twice within 2 seconds, the second strike leaves a trail of lava that burns enemies for 50% of Fire Strike damage.
  • Feeling the Burn – Every third Rocket Hammer swing applies burn, dealing 30% Rocket Hammer damage over 2 seconds.
  • Smashing! – When you deal damage with Rocket Hammer, gain 5% move speed and 4% weapon lifesteal for 3 seconds, stacking up to five times.​

Orisa

Orisa in Overwatch 2
Orisa ItemEffectStadium Cash Cost
Electro Lights10% attack speed. Recover from being overheated 25% faster.4,000
Enhanced Target SensorsDeal 25% more damage to enemies farther than 12 meters away.4,000
ArcfinderEnergy Javelin deals 25% increased damage to enemies farther than 12 meters away.4,000
Elite Rotator Cuff10% ability power, 35% Javelin Spin duration.4,000
Refraction Tiles25 armor. While Javelin Spin is active, gain 50% damage reduction from beams.4,000
Charged Chassis25 health. Fortify grants additional overhealth equal to 10% of your max life.4,000
Siphonic SpearWhen you deal damage with Energy Javelin, heal 10% of your max life over three seconds.4,000
Solar Regenergy25 health. After using an ability, restore armor equal to 5% of your max life.4,000
Optimized Energy10% weapon power. Critical hits reduce your heat by 5%.5,000
Efi’s Theorem20% ability lifesteal, 50% Fortify duration.10,000
Hollagram Helmet50 armor. When you use Fortify, allies within line of sight gain Unstoppable for two seconds.10,000
3D-Printed Lance15% ability power. Energy Javelin cooldown is reduced by 15%, but each use generates 25 heat.11,000
Oladele-copter Blades15% ability power. While using Javelin Spin, gain free flight and 20% move speed.12,000

Powers:

  • Scorched Earth – When you overheat, apply burning to enemies within six meters, dealing damage equal to 10% of your max life over five seconds.
  • Shield Divergence – When you overheat, deploy a barrier with 600 health in front.
  • Advanced Throwbotics – When you use Javelin Spin, launch an Energy Javelin with 50% less damage.
  • Hot Rotate-o – Javelin Spin gains 35% cooldown reduction but now generates heat.
  • Spynstem Update – Javelin Spin now deflects projectiles and grants 20% of damage dealt from deflecting as ultimate charge.
  • Factory Reset – While Fortify is active, Javelin Spin and Energy Javelin gain 25% cooldown reduction.
  • Hooves of Steel – After Fortify ends, gain shields equal to 50% of the damage received during Fortify. Resets when you next use Fortify.
  • Restortify – While Fortify is active, heal for 10% of your max life every one second.
  • Ride With Me – While Fortify is active, grant allies in line of sight 30% move speed and overhealth equal to 10% of your max life.
  • Lassoed – On impact, Energy Javelin will pull enemies within four meters towards itself.
  • Centripetal Charge – 25% ultimate cost reduction. After using Terra Surge, reset your ability cooldowns.
  • Supercharger – When you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25% for 15 seconds.

Zarya

Zarya in Overwatch 2
Hero ItemEffectStadium Cash Cost
Blastproof Boots25 health, 5% move speed. Particle Cannon’s secondary fire self knockback is increased by 100% and no longer damages yourself.3,750
Beyond Barrier10% ability power, 20% Projected Barrier range.4,000
Hybrid Battery5% weapon power. Energy cannot be reduced below 20.4,000
Jumper Cables25 shields, 5% ability power. After using a Barrier, start regenerating shields instantly.4,000
Protein Shake25 health, 15% melee damage. While Particle Barrier is active, become unstoppable and quick melee knocks back enemies.4,000
Light Launcher15% weapon power. Consecutive Particle Cannon secondary fire shots consume 20% less ammo, up to 60%, for your current magazine.10,000
Lynx’s Datadrive25 health, 15% ability power. Casting Projected Barrier on an ally refunds 20% of Barrier cooldown.10,000
Superconductor25 health, 15% ability power, 40% Barrier duration.10,000
Bigger Beam10% weapon power. Particle Cannon’s primary fire range is increased by 20%.11,000

Powers:

  • No Limits – Maximum Energy increased to 150. Energy always decays above 100 Energy at a 150% faster rate.
  • Particle Accelerator – Gain 15% attack speed for Particle Cannon’s secondary fire. After using an ability, quadruple this bonus for five seconds.
  • Piercing Beam – Above 80 Energy, Particle Cannon’s primary fire will pierce enemies.
  • Pre-Workout – Gain weapon lifesteal and ability lifesteal equal to 20% of Energy.
  • Barrier Benefits – When Barriers expire, grant overhealth equal to 50% of remaining Barrier health to the target for three seconds.
  • Containment Shield – Barrier heals 25 life, increased by Energy, and grants 20% move speed while active.
  • Fission Field – Projected Barrier also applies to one additional ally within 10 meters, but has 20% reduced duration.
  • Here to Spot You – Projected Barrier pulls you to the targeted ally and heals you for 15% of max life over three seconds.
  • Lifelift – +50% Particle Barrier size. Increase Particle Barrier health by 100% of bonus max life.
  • Major Flex – Barrier knocks back and deals 25 damage, increased by Energy, to enemies within five meters every one second.
  • Volskaya Vortex – After a Barrier is cast, Particle Cannon’s next secondary fire spawns a slowing vortex that deals 100 damage over two seconds.
  • Graviton Anomaly – 25% ultimate cost reduction. Base damage is increased to 30 and increased by Energy, but has 50% reduced duration.

DPS Heroes Powers and Items in OW2 Stadium Mode

Ashe

Ashe in Overwatch 2
Ashe ItemEffectStadium Cash Cost
Maxed Mag5% attack speed. Gain 3% attack speed for each remaining ammo above 50% of your max ammo.4,000
TripodThe Viper, Coach Gun, and Dynamite deal 10% more damage to enemies that are below you.4,000
Furnace Fuel25 health, 5% ability power. Cleansed burns grant 3% ultimate charge.4,000
Silver Lighter10% ability power. Damage dealt to burning targets grants 20% more ultimate charge.4,000
Silver Spurs25 health. After using Coach Gun, gain 20% move speed for 3 seconds.4,000
Greased Loader25% max ammo, 15% reload speed.5,000
Infrared Lenses15% ability power. Deal 25% increased damage to burning enemies.10,000
Stacked Sticks15% ability power, 40% Dynamite explosion radius.10,000
Build-a-Blast Buckshot10% cooldown reduction. Coach Gun has 50% increased self knockback.10,000
B.O.B. Wire Defense50 health, 25 armor. When B.O.B. finishes charging, B.O.B. gains 300 armor.10,000
Firestarter50 health. Your burning effects gain 35% lifesteal.10,000
Ironsights10% attack speed. When the target is further than 10 meters, scoped shot gains 1% damage for each meter.11,000
Sidewinder10% attack speed. When the target is within 10 meters, unscoped shot gains 15% increased damage.11,000

Powers:

  • Head Honcho – Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.
  • Incendiary Rounds – While scoped, hitting the same target without missing deals 30 extra damage.
  • My Business, My Rules – When you deal damage to a burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
  • Reload Therapy – When you reload a shot, heal 3% of your life.
  • Calamity – Using Coach Gun reloads two ammo. The Viper’s next two hits deal 40 additional damage over three seconds.
  • Double Barreled – Coach Gun gains an additional charge.
  • Incendiary Blast – Coach Gun applies burning, dealing 100 damage over 5 seconds. If the target was already burning, deal 75 additional damage instantly.
  • Early Detonation – Shooting Dynamite reloads 5 ammo and reduces the cooldown of Dynamite by 3 seconds.
  • Molten Munitions – When Dynamite explodes on the ground, it leaves lava that burns enemies for 50 damage every 1 second.
  • Out with a Bang – When Dynamite explodes, it spawns 3 sticky explosives that deal 66% reduced damage.
  • B.O.B. Jr. – B.O.B. costs 50% less ultimate charge but has reduced life, 50% reduced attack speed, and is significantly smaller.
  • Partners in Crime – You are healed for 100% of B.O.B.’s damage dealt, and B.O.B. is healed for 100% of your damage dealt.

Cassidy

Cassidy in Overwatch 2
Cassidy ItemEffectStadium Cash Cost
Quickload Chamber20% reload speed. Reloading within 6 meters of an enemy adds 20% of max ammo as extra ammo.4,000
Blackwatch Tech10% ability power. Deadeye eliminations reduce Flashbang max cooldown by 10%, up to 40% for the round.4,000
Wanted Poster25 health. Deadeye eliminations reward extra 500 Stadium Cash each.4,000
Streamlined Poncho10% cooldown reduction. Combat Roll reduces Flashbang cooldown by 2 seconds.5,000
Frankie’s Fixer50 health. Heal 10 life for each ammo loaded using Combat Roll.10,000
Competitive Analysis20% weapon lifesteal. Deal 15% increased primary fire damage to enemies in the Damage role.11,000
Improvised Dynamite20% ability power, 10% cooldown reduction. Flashbang explosion radius is increased by 50%.11,000
Eagle Eye50 health. Take 25% less damage from enemies farther than 12 meters.12,000

Powers:

  • Bullseye – Critical hit reduces Combat Roll’s cooldown by 2 seconds.
  • Dead Man Walking – Eliminating an enemy you’ve recently critically hit grants one max ammo for the round.
  • Full House – For each ammo available, Peacekeeper’s primary fire gains 1% increased damage, up to 25%.
  • Quick Draw – After using Combat Roll, Peacekeeper’s next primary fire can auto-aim within 9 meters while under cooldown.
  • Think Flasht – When you start a Combat Roll, leave a Flashbang behind.
  • Barrel Roll – Combat Roll takes you 50% further and deals 65 damage to enemies.
  • Just Roll With It – During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30% of your life over 3 seconds.
  • Flash in the Pan – Eliminating an enemy recently damaged by Flashbang grants 15% ultimate charge.
  • Hot Potato – Flashbang adds 3 extra ammo on hit until Peacekeeper is reloaded.
  • Easy Rider – While using Deadeye, gain 100 overhealth and 25% move speed.
  • Sunrise – Using Deadeye slows all visible enemies for 1.5 seconds.
  • Sunset – Deadeye eliminations grant 15% ultimate charge each

Genji

Genji in Overwatch 2
Genji ItemEffectStadium Cash Cost
Spiked Grip30% max ammo. While climbing, restore 20% of your ammo every 1 second.3,750
Traversal KineticsSwift Strike cooldown is reduced by 50% if it deals no damage.3,750
Ninja Soles5% cooldown reduction, 15% move speed during Deflect.4,000
Anti-Beam CoatingDeflect now blocks beam attacks.4,000
Equilibrium Gear25 health. While climbing, heal 5% of your life every 1 second.4,000
Sparrowhawk Feather25 health. Gain an additional jump.4,000
Ambusher Optics25% melee damage. Quick melee can critically hit when striking enemies from behind, dealing 50% increased damage.10,000
Enduring Edge10% weapon power, 4 seconds Dragonblade duration.10,000
Swift Loader10% attack speed, 30% max ammo. Damaging an enemy with Swift Strike restores 20% of your ammo.10,000
Clean Sweep10% ability power, 15% ability lifesteal, 50% Swift Strike width.10,000
Deflecting Dash15% ability power. During Swift Strike, deflect incoming projectiles toward your reticle.10,000
Slicy Coolant50 armor, 5% cooldown reduction, 1 second Deflect duration.10,000
Transference Delta15% ultimate cost reduction. Convert 100 health into armor. Using Dragonblade heals your armor fully.10,000

Powers:

  • Cybernetic Speed – Dealing damage with Shuriken grants 2% Shuriken attack speed for 3 seconds, stacking up to 15 times.
  • Hashimoto’s Bane – After using an ability, your next secondary fire throws 2 extra Shuriken that seek enemies but deal 50% less damage.
  • Sacred Shuriken – Shuriken’s primary fire throws 2 additional Shuriken that don’t consume any ammo.
  • Hanamura Healing – Critical hits and Swift Strike grant overhealth equal to 25% of their damage dealt for 5 seconds.
  • Hidden Blade – Gain 50% melee lifesteal and increase quick melee damage by 25.
  • Laceration – Swift Strike deals 25% additional damage over 3 seconds to enemies hit.
  • Wyrm’s Maw – Targets hit by Shuriken take 10% more damage from Swift Strike for 4 seconds, stacking up to 5 times.
  • Deflect-O-Bot – +50% deflected projectile speed. During the first 1.5 seconds of Deflect, automatically deflect projectiles towards enemies.
  • Forged Under Fire – While Deflect is active, heal for 60% of the damage it prevents.
  • Iaido Strike – After Deflect ends, quickly swing your Dragonblade once.
  • Spirit of Sojiro – When Deflect stops incoming damage, reduce the cooldown of Swift Strike by 1 second, up to 5 seconds.
  • Dragon’s Breath – Dragonblade swings launch a large piercing projectile that deals 50% of Dragonblade’s damage.
  • Transference Delta – 15% ultimate cost reduction. Convert 100 health into armor. Using Dragonblade heals your armor fully.

Mei

Mei in Overwatch 2
Mei ItemEffectStadium Cash Cost
Coldspot25 health. Primary fire and Blizzard can remove burn.4,000
Meicicle25 health. Cryo-Freeze duration is increased by 25%.4,000
Focused Flurries15% attack speed. Max ammo is increased by 75%, but reloading takes 50% longer.10,000
SnowbootFrozen ground increased Mei’s movement speed by 35%.10,000
Himalayan Hat10% attack speed. While within Blizzard, gain 10% attack speed.10,000
Sturdy Snowfort15% ability power. Ability power is increased by 5% per spawned Ice Pillar.10,000
Ecopoint CryobedOn near death, go into Cryo-Freeze and gain 15% ultimate charge. Can happen once every round.10,000
Icy Veins10% ability power. Blizzard deals 100% increased base damage.10,000
Ice Sheet25 health. Ice Wall duration is increased by 1 second, and health is increased by 100%.10,000

Powers:

  • Extendothermics – Endothermic Blaster’s primary fire range is increased by six meters.
  • Frost Armor – Gain armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.
  • Permafrost – Increase your max health by 50% of your ability power.
  • Slowball – Endothermic Blaster’s secondary fire now shoots a snowball that applies 40% slow for 1 second on critical hit.
  • Iceberg – Ice Wall spawns a mini Blizzard that slows enemies.
  • Snowball Flight – Jumping while mid-air creates a large Ice Wall pillar under you (12 second cooldown).
  • Twice as Ice – When you use Cryo-Freeze, reset the next cooldown of Ice Wall.
  • Coulder – Cryo-Freeze now encases you in a rolling iceball that can knock back enemies and deal 10 damage.
  • Cryclone – Cryo-Freeze Spawns a mini Blizzard that slows enemies.
  • Frost Nova – When Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
  • Avalanche – Visible enemies within 20 meters of Blizzard are slowed by 25%.
  • Blizznado – While within Blizzard, heal 5% of your life every 1 second.

Reaper

Reaper in Overwatch 2
Reaper ItemEffectStadium Cash Cost
Spectral Slugs5% attack speed, 25% max ammo. Using Shadow Step restores 100% of your ammo.4,000
Devastation15% ability lifesteal. Each Death Blossom elimination increases your health by 25 until the end of the round, up to 100 health.4,000
Neverfrost25 health, 5% weapon power. Reduce effectiveness of enemy slows by 50%.4,000
Pocket Mist25 health. While below 50% life, gain 20% move speed.4,000
Nightcreeper10% move speed, 30% Shadow Step cast speed. Using Wraith Form reduces the cooldown of Shadow Step by 2 seconds.9,500
Onslaught25% max ammo. Every third shot fires both of your Hellfire Shotguns. The extra shot does not consume ammo but deals 80% reduced damage.10,000
Wreath of Ruin20% ability power, 25% Death Blossom radius, 20% move speed during Death Blossom.10,000
Wretched Wings25 health. While using Wraith Form, gain the ability to fly and gain 20% move speed.10,000
Dauntless Draught50 health, 15% move speed during Wraith Form, 33% Wraith Form duration.10,000
Crowd Control15% ability power. Death Blossom gains 5% ability power for each enemy within its range.11,000
Crimson Cloak25 health, 10% ability power. Using Death Blossom grants you overhealth equal to 15% of your max life.11,000

Powers:

  • Backstabber – After using an ability, your next shot deals 50% additional damage over 3 seconds to enemies struck from behind.
  • Harvest Fest – Hellfire Shotgun hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% life, 25% 2 ammo, and gain 25% move speed for 3 seconds.
  • Revolving Ruin – Close-range Hellfire Shotgun hits grant 5% attack speed for 1 second, stacking up to 8 times.
  • Shared Siphon – The Reaping also heals the nearest ally within 10 meters for 30% of Reaper’s damage dealt.
  • Shrouded Shrapnel – Using Wraith Form increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.
  • Spirited to Slay – Eliminations reset your cooldowns.
  • Vampiric Touch – Hits with quick melee mark enemies for 5 seconds. Allies gain 20% lifesteal against marked enemies.
  • Death Step – After using Shadow Step, cast Death Blossom for 1.5 seconds with 50% reduced damage.
  • Silent as the Grave – Your footsteps and Shadow Step are significantly quieter.
  • Strangle Step – After using Shadow Step, double your lifesteal for 3 seconds.
  • Ghosted – While in Wraith Form, passing through enemies slows their move speed and attack speed by 30% for 3 seconds.
  • Wraith Renewal – While in Wraith Form, restore 10% of your life every 1 second. Double this while below 50% life.

Soldier 76

Soldier 76 in Overwatch 2
Soldier: 76 ItemEffectCost
Pulse Converter5% attack speed, 5% cooldown reduction. When you use Helix Rocket, restore 20% of your ammo.4,000
Battery Pack10% ability power, 30% Biotic Field duration.4,000
Bomb Diffusal Boots25 health, 5% weapon power, 90% reduced Helix Rocket self-damage. When you damage yourself with Helix Rocket, it knocks you back 200% further.4,000
Compression Fatigues25 health, 5% attack speed, 25% Sprint move speed.4,000
Endgame Equalizer25 health, 15% ability power. When you spend your ultimate charge, reset all cooldowns. While Tactical Visor is active, gain 20% cooldown reduction.10,000
Rapid Response Radius10% ability power, 30% Biotic Field radius. Biotic Field heals allies below 50% life 10% more.10,000
Iron Lung25 health. While using Sprint, gain Overhealth equal to 5% of your max life every one second, up to 25% for five seconds.10,000

Powers:

  • Peripheral Pulse – During Tactical Visor, Pulse Rifle shoots at one additional enemy, dealing 50% damage.
  • Super Visor – After using Helix Rocket, activate Tactical Visor for 0.75 seconds.
  • Chaingun
    While continuously shooting Pulse Rifle, each shot grants 0.5% weapon power, stacking up to 100 times.
  • Man on the Run – During Sprint, restore 10% of your ammo every one second and increase your max ammo by 10% until you reload, stacking up to 10 times.
  • Cratered – Increase Helix Rocket explosion radius by 40% and explosion damage by 25%.
  • Double Helix – Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
  • Hunker Down – When Helix Rocket deals damage, create a Biotic Field with a 70% reduced duration at your position.
  • Back Off – Enemies within your Biotic Field take damage equal to 100% of its healing output.
  • Biotic Bullseye – While in Biotic Field, critical hits restore 5% max ammo and extend the duration of Biotic Field by 0.5 seconds, up to 5 seconds.
  • Frontliners – Allies in range of your Biotic Field when it spawns gain overhealth equal to 30% of your max life for 3 seconds.
  • On Me! – Biotic Field moves with you and grants you 20% increased max life while active.
  • Track and Field – During Sprint, Biotic Field cooldown refreshes 150% faster.

Healers Items and Powers in Overwatch 2 Stadium Mode

Ana

Ana in Overwatch 2
Ana ItemEffectStadium Cash Cost
Target Tracker15% Biotic Grenade duration. For each enemy or ally affected by Biotic Grenade, gain 5% attack speed, up to 25%.4,000
Double Dosage25 health. Landing a Sleep Dart on a target affected by Biotic Grenade reduces its cooldown by 35%.4,000
Dash Boots5% move speed. Jumping in mid-air will dash you a short distance.4,000
Perfected Formula25 shields, 15% Nano Boost duration.4,000
I.V. DripWhile Affected by Biotic Grenade, Ana gains 100 overhealth.4,000
Lethal Dose50% ability lifesteal. Sleep Dart direct hit deals 100 bonus damage.9,000
Eye of Horus50 shields. Nano Boost can target allies through walls, and its range is increased to 60 meters.9,000
Cluster Core25% ability lifesteal. Biotic Grenade cooldown is reduced by one second for each target it hits.10,000
TranquilizerSleep Dart gains 500% collision size, 100% projectile speed, 20% sleep duration.10,000
Unscoped Resources4 max ammo. Unscoped Biotic Rifle shots have a 50% chance to not consume ammo.11,000
Grenadius Pin20% ability power, 30% Biotic Grenade radius.12,000

Powers:

  • No Scope Needed – Landing unscoped shots with Biotic Rifle grants 10% attack speed for two seconds, stacking up to three times.
  • Pinpoint Prescription – Biotic Rifle can now critically hit both allies and enemies.
  • Tactical Rifle – While scoped, Biotic Rifle will lock-on to allies for guaranteed hits.
  • Comfy Cloud – Sleep Dart explodes on contact, hitting targets within three meters, but sleep has a 50% reduced duration.
  • Dreamy – Sleep Darts can hit allies, healing 100% of their max life over eight seconds instead of putting them to sleep.
  • Sleep Regimen – Gain 50 health. When you apply sleep to an enemy, gain 10 health, up to 150.
  • Home Remedy – Biotic Grenade grants overhealth equal to 100% of its healing.
  • Time Out – Biotic Grenade now knocks enemies back and reduces their move speed by 50% for 1.5 seconds.
  • Venomous – Biotic Grenade deals an additional 40 damage over its duration to enemies affected.
  • My Turn – Nano Boost also applies to yourself for 50% of its duration.
  • Our Turn – Nano Boost also affects other allies in your line of sight, but it has a 50% reduced duration on them.
  • Your Full Potential – Nano Boost also grants the target 20% ultimate charge and 200 overhealth.

Juno

Juno in Overwatch 2
Juno ItemEffectStadium Cash Cost
Vantage Shot5% weapon power. While airborne, Mediblaster deals 15% more damage.4,000
Lock-On Shield10% ability power. While aiming Pulsar Torpedoes, gain overhealth equal to 50% of your max shields.4,000
Lux Loop10% ability power, 25% Hyper Ring duration.4,000
Boosted Rockets25 shields, 25% Glide Boost duration.4,000
Gravitational Push15% weapon power. During Glide Boost, gain 20% attack speed, and your quick melee knocks enemies back.10,000
Pulstar Destroyers15% ability power. Pulsar Torpedoes explode on hit, dealing 20 damage.10,000
Solar Shielding25% ability power. Allies affected by Hyper Ring restore 25 shields every second.10,000
Red Promise Regulator50 shields, 15% ability power. When you use Orbital Ray, reset your cooldowns.10,000
Forti-Glide75 shields. During Glide Boost, gain 10% damage reduction.10,000
Sunburst Serum75 shields. Orbital Ray gains 25% increased healing.10,000
Pulse Spike10% attack speed, 35% Pulsar Torpedoes projectile speed. After using Pulsar Torpedoes, gain 25% attack speed for four seconds.11,000
Long Range Blaster15% weapon power. Mediblaster deals 15% increased damage and healing to targets farther than 12 meters away.12,000

Powers:

  • Medimaster – Mediblaster can now critically hit both allies and enemies.
  • Stinger – Mediblaster deals an additional 10 damage to enemies over one second (does not stack).
  • Cosmic Coolant – Pulsar Torpedo’s cooldown is reduced by one second for each target it hits.
  • Medicinal Missiles – Pulsar Torpedoes heal for an extra 30 life and causes allies hit to receive 50% more healing for three seconds.
  • Pulsar Plus – Pulsar Torpedoes gains one additional charge.
  • Blink Boosts – Glide Boost gains two additional charges and has a 65% reduced cooldown, but has 75% reduced duration.
  • Torpedo Glide – During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by one second.
  • Black Hole – Hyper Ring slows the move speed of enemies who pass through it by 35% for one second.
  • Hyper Healer – Allies affected by Hyper Ring gain 50 overhealth.
  • Rally Ring – Reduce Hyper Ring’s cooldown by one second when an ally passes through it.
  • Orbital Alignment – Enemies inside of Orbital Ray lose 35% move speed. Allies inside of it gain 25% move speed.
  • Stellar Focus – Orbital Ray now follows you and its duration is increased by 35%.

Kiriko

Kiriko in Overwatch 2
Kiriko ItemEffectStadium Cash Cost
Asa’s Armaments10% attack speed. Kunai bounce off surfaces one time.4,000
Eye of the Yokai10% ability power, 35% Kitsune Rush duration.4,000
Kitsune Kicks10% move speed. Gain the ability to double jump.4,000
Farsight Focus Sash10% weapon power. When you deal damage, gain 200% Healing Ofuda projectile speed for five seconds.5,000
Teamwork Toolkit10% weapon power. When you heal an ally, grant them 10% move speed for three seconds.5,000
Ryota’s Reloader35% reload speed. After using an ability, restore 100% of your ammo.10,000
Donut Delivery10% ability power. Swift Step heals nearby allies by 80 life over two seconds.10,000
Our Bikes25 health, 15% ability power. Allies affected by Kitsune Rush are healed for 80 every one second.10,000
Talisman of Velocity15% ability power. Protection Suzu grants 25% attack speed and 25% move speed for four seconds.10,000
Goddess’s Aura25 health. After using Swift Step, gain 100 overhealth for four seconds.10,000
Talisman of Life20% ability power. Protection Suzu grants 100 overhealth for five seconds.11,000
Spirits’ Guidance15% weapon power, 100% healing Ofuda projectile speed.12,000

Powers:

  • Foxy Fireworks – After reloading, your next three thrown Kunai explode on contact, dealing 20 damage to nearby enemies.
  • Keen Kunai – Kunai critical hits decrease active ability cooldowns by 15% and refund three ammo.
  • Triple Threat – After using Swift Step, for four seconds, your secondary fire throws two additional Kunai in a spread that deal 50% less damage.
  • Leaf on the Wind – Healing Ofuda bounces to another ally up to two times, healing for 30% of the normal amount.
  • Self-Care – When you use Healing Ofuda, heal yourself for 5% of your max life.
  • Supported Shooting – When Healing Ofuda heals allies, grant them 20% increased attack speed for three seconds.
  • Clone Conjuration – After using Swift Step, create a clone of yourself that lasts for five seconds.
  • Fleet Foot – Swift Step can be used directionally without a target.
  • Cleansing Charge – When you cleanse negative effects with Protection Suzu, gain 5% ultimate charge for each hero cleansed.
  • Two-zu – Protection Suzu gains an additional charge.
  • Crossing Guard – Kitsune Rush now also reduces enemies’ move speed by 50% for two seconds.
  • Spirit Veil – Using Kitsune Rush cleanses Kiriko of negative effects and makes her invulnerable for four seconds.

Lucio

Lucio in Overwatch 2
Lucio ItemEffectStadium Cash Cost
Speed Skates25 health. After wallriding, gain 40% move speed for two seconds.3,750
#1 Single10% ability power. When allies leave your Crossfade area, the effect lingers for two seconds.4,000
LoFly Beats5% weapon power, 5% ability power. While in Speed Boost, Soundwave also knocks you back.4,000
Nano Boop5% cooldown reduction. Environmental kills grant Nano Boost for five seconds.4,000
Hip Hop25 health. After wallriding, gain an additional jump while airborne.9,000
B-Side Bop25 health, 25% melee damage. After using Soundwave, your next quick melee grants decaying overhealth equal to 200% of damage dealt.10,000
Riff Repeater15% weapon power. Sonic Amplifier projectiles ricochet off walls three times.10,000
Airwaves25 health, 15% ability power. Sound Barrier effectiveness is increased by 25% for every one second Sound Barrier is channeled, up to 25%.10,000
All-Out Auditiva20% ability power, 33% Amp It Up duration.11,000

Powers:

  • Fast Forward – While above 50% move speed, increase damage by 25%.
  • Signature Shift – After using an ability, your next Sonic Amplifier shot shoots a volley of six ammo with 20% increased projectile size.
  • Sonic Boom – Sonic Amplifier damage heals all allies affected by Crossfade equal to 20% of damage dealt.
  • Mixtape – When switching to Healing Boost, Crossfade heals for 50% of Crossfade healing for every one second Speed Boost was active.
  • Megaphone – +20% Amp It Up duration. While Amp It Up is active, Crossfade radius is increased by 150%.
  • Radio Edit – After using Amp It Up, trigger a Sound Barrier with 85% reduced overhealth.
  • Vivace – While wallriding or airborne, Soundwave cooldown refreshes 25% faster and adds one max ammo per second until you reload.
  • Wallvibing – While wallriding or airborne, gain temporary overhealth equal to 3% of your life every one second, up to 30%.
  • Crowd Pleaser – After using Soundwave, heal all allies affected by Crossfade for 200% of Crossfade healing.
  • Let’s Bounce – Soundwave has 30% increased knockback and deals 40 bonus damage if the target hits a wall.
  • Reverb – Gain one extra charge of Soundwave.
  • Beat Drop – 20% ultimate cost reduction. Landing on an enemy with Sound Barrier deals up to 200 damage.

Mercy

Mercy in Overwatch 2
Mercy ItemEffectStadium Cash Cost
Mid-Air MobilizerWhile airborne, gain 5% weapon power and 10% attack speed.4,000
Long-Distance Wings10% ability power, 33% Guardian Angel range.4,000
Aerodynamic Feathers25 health. While affected by Angelic Descent, continuously gain 10% move speed every one second up to 60%.4,000
Angeleisure WearWhile affected by Angelic Descent or Guardian Angel, heal 3% of your life every second.4,000
Blessed Boosters50 health. Your launch velocity is increased by 25% when canceling Guardian Angel with crouch or jump.9,000
Caduceus Ex10% weapon power, 33% Caduceus Staff range.10,000
Celestial Clip10% weapon power, 33% max ammo. Caduceus Blaster has a 10% chance to fire an extra shot that doesn’t consume additional ammo.10,000
Resurrection Rangefinder10% cooldown reduction, 75% Resurrection range.10,000
Angelic Acrobatics15% Guardian Angel move speed. Guardian Angel’s cooldown starts as soon as you jump or crouch.10,000
Chain Evoker50 armor, 5% Caduceus Staff damage boost, 15% ultimate charge from damage boost.10,000

Powers:

  • Distortion – Allies boosted by Caduceus Staff gain 20% lifesteal.
  • Glass Extra Full – Healing from Caduceus Staff targeting full health allies is converted to overhealth, up to 50.
  • Protective Beam – Caduceus Staff targets above 80% life gain 10% damage reduction.
  • Serenity – Sympathetic Recovery heals for 20% more and heals you even while you are healing a full health ally.
  • Threads of Fate – Caduceus Staff chains to your previous target for three seconds at 50% effectiveness.
  • Battle Medic – Every one second your Staff is attached, Caduceus Blaster gains 4% attack speed (stacks 10 times) until you reload or swap to your Staff.
  • Equivalent Exchange – You have three charges of Resurrect with 33% reduced cast time, but their cooldowns only reset at the start of a round.
  • First Responder – When you Resurrect an ally, you both gain 250 overhealth for six seconds.
  • Renaissance – After successfully using Resurrect, activate Valkyrie for five seconds.
  • The Whambulance – When Guardian Angel ends, heal your target for 4 life for every one meter you traveled.
  • Triage Unit – When using Guardian Angel on allies below 50% life, Caduceus Staff heals them 30% more for three seconds.
  • Crepuscular Circle – While Valkyrie is active, the healing and damage boost of Caduceus Staff are automatically applied to nearby allies.

Moira

Moira in Overwatch 2
Moira ItemEffectStadium Cash Cost
Bio-Needles10% attack speed. Biotic Grasp’s secondary fire restores 50% more Biotic Energy.4,000
High Capacity Tubing10% weapon power, 50 max Biotic Energy.4,000
Smart Orbs5% ability power. Biotic Orb moves 50% slower while it is healing or dealing damage.4,000
Abyss Boots25 health. While using Fade, you jump 30% higher.4,000
Levitation Shawl10% ability power. During Coalescence, gain free flight.4,500
Alternative Energy10% ability power, 15% attack speed. When you use Fade, refill your Biotic Energy.10,000
Coalegion25 health, 15% ability power. Allies healed by Coalescence deal 15% increased damage.10,000
Subatomic Splitter10% weapon power, 15% Biotic Grasp secondary fire range.11,000
Extendrils15% ability power, 30% Biotic Orb tendril range.11,000

Powers:

  • Chain Grasp – After using Biotic Orb, Biotic Grasp’s secondary fire chains to two additional targets within 10 meters for three seconds.
  • Deconstruction – After you spend 50 Biotic Energy, deal 20% increased damage for six seconds.
  • Empowering You – Biotic Grasp’s secondary fire can target allies, increasing their damage by 15%.
  • Ethereal Excision – While aiming at an enemy’s head with Biotic Grasp’s secondary fire, gain 30% move speed, 30% lifesteal, and restore 100% more Biotic Energy.
  • Optimal Overflow – After you spend 50 Biotic Energy, launch the last selected Biotic Orb with 75% reduced duration.
  • Precarious Potency – Allies healed by your Biotic Grasp are healed for an additional 20% of Biotic Grasp’s healing over five seconds.
  • Cross-orbal – Biotic Orb launches an additional Biotic Orb of the other type with 50% reduced capacity.
  • Multiball – Biotic Orb launches two additional orbs of the chosen type with 85% reduced effectiveness.
  • Phantasm – When you use Fade, spawn a stationary copy of the last selected Biotic Orb with 50% reduced duration.
  • Scientific Deathod – While using Fade, passing through enemies grants 5% ultimate charge and overhealth equal to 15% of your max life.
  • Voidhoppers – Fade also phases other allies within eight meters for 0.25 seconds and grants them overhealth equal to 20% of your max life.
  • Destruction’s Divide – Coalescence can be toggled between pure healing or pure damage, with 25% greater effect.

That’s everything to know about the items and powers in Overwatch 2 Stadium Mode. We hope this guide helps you make unique and the most powerful builds in the current meta.

Aakrit Sharma
Aakrit Sharma
Aakrit is a Gaming Journalist at Backdash. He's previously worked at CharlieIntel as an Evergreen Specialist and has over 3000 published articles under his belt. He loves all sorts of FPS games and considers the Yakuza franchise to be criminally underappreciated.

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