The Stadium mode in Overwatch 2 is a breath of fresh air for millions of players worldwide. While sustaining most of the fun parts of the standard gameplay and maps, this mode adds plenty of new things to the game, such as a first-person mode (not compulsory), Stadium Cash, items, and powers.
A match in OW2’s Stadium mode can last seven rounds, and the first team to win four rounds get the victory. There’s a Mercy Rule too, which ends the match at round 3 if the winning team earns 15,000 more Stadium Cash than the losing side by that point.
Items and powers drastically change how you play your favorite OW2 heroes in Stadium mode, and below, we’ve listed all of them alongside their price in Stadium Cash to help you get familiar quickly.
- All Overwatch 2 Stadium mode Global items
- Tank Items and Powers in OW2 Stadium Mode
- DPS Heroes Powers and Items in OW2 Stadium Mode
- Healers Items and Powers in Overwatch 2 Stadium Mode
All Overwatch 2 Stadium mode Global items

Global Items in OW2’s Stadium mode aren’t tied to a specific hero and you can purchase them with Stadium Cash regardless of the hero you’re playing. These items are further divided into Weapon, Ability, and Survival. In the tables below, you’ll find all items from these categories with their effect and their cost.
Weapon items
Weapon Item | Effect | Stadium Cash |
---|---|---|
Compensator | Five percent weapon power. | 1000 |
Plasma Converter | 10 percent weapon lifesteal. | 1000 |
Weapon Grease | Five percent attack speed. | 1000 |
Ammo Reserves | 20 percent max ammo. | 1500 |
Frenzy Amplifier | Eliminations grant 10 percent attack speed and 15 percent move speed for three seconds. | 1500 |
Aftermarket Firing Pin | 10 percent attack speed, five percent move speed. | 3750 |
Advanced Nanobiotics | After healing an ally, gain 10 percent attack speed for three seconds. | 4000 |
Shieldbuster | After dealing damage to shields or armor, gain 15 percent attack speed for one second. | 4000 |
Stockpile | Five percent attack speed, 25 percent max ammo. | 4000 |
Technoleech | Five percent weapon power, 10 percent weapon lifesteal. | 4500 |
Icy Coolant | 10 percent weapon power, five percent cooldown reduction. | 5000 |
Talon Modification Module | 15 percent weapon power. | 5500 |
Codebreaker | 15 percent weapon power. Ignore 50 percent of armor’s damage reduction | 9000 |
Salvaged Slugs | 10 percent attack speed, 25 percent increased damage to barriers. Dealing weapon damage to barriers has a 40 percent chance to restore one ammo. | 9500 |
Volskaya Ordnance | 10 percent attack speed. Deal three percent increased weapon damage for every 100 max life the target has more than you, up to 15 percent. | 9500 |
Commander’s Clip | 10 percent attack speed, 40 percent max ammo. When you use an ability, restore 10 percent of your max ammo. | 10,000 |
Weapon Jammer | 25 armor, 10 percent weapon power. Dealing weapon damage negates 10 percent of the targets bonus attack speed and increases your attack speed by 10 percent for two seconds. | 10,000 |
Amari’s Antidote | 25 health, 15 percent weapon power. While healing an ally below 50 percent life with your weapon, deal 15 percent increased weapon healing. | 11,000 |
Booster Jets | 20 percent attack speed. When you use an ability, gain 20 percent move speed for two seconds. | 11,000 |
El-Sa’Ka Suppressor | 10 percent weapon power. Critical hits apply 30 percent healing reduction to the target for two seconds. | 11,000 |
Hardlight Accelerator | 10 percent weapon power, 10 percent cooldown reduction. When you use an ability, gain five percent weapon power for three seconds, stacking up to three times. | 11,000 |
The Closer | 20 percent weapon power, 10 percent critical damage. Critical hits reveal the target for three seconds. | 13,000 |
Eye of the Spider | Deal 10 percent increased damage to enemies below 30 percent life. | 13,500 |
Ability Items
Ability Item | Effect | Stadium Cash cost |
---|---|---|
Charged Plating | After you spend your ultimate charge, gain 25 armor and 10 percent ability power for the rest of the round. | 1,000 |
Power Playbook | 10 percent ability power. | 1,000 |
Shady Spectacles | 10 percent ability lifesteal. | 1,000 |
Winning Attitude | 25 health. When you die, gain 15 percent ultimate charge. | 1,500 |
Custom Stock | Five percent weapon power, 10 percent ability power | 3,750 |
Biolight Overflow | 25 health, five percent ability power. When you spend your ultimate charge, grant nearby allies 50 overhealth for three seconds. | 4,000 |
Energized Bracers | 10 percent ability power, 10 percent ability lifesteal. | 4,000 |
Junker Whatchamajig | 25 percent starting ultimate charge. | 4,000 |
Wrist Wraps | Five percent ability power, 10 percent attack speed. | 4,000 |
Multi-Tool | Five percent ability power, 10 percent cooldown reduction. | 5,000 |
Nano Cola | 20 percent ability power. | 5,500 |
Three-Tap Tommygun | 10 percent ability power, 10 percent attack speed. After using an ability, your next three instances of weapon damage deal additional damage equal to three percent of the target’s life. | 9,500 |
Biotech Maximizer | 25 health, 10 percent ability power. When you use an ability that heals, reduce its cooldown by five percent for each unique ally it heals. | 10,000 |
Catalytic Crystal | 15 percent ability power. Ability damage and healing grants 20 percent more ultimate charge. | 10,000 |
Lumerico Fusion Drive | 50 armor, 15 percent ability power. When you use an ability, restore 50 armor or shields over two seconds. | 10,000 |
Superflexor | 25 health, 10 percent weapon power. When you deal weapon damage or healing, gain five percent ability power for three seconds, stacking up to five times. | 10,000 |
Cybervenom | 10 percent ability power, five percent cooldown reduction. Dealing ability damage applies 30 percent healing reduction for two seconds. | 10,500 |
Iridescent Iris | 20 percent ability power, 10 percent cooldown reduction. After spending your ultimate charge, gain 100 overhealth for three seconds. | 11,000 |
Liquid Nitrogen | 25 health, 10 percent ability power. Dealing ability damage slows the target’s move speed by 20 percent for three seconds. | 11,000 |
Mark of the Kitsune | 10 percent ability power. When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing. | 11,000 |
Champion’s Kit | 40 percent ability power. | 13,500 |
Survival Items

Survival Item | Effect | Stadium Cash cost |
---|---|---|
Adrenaline Shot | 10 health. Health packs grant 20 percent move speed for five seconds and 50 overhealth. | 1,000 |
Electrolytes | At the start of the round, gain 100 unrecoverable overhealth. | 1,000 |
Field Rations | While on the objective, restore eight life every one second. | 1,000 |
Running Shoes | At the start of the round and when you first respawn, gain 20 percent move speed for 10 seconds while out of combat. | 1,000 |
Armored Vest | Grants 25 armor. | 1,500 |
First Aid Kit | 25 shields. Reduce the time before you life begins regenerating by 33 percent. | 1,500 |
Heartbeat Sensor | Enemies below 30 percent life are revealed to you. | 1,500 |
Siphon Gloves | Quick melee damage heals for 25 health. | 1,500 |
Reinforced Titanium | While you have shields, take 10 percent reduced ability damage. | 3,750 |
Cushioned Padding | 25 shields, -40 percent incoming negative effect duration. When affected by stun, sleep, or hinder, restore 10 percent of your max life over three seconds. | 4,000 |
Ironclad Exhaust Ports | Five percent cooldown reduction. When you use an ability, gain 25 overhealth for three seconds. | 4,000 |
Vishkar Condensor | 25 shields. Convert 100 health into shields. | 4,000 |
Vital-e-tee | Convert 100 health into armor. | 4,000 |
Crusader Hydraulics | 25 armor. While you have armor, take 10 percent reduced weapon damage. | 4,500 |
Iron Eyes | 25 shields. You take 15 percent reduced damage from critical hits. | 4,500 |
Meka Z-Series | Eight percent health, armor, shields. | 5,000 |
Genetecist’s Vial | 25 health. The first time you would die reach round, revive instead with 200 life after three seconds. | 9,000 |
Bloodbound | 50 health. The last enemy to deal a final blow to you is revealed when nearby. Deal 10 percent more damage to them and take 10 percent reduced damage from them. | 9,500 |
Divine Intervention | 50 shields. When you take more than 100 damage at once, restore 15 percent of damage taken and start regenerating your shields. | 9,500 |
Gloomgauntlet | 50 armor, 15 percent melee damage. Melee damage grants 10 percent move speed and restores five percent of max life over two seconds. | 9,500 |
Martian Mender | 25 health, 10 percent cooldown reduction. Restore three percent of your life every one second. | 10,000 |
Phantasmic Flux | 10 percent weapon power, 10 percent ability power, 15 percent weapon lifesteal, 15 percent ability lifesteal. While at full life, lifesteal grants up to 100 overhealth. | 10,000 |
Rustung Von Wilhelm | 15 percent health, armor, shields. While below 30 percent life, gain 10 percent damage reduction. | 10,000 |
Vanadium Injection | While at 100 percent ultimate charge, gain 50 health, 10 percent weapon power, 10 percent ability power, 10 percent attack speed, 10 percent cooldown reduction, and 10 percent move speed. | 10,000 |
Nebula Conduit | 50 health, 10 percent weapon power. Prevent 15 percent of incoming damage and instead take that prevented damage over three seconds. | 11,000 |
Ogundimu Reduction Field | 50 armor. When you take damage, gain 0.5 percent damage reduction for one second, stacking up to 20 times. | 11,000 |
Tank Items and Powers in OW2 Stadium Mode
The Stadium mode in OW2 also contains specific abilities for each of the Heroes (Tanks, DPS, and Supports) available in it. In the tables below, we’ve listed these abilities alongside their effect and their cost.
D.Va

D.Va Item | Effect | Stadium Cash cost |
---|---|---|
Dae-Hyun’s Detonator | 15 percent ability lifesteal. If your mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200 percent. | 4,000 |
Mastermind’s Mitigator | Every 300 damage you mitigate with Defense Matrix reduces Micro Missiles cooldown by one second. | 4,000 |
Vesuvius Protocol | 10 percent ability power. Using Self-Destruct drops lava nearby that deals 30 damage every one second. | 4,000 |
Galvanized Core | 25 health, 25 percent Boosters duration. | 4,000 |
Plot Armor | 25 armor. While Defense Matrix is active, gain 30 percent damage reduction against beams. | 4,000 |
Solo Spec | 25 health. When you mitigate damage with Defense Matrix, gain Shields equal to 10 percent of the damage mitigated, up to 100. Resets when your mech is destroyed. | 4,000 |
APM Amp | 50 shields. When you use Boosters, other allies within 16 meters gain 25 percent move speed for two seconds. | 9,000 |
Busan Blaster | 20 percent ability power. Light Gun gains a secondary fire, which charges up to fire an explosive piercing shot that deals 80 damage. | 10,000 |
Multi-Task Mod | 10 percent weapon power. Fusion Cannons can now be fired while using Defense Matrix. | 10,000 |
Chip-Damage Diverter | 50 health. When you deal damage to barriers while in your mech, gain shields equal to 10 percent of the damage dealt, up to 200. Resets when your mech is destroyed. | 10,000 |
Singijeon’s Pulse Plating | 50 health. Gain five percent of damage mitigated by Defense Matrix as ultimate charge. | 10,000 |
Nano Cola Nitrous | 50 health. When you eject from your mech, gain 25 percent increased max health and gain Nano Boost for eight seconds. | 11,000 |
Macro Missile | Micro Missiles deal 25 percent increased damage and have significantly increased knockback. | 12,000 |
Onslaught Ordnance | 15 percent ability power. The quantity and duration of Micro Missiles is increased by 20 percent. | 12,000 |
In the list below, you’ll find all the Powers tied to D.Va in Overwatch 2 Stadium mode.
Do note that you can select up to four such Powers for your Hero before the match begins. Then, you get to select one more before rounds one, three, five, and seven begin. Your selection should be based on the overall build you’re targeting in that specific match.
Another thing to note that is that you cannot change Heroes mid-game in the Stadium mode.
- Focused Fusion – Fusion Cannon’s spread is reduced by 66 percent and damage falloff range is 20 meters farther.
- Legendary Loadout – Micro Missiles are placed with six heavy rockets, which deal 350 percent more explosive damage and have 100 percent increased radius.
- Overstocked – Gain one extra charge of Micro Missiles.
- Countermeasures – When you mitigate 150 damage with Defense Matrix, automatically fire two Micro Missiles.
- Facetanking – Defense Matrix heals you for 30 percent of the damage it blocks.
- Ultrawide Matrix – Increase the size of Defense Matrix by 50 percent and its duration by 20 percent.
- Ignition Burst – Boosters leave a trail of lava that deals 30 damage every one second.
- MEKA Punch – While using Boosters, quick melee deals 75 percent more damage. MEKA punch eliminations reset the cooldown of Boosters.
- Stat Boost – During the first two seconds of Boosters, Defense Matrix recovers 100 percent faster.
- Tokki Slam – During Boosters, use crouch to slam the ground, dealing damage equal to 20 percent of your max armor and knocking up enemies hit.
- Express Detonation – Self-Destruct explodes 15 percent faster.
- Party Protector – When you use Self-Destruct, allies within Self-Destruct radius gain 250 overhealth for eight seconds.
Junker Queen

Juner Queen Item | Effect | Stadium Cash cost |
---|---|---|
Gutpunch Gauntlet | 15 percent ability lifesteal. If your mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200 percent.10 percent weapon power. While not holding Jagged Blade, quick melee deals 75 percent more damage and knocks back. | 4,000 |
Monarch’s Decree | Five percent weapon power. Commanding Shout grants you 15 percent attack speed. | 4,000 |
Bigger Magnet | 10 percent ability power. Jagged Blade’s pull strength is increased by 35 percent. | 4,000 |
Dez’s Damage Dampeners | 25 health, 50 percent knockback resist. When knocked back, gain 25 percent increased move speed for three seconds. | 4,000 |
Rebellious Spirit | 25 health. When wound gets removed instead of expiring, gain 10 percent of max life as overhealth, up to 150. | 4,000 |
Slicing Spree | 10 percent move speed. While within 12 meters of an enemy with a wound, gain 10 percent move speed and five percent attack speed. | 4,000 |
Tinker Tracksuit | Five percent cooldown reduction, 10 percent ability lifesteal. Rampage and Carnage hits grant 10 percent attack speed for four seconds. | 9,500 |
Shred and Lead | 33 percent max ammo, 10 percent weapon lifesteal. When you wound an enemy, gain 10 percent attack speed for four seconds, stacking up to three times. | 10,000 |
Scav Scraps | 50 health, five percent cooldown reduction. Carnage and Jagged Blade impact damage grants overhealth equal to 40 percent of damage dealt. | 10,000 |
Thick Skull | 50 armor. While casting Ramapge or Carnage, gain 50 percent damage reduction. | 10,000 |
Undying Loyalty | 50 health, 30 percent Commanding Shout overhealth. Allies affected by Commanding Shout are healed for five percent of Junker Queen’s life every second. | 10,000 |
Booming Voice | 25 percent ability power, 50 percent Commanding Shout radius. Commanding Shout will affect allies that are out of line of sight. | 11,000 |
Bloodhound Mask | 15 percent weapon power. Gain five percent weapon power for each enemy with a wound within 12 meters. | 12,000 |
These are the Powers available for Junker Queen:
- Thrill of Battle – Adrenaline Rush also heals allies within 12 meters for 50 percent of the amount it heals you.
- Royal Bullets – Scattergun critical hits against targets within 12 meters applies wound for 30 damage over three seconds.
- Twist the Knife – Scattergun critical hits extend the duration of all wounds on the target by 0.5 seconds.
- Blade Parade – Holding Jagged Blade charges it, increasing its damage by up to 35 percent and causing it to knockback.
- Cut ’em, Gracie! – Each enemy hit by Jagged Blade while it returns to you reduces its cooldown by one seconds.
- Let’s Go Win – Eliminations reset the cooldown of Commanding Shout.
- Merciless Magnetism – Using Commanding Shout causes your Jagged Blade to home in on a target.
- Reckoner’s Roar – Using Commanding Shout wounds enemies within 10 meters for 30 damage over three seconds.
- Chop Chop – Carnage gains an additional charge, but its cooldown reduction per hit is reduced to one second.
- Soaring Stone – Carnage becomes a leaping strike if you jump during its cast time.
- Bloodcrazed – Rampage and Carnage gives 15 percent of max life as overhealth per hit.
- Bow Down – Rampage now also knocks down enemies hit for 1.5 seconds.
Reinhardt

Reinhardt Item | Effect | Stadium Cash Cost |
---|---|---|
Ironclad Cleats | 25 armor, 5% weapon power, 40% knockback resist. | 3,750 |
Crusader’s Cure | 25 health. Using Charge cleanses all negative effects. | 3,750 |
Rocket Boots | Holding crouch increases the height of your next jump by up to 200%. | 4,000 |
Chimera’s Maw | 10% ability power, 50% Fire Strike radius. | 4,000 |
Overclocked Barrier | 25 health, 25% Barrier Field Health, 25% Barrier Field size. | 4,000 |
Boost Recycler | 10% ability power. If Charge is interrupted by the enemy, refund 50% of Charge cooldown. | 4,000 |
Dampener Grip | 10% ability power, 10% attack speed. When you deal damage with Rocket Hammer, reduce the cooldown of your abilities by 1 second. | 10,000 |
Gryphon Glider | 25 health, 10% ability lifesteal. You can now fly during Charge. | 10,000 |
Rocket Strike | 20% ability power, 50% Fire Strike projectile speed. | 10,000 |
Infusion Generator | 25 health. Increase Barrier Field health by 100% of your max life. | 10,000 |
Phoenix Protocol | 25 health. Barrier Field regenerates 50% faster and begins regenerating 50% sooner after being destroyed. | 10,000 |
Plan Z | 10% weapon power. Gain 3% attack speed every 100 missing life, up to 30%. | 11,000 |
Powers:
- Amplification Barrier – Friendly projectiles that pass through your Barrier Field deal 15% more damage.
- Barrier Reconstruction – When you deal damage with Rocket Hammer or Fire Strike, restore health to Barrier Field equal to 10% of its max health.
- To Me, My Friends! – While Barrier Field is active, allies within five meters are healed equal to 3% of your max life every 1 second.
- Wilhelmwagen – While Barrier Field is deployed, you heal for 15% of the damage it mitigates and gain 30% move speed.
- Shield Stampede – 50% Charge knockback power. During Charge, automatically deploy Barrier Field.
- Vanguard – Charge grants nearby allies overhealth equal to 10% of your max life and 20% move speed for 3 seconds.
- Vroom Boom Boom – During Charge, colliding with a wall triggers an explosion that deals 30% of Charge’s pin damage.
- Blazing Blitz – After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for 4 seconds.
- Impact Burst – Fire Strike triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3-meter radius.
- Magma Strike – If Fire Strike is cast twice within 2 seconds, the second strike leaves a trail of lava that burns enemies for 50% of Fire Strike damage.
- Feeling the Burn – Every third Rocket Hammer swing applies burn, dealing 30% Rocket Hammer damage over 2 seconds.
- Smashing! – When you deal damage with Rocket Hammer, gain 5% move speed and 4% weapon lifesteal for 3 seconds, stacking up to five times.
Orisa

Orisa Item | Effect | Stadium Cash Cost |
---|---|---|
Electro Lights | 10% attack speed. Recover from being overheated 25% faster. | 4,000 |
Enhanced Target Sensors | Deal 25% more damage to enemies farther than 12 meters away. | 4,000 |
Arcfinder | Energy Javelin deals 25% increased damage to enemies farther than 12 meters away. | 4,000 |
Elite Rotator Cuff | 10% ability power, 35% Javelin Spin duration. | 4,000 |
Refraction Tiles | 25 armor. While Javelin Spin is active, gain 50% damage reduction from beams. | 4,000 |
Charged Chassis | 25 health. Fortify grants additional overhealth equal to 10% of your max life. | 4,000 |
Siphonic Spear | When you deal damage with Energy Javelin, heal 10% of your max life over three seconds. | 4,000 |
Solar Regenergy | 25 health. After using an ability, restore armor equal to 5% of your max life. | 4,000 |
Optimized Energy | 10% weapon power. Critical hits reduce your heat by 5%. | 5,000 |
Efi’s Theorem | 20% ability lifesteal, 50% Fortify duration. | 10,000 |
Hollagram Helmet | 50 armor. When you use Fortify, allies within line of sight gain Unstoppable for two seconds. | 10,000 |
3D-Printed Lance | 15% ability power. Energy Javelin cooldown is reduced by 15%, but each use generates 25 heat. | 11,000 |
Oladele-copter Blades | 15% ability power. While using Javelin Spin, gain free flight and 20% move speed. | 12,000 |
Powers:
- Scorched Earth – When you overheat, apply burning to enemies within six meters, dealing damage equal to 10% of your max life over five seconds.
- Shield Divergence – When you overheat, deploy a barrier with 600 health in front.
- Advanced Throwbotics – When you use Javelin Spin, launch an Energy Javelin with 50% less damage.
- Hot Rotate-o – Javelin Spin gains 35% cooldown reduction but now generates heat.
- Spynstem Update – Javelin Spin now deflects projectiles and grants 20% of damage dealt from deflecting as ultimate charge.
- Factory Reset – While Fortify is active, Javelin Spin and Energy Javelin gain 25% cooldown reduction.
- Hooves of Steel – After Fortify ends, gain shields equal to 50% of the damage received during Fortify. Resets when you next use Fortify.
- Restortify – While Fortify is active, heal for 10% of your max life every one second.
- Ride With Me – While Fortify is active, grant allies in line of sight 30% move speed and overhealth equal to 10% of your max life.
- Lassoed – On impact, Energy Javelin will pull enemies within four meters towards itself.
- Centripetal Charge – 25% ultimate cost reduction. After using Terra Surge, reset your ability cooldowns.
- Supercharger – When you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25% for 15 seconds.
Zarya

Hero Item | Effect | Stadium Cash Cost |
---|---|---|
Blastproof Boots | 25 health, 5% move speed. Particle Cannon’s secondary fire self knockback is increased by 100% and no longer damages yourself. | 3,750 |
Beyond Barrier | 10% ability power, 20% Projected Barrier range. | 4,000 |
Hybrid Battery | 5% weapon power. Energy cannot be reduced below 20. | 4,000 |
Jumper Cables | 25 shields, 5% ability power. After using a Barrier, start regenerating shields instantly. | 4,000 |
Protein Shake | 25 health, 15% melee damage. While Particle Barrier is active, become unstoppable and quick melee knocks back enemies. | 4,000 |
Light Launcher | 15% weapon power. Consecutive Particle Cannon secondary fire shots consume 20% less ammo, up to 60%, for your current magazine. | 10,000 |
Lynx’s Datadrive | 25 health, 15% ability power. Casting Projected Barrier on an ally refunds 20% of Barrier cooldown. | 10,000 |
Superconductor | 25 health, 15% ability power, 40% Barrier duration. | 10,000 |
Bigger Beam | 10% weapon power. Particle Cannon’s primary fire range is increased by 20%. | 11,000 |
Powers:
- No Limits – Maximum Energy increased to 150. Energy always decays above 100 Energy at a 150% faster rate.
- Particle Accelerator – Gain 15% attack speed for Particle Cannon’s secondary fire. After using an ability, quadruple this bonus for five seconds.
- Piercing Beam – Above 80 Energy, Particle Cannon’s primary fire will pierce enemies.
- Pre-Workout – Gain weapon lifesteal and ability lifesteal equal to 20% of Energy.
- Barrier Benefits – When Barriers expire, grant overhealth equal to 50% of remaining Barrier health to the target for three seconds.
- Containment Shield – Barrier heals 25 life, increased by Energy, and grants 20% move speed while active.
- Fission Field – Projected Barrier also applies to one additional ally within 10 meters, but has 20% reduced duration.
- Here to Spot You – Projected Barrier pulls you to the targeted ally and heals you for 15% of max life over three seconds.
- Lifelift – +50% Particle Barrier size. Increase Particle Barrier health by 100% of bonus max life.
- Major Flex – Barrier knocks back and deals 25 damage, increased by Energy, to enemies within five meters every one second.
- Volskaya Vortex – After a Barrier is cast, Particle Cannon’s next secondary fire spawns a slowing vortex that deals 100 damage over two seconds.
- Graviton Anomaly – 25% ultimate cost reduction. Base damage is increased to 30 and increased by Energy, but has 50% reduced duration.
DPS Heroes Powers and Items in OW2 Stadium Mode
Ashe

Ashe Item | Effect | Stadium Cash Cost |
---|---|---|
Maxed Mag | 5% attack speed. Gain 3% attack speed for each remaining ammo above 50% of your max ammo. | 4,000 |
Tripod | The Viper, Coach Gun, and Dynamite deal 10% more damage to enemies that are below you. | 4,000 |
Furnace Fuel | 25 health, 5% ability power. Cleansed burns grant 3% ultimate charge. | 4,000 |
Silver Lighter | 10% ability power. Damage dealt to burning targets grants 20% more ultimate charge. | 4,000 |
Silver Spurs | 25 health. After using Coach Gun, gain 20% move speed for 3 seconds. | 4,000 |
Greased Loader | 25% max ammo, 15% reload speed. | 5,000 |
Infrared Lenses | 15% ability power. Deal 25% increased damage to burning enemies. | 10,000 |
Stacked Sticks | 15% ability power, 40% Dynamite explosion radius. | 10,000 |
Build-a-Blast Buckshot | 10% cooldown reduction. Coach Gun has 50% increased self knockback. | 10,000 |
B.O.B. Wire Defense | 50 health, 25 armor. When B.O.B. finishes charging, B.O.B. gains 300 armor. | 10,000 |
Firestarter | 50 health. Your burning effects gain 35% lifesteal. | 10,000 |
Ironsights | 10% attack speed. When the target is further than 10 meters, scoped shot gains 1% damage for each meter. | 11,000 |
Sidewinder | 10% attack speed. When the target is within 10 meters, unscoped shot gains 15% increased damage. | 11,000 |
Powers:
- Head Honcho – Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.
- Incendiary Rounds – While scoped, hitting the same target without missing deals 30 extra damage.
- My Business, My Rules – When you deal damage to a burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
- Reload Therapy – When you reload a shot, heal 3% of your life.
- Calamity – Using Coach Gun reloads two ammo. The Viper’s next two hits deal 40 additional damage over three seconds.
- Double Barreled – Coach Gun gains an additional charge.
- Incendiary Blast – Coach Gun applies burning, dealing 100 damage over 5 seconds. If the target was already burning, deal 75 additional damage instantly.
- Early Detonation – Shooting Dynamite reloads 5 ammo and reduces the cooldown of Dynamite by 3 seconds.
- Molten Munitions – When Dynamite explodes on the ground, it leaves lava that burns enemies for 50 damage every 1 second.
- Out with a Bang – When Dynamite explodes, it spawns 3 sticky explosives that deal 66% reduced damage.
- B.O.B. Jr. – B.O.B. costs 50% less ultimate charge but has reduced life, 50% reduced attack speed, and is significantly smaller.
- Partners in Crime – You are healed for 100% of B.O.B.’s damage dealt, and B.O.B. is healed for 100% of your damage dealt.
Cassidy

Cassidy Item | Effect | Stadium Cash Cost |
---|---|---|
Quickload Chamber | 20% reload speed. Reloading within 6 meters of an enemy adds 20% of max ammo as extra ammo. | 4,000 |
Blackwatch Tech | 10% ability power. Deadeye eliminations reduce Flashbang max cooldown by 10%, up to 40% for the round. | 4,000 |
Wanted Poster | 25 health. Deadeye eliminations reward extra 500 Stadium Cash each. | 4,000 |
Streamlined Poncho | 10% cooldown reduction. Combat Roll reduces Flashbang cooldown by 2 seconds. | 5,000 |
Frankie’s Fixer | 50 health. Heal 10 life for each ammo loaded using Combat Roll. | 10,000 |
Competitive Analysis | 20% weapon lifesteal. Deal 15% increased primary fire damage to enemies in the Damage role. | 11,000 |
Improvised Dynamite | 20% ability power, 10% cooldown reduction. Flashbang explosion radius is increased by 50%. | 11,000 |
Eagle Eye | 50 health. Take 25% less damage from enemies farther than 12 meters. | 12,000 |
Powers:
- Bullseye – Critical hit reduces Combat Roll’s cooldown by 2 seconds.
- Dead Man Walking – Eliminating an enemy you’ve recently critically hit grants one max ammo for the round.
- Full House – For each ammo available, Peacekeeper’s primary fire gains 1% increased damage, up to 25%.
- Quick Draw – After using Combat Roll, Peacekeeper’s next primary fire can auto-aim within 9 meters while under cooldown.
- Think Flasht – When you start a Combat Roll, leave a Flashbang behind.
- Barrel Roll – Combat Roll takes you 50% further and deals 65 damage to enemies.
- Just Roll With It – During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30% of your life over 3 seconds.
- Flash in the Pan – Eliminating an enemy recently damaged by Flashbang grants 15% ultimate charge.
- Hot Potato – Flashbang adds 3 extra ammo on hit until Peacekeeper is reloaded.
- Easy Rider – While using Deadeye, gain 100 overhealth and 25% move speed.
- Sunrise – Using Deadeye slows all visible enemies for 1.5 seconds.
- Sunset – Deadeye eliminations grant 15% ultimate charge each
Genji

Genji Item | Effect | Stadium Cash Cost |
---|---|---|
Spiked Grip | 30% max ammo. While climbing, restore 20% of your ammo every 1 second. | 3,750 |
Traversal Kinetics | Swift Strike cooldown is reduced by 50% if it deals no damage. | 3,750 |
Ninja Soles | 5% cooldown reduction, 15% move speed during Deflect. | 4,000 |
Anti-Beam Coating | Deflect now blocks beam attacks. | 4,000 |
Equilibrium Gear | 25 health. While climbing, heal 5% of your life every 1 second. | 4,000 |
Sparrowhawk Feather | 25 health. Gain an additional jump. | 4,000 |
Ambusher Optics | 25% melee damage. Quick melee can critically hit when striking enemies from behind, dealing 50% increased damage. | 10,000 |
Enduring Edge | 10% weapon power, 4 seconds Dragonblade duration. | 10,000 |
Swift Loader | 10% attack speed, 30% max ammo. Damaging an enemy with Swift Strike restores 20% of your ammo. | 10,000 |
Clean Sweep | 10% ability power, 15% ability lifesteal, 50% Swift Strike width. | 10,000 |
Deflecting Dash | 15% ability power. During Swift Strike, deflect incoming projectiles toward your reticle. | 10,000 |
Slicy Coolant | 50 armor, 5% cooldown reduction, 1 second Deflect duration. | 10,000 |
Transference Delta | 15% ultimate cost reduction. Convert 100 health into armor. Using Dragonblade heals your armor fully. | 10,000 |
Powers:
- Cybernetic Speed – Dealing damage with Shuriken grants 2% Shuriken attack speed for 3 seconds, stacking up to 15 times.
- Hashimoto’s Bane – After using an ability, your next secondary fire throws 2 extra Shuriken that seek enemies but deal 50% less damage.
- Sacred Shuriken – Shuriken’s primary fire throws 2 additional Shuriken that don’t consume any ammo.
- Hanamura Healing – Critical hits and Swift Strike grant overhealth equal to 25% of their damage dealt for 5 seconds.
- Hidden Blade – Gain 50% melee lifesteal and increase quick melee damage by 25.
- Laceration – Swift Strike deals 25% additional damage over 3 seconds to enemies hit.
- Wyrm’s Maw – Targets hit by Shuriken take 10% more damage from Swift Strike for 4 seconds, stacking up to 5 times.
- Deflect-O-Bot – +50% deflected projectile speed. During the first 1.5 seconds of Deflect, automatically deflect projectiles towards enemies.
- Forged Under Fire – While Deflect is active, heal for 60% of the damage it prevents.
- Iaido Strike – After Deflect ends, quickly swing your Dragonblade once.
- Spirit of Sojiro – When Deflect stops incoming damage, reduce the cooldown of Swift Strike by 1 second, up to 5 seconds.
- Dragon’s Breath – Dragonblade swings launch a large piercing projectile that deals 50% of Dragonblade’s damage.
- Transference Delta – 15% ultimate cost reduction. Convert 100 health into armor. Using Dragonblade heals your armor fully.
Mei

Mei Item | Effect | Stadium Cash Cost |
---|---|---|
Coldspot | 25 health. Primary fire and Blizzard can remove burn. | 4,000 |
Meicicle | 25 health. Cryo-Freeze duration is increased by 25%. | 4,000 |
Focused Flurries | 15% attack speed. Max ammo is increased by 75%, but reloading takes 50% longer. | 10,000 |
Snowboot | Frozen ground increased Mei’s movement speed by 35%. | 10,000 |
Himalayan Hat | 10% attack speed. While within Blizzard, gain 10% attack speed. | 10,000 |
Sturdy Snowfort | 15% ability power. Ability power is increased by 5% per spawned Ice Pillar. | 10,000 |
Ecopoint Cryobed | On near death, go into Cryo-Freeze and gain 15% ultimate charge. Can happen once every round. | 10,000 |
Icy Veins | 10% ability power. Blizzard deals 100% increased base damage. | 10,000 |
Ice Sheet | 25 health. Ice Wall duration is increased by 1 second, and health is increased by 100%. | 10,000 |
Powers:
- Extendothermics – Endothermic Blaster’s primary fire range is increased by six meters.
- Frost Armor – Gain armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.
- Permafrost – Increase your max health by 50% of your ability power.
- Slowball – Endothermic Blaster’s secondary fire now shoots a snowball that applies 40% slow for 1 second on critical hit.
- Iceberg – Ice Wall spawns a mini Blizzard that slows enemies.
- Snowball Flight – Jumping while mid-air creates a large Ice Wall pillar under you (12 second cooldown).
- Twice as Ice – When you use Cryo-Freeze, reset the next cooldown of Ice Wall.
- Coulder – Cryo-Freeze now encases you in a rolling iceball that can knock back enemies and deal 10 damage.
- Cryclone – Cryo-Freeze Spawns a mini Blizzard that slows enemies.
- Frost Nova – When Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
- Avalanche – Visible enemies within 20 meters of Blizzard are slowed by 25%.
- Blizznado – While within Blizzard, heal 5% of your life every 1 second.
Reaper

Reaper Item | Effect | Stadium Cash Cost |
---|---|---|
Spectral Slugs | 5% attack speed, 25% max ammo. Using Shadow Step restores 100% of your ammo. | 4,000 |
Devastation | 15% ability lifesteal. Each Death Blossom elimination increases your health by 25 until the end of the round, up to 100 health. | 4,000 |
Neverfrost | 25 health, 5% weapon power. Reduce effectiveness of enemy slows by 50%. | 4,000 |
Pocket Mist | 25 health. While below 50% life, gain 20% move speed. | 4,000 |
Nightcreeper | 10% move speed, 30% Shadow Step cast speed. Using Wraith Form reduces the cooldown of Shadow Step by 2 seconds. | 9,500 |
Onslaught | 25% max ammo. Every third shot fires both of your Hellfire Shotguns. The extra shot does not consume ammo but deals 80% reduced damage. | 10,000 |
Wreath of Ruin | 20% ability power, 25% Death Blossom radius, 20% move speed during Death Blossom. | 10,000 |
Wretched Wings | 25 health. While using Wraith Form, gain the ability to fly and gain 20% move speed. | 10,000 |
Dauntless Draught | 50 health, 15% move speed during Wraith Form, 33% Wraith Form duration. | 10,000 |
Crowd Control | 15% ability power. Death Blossom gains 5% ability power for each enemy within its range. | 11,000 |
Crimson Cloak | 25 health, 10% ability power. Using Death Blossom grants you overhealth equal to 15% of your max life. | 11,000 |
Powers:
- Backstabber – After using an ability, your next shot deals 50% additional damage over 3 seconds to enemies struck from behind.
- Harvest Fest – Hellfire Shotgun hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% life, 25% 2 ammo, and gain 25% move speed for 3 seconds.
- Revolving Ruin – Close-range Hellfire Shotgun hits grant 5% attack speed for 1 second, stacking up to 8 times.
- Shared Siphon – The Reaping also heals the nearest ally within 10 meters for 30% of Reaper’s damage dealt.
- Shrouded Shrapnel – Using Wraith Form increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.
- Spirited to Slay – Eliminations reset your cooldowns.
- Vampiric Touch – Hits with quick melee mark enemies for 5 seconds. Allies gain 20% lifesteal against marked enemies.
- Death Step – After using Shadow Step, cast Death Blossom for 1.5 seconds with 50% reduced damage.
- Silent as the Grave – Your footsteps and Shadow Step are significantly quieter.
- Strangle Step – After using Shadow Step, double your lifesteal for 3 seconds.
- Ghosted – While in Wraith Form, passing through enemies slows their move speed and attack speed by 30% for 3 seconds.
- Wraith Renewal – While in Wraith Form, restore 10% of your life every 1 second. Double this while below 50% life.
Soldier 76

Soldier: 76 Item | Effect | Cost |
---|---|---|
Pulse Converter | 5% attack speed, 5% cooldown reduction. When you use Helix Rocket, restore 20% of your ammo. | 4,000 |
Battery Pack | 10% ability power, 30% Biotic Field duration. | 4,000 |
Bomb Diffusal Boots | 25 health, 5% weapon power, 90% reduced Helix Rocket self-damage. When you damage yourself with Helix Rocket, it knocks you back 200% further. | 4,000 |
Compression Fatigues | 25 health, 5% attack speed, 25% Sprint move speed. | 4,000 |
Endgame Equalizer | 25 health, 15% ability power. When you spend your ultimate charge, reset all cooldowns. While Tactical Visor is active, gain 20% cooldown reduction. | 10,000 |
Rapid Response Radius | 10% ability power, 30% Biotic Field radius. Biotic Field heals allies below 50% life 10% more. | 10,000 |
Iron Lung | 25 health. While using Sprint, gain Overhealth equal to 5% of your max life every one second, up to 25% for five seconds. | 10,000 |
Powers:
- Peripheral Pulse – During Tactical Visor, Pulse Rifle shoots at one additional enemy, dealing 50% damage.
- Super Visor – After using Helix Rocket, activate Tactical Visor for 0.75 seconds.
- Chaingun
While continuously shooting Pulse Rifle, each shot grants 0.5% weapon power, stacking up to 100 times. - Man on the Run – During Sprint, restore 10% of your ammo every one second and increase your max ammo by 10% until you reload, stacking up to 10 times.
- Cratered – Increase Helix Rocket explosion radius by 40% and explosion damage by 25%.
- Double Helix – Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
- Hunker Down – When Helix Rocket deals damage, create a Biotic Field with a 70% reduced duration at your position.
- Back Off – Enemies within your Biotic Field take damage equal to 100% of its healing output.
- Biotic Bullseye – While in Biotic Field, critical hits restore 5% max ammo and extend the duration of Biotic Field by 0.5 seconds, up to 5 seconds.
- Frontliners – Allies in range of your Biotic Field when it spawns gain overhealth equal to 30% of your max life for 3 seconds.
- On Me! – Biotic Field moves with you and grants you 20% increased max life while active.
- Track and Field – During Sprint, Biotic Field cooldown refreshes 150% faster.
Healers Items and Powers in Overwatch 2 Stadium Mode
Ana

Ana Item | Effect | Stadium Cash Cost |
---|---|---|
Target Tracker | 15% Biotic Grenade duration. For each enemy or ally affected by Biotic Grenade, gain 5% attack speed, up to 25%. | 4,000 |
Double Dosage | 25 health. Landing a Sleep Dart on a target affected by Biotic Grenade reduces its cooldown by 35%. | 4,000 |
Dash Boots | 5% move speed. Jumping in mid-air will dash you a short distance. | 4,000 |
Perfected Formula | 25 shields, 15% Nano Boost duration. | 4,000 |
I.V. Drip | While Affected by Biotic Grenade, Ana gains 100 overhealth. | 4,000 |
Lethal Dose | 50% ability lifesteal. Sleep Dart direct hit deals 100 bonus damage. | 9,000 |
Eye of Horus | 50 shields. Nano Boost can target allies through walls, and its range is increased to 60 meters. | 9,000 |
Cluster Core | 25% ability lifesteal. Biotic Grenade cooldown is reduced by one second for each target it hits. | 10,000 |
Tranquilizer | Sleep Dart gains 500% collision size, 100% projectile speed, 20% sleep duration. | 10,000 |
Unscoped Resources | 4 max ammo. Unscoped Biotic Rifle shots have a 50% chance to not consume ammo. | 11,000 |
Grenadius Pin | 20% ability power, 30% Biotic Grenade radius. | 12,000 |
Powers:
- No Scope Needed – Landing unscoped shots with Biotic Rifle grants 10% attack speed for two seconds, stacking up to three times.
- Pinpoint Prescription – Biotic Rifle can now critically hit both allies and enemies.
- Tactical Rifle – While scoped, Biotic Rifle will lock-on to allies for guaranteed hits.
- Comfy Cloud – Sleep Dart explodes on contact, hitting targets within three meters, but sleep has a 50% reduced duration.
- Dreamy – Sleep Darts can hit allies, healing 100% of their max life over eight seconds instead of putting them to sleep.
- Sleep Regimen – Gain 50 health. When you apply sleep to an enemy, gain 10 health, up to 150.
- Home Remedy – Biotic Grenade grants overhealth equal to 100% of its healing.
- Time Out – Biotic Grenade now knocks enemies back and reduces their move speed by 50% for 1.5 seconds.
- Venomous – Biotic Grenade deals an additional 40 damage over its duration to enemies affected.
- My Turn – Nano Boost also applies to yourself for 50% of its duration.
- Our Turn – Nano Boost also affects other allies in your line of sight, but it has a 50% reduced duration on them.
- Your Full Potential – Nano Boost also grants the target 20% ultimate charge and 200 overhealth.
Juno

Juno Item | Effect | Stadium Cash Cost |
---|---|---|
Vantage Shot | 5% weapon power. While airborne, Mediblaster deals 15% more damage. | 4,000 |
Lock-On Shield | 10% ability power. While aiming Pulsar Torpedoes, gain overhealth equal to 50% of your max shields. | 4,000 |
Lux Loop | 10% ability power, 25% Hyper Ring duration. | 4,000 |
Boosted Rockets | 25 shields, 25% Glide Boost duration. | 4,000 |
Gravitational Push | 15% weapon power. During Glide Boost, gain 20% attack speed, and your quick melee knocks enemies back. | 10,000 |
Pulstar Destroyers | 15% ability power. Pulsar Torpedoes explode on hit, dealing 20 damage. | 10,000 |
Solar Shielding | 25% ability power. Allies affected by Hyper Ring restore 25 shields every second. | 10,000 |
Red Promise Regulator | 50 shields, 15% ability power. When you use Orbital Ray, reset your cooldowns. | 10,000 |
Forti-Glide | 75 shields. During Glide Boost, gain 10% damage reduction. | 10,000 |
Sunburst Serum | 75 shields. Orbital Ray gains 25% increased healing. | 10,000 |
Pulse Spike | 10% attack speed, 35% Pulsar Torpedoes projectile speed. After using Pulsar Torpedoes, gain 25% attack speed for four seconds. | 11,000 |
Long Range Blaster | 15% weapon power. Mediblaster deals 15% increased damage and healing to targets farther than 12 meters away. | 12,000 |
Powers:
- Medimaster – Mediblaster can now critically hit both allies and enemies.
- Stinger – Mediblaster deals an additional 10 damage to enemies over one second (does not stack).
- Cosmic Coolant – Pulsar Torpedo’s cooldown is reduced by one second for each target it hits.
- Medicinal Missiles – Pulsar Torpedoes heal for an extra 30 life and causes allies hit to receive 50% more healing for three seconds.
- Pulsar Plus – Pulsar Torpedoes gains one additional charge.
- Blink Boosts – Glide Boost gains two additional charges and has a 65% reduced cooldown, but has 75% reduced duration.
- Torpedo Glide – During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by one second.
- Black Hole – Hyper Ring slows the move speed of enemies who pass through it by 35% for one second.
- Hyper Healer – Allies affected by Hyper Ring gain 50 overhealth.
- Rally Ring – Reduce Hyper Ring’s cooldown by one second when an ally passes through it.
- Orbital Alignment – Enemies inside of Orbital Ray lose 35% move speed. Allies inside of it gain 25% move speed.
- Stellar Focus – Orbital Ray now follows you and its duration is increased by 35%.
Kiriko

Kiriko Item | Effect | Stadium Cash Cost |
---|---|---|
Asa’s Armaments | 10% attack speed. Kunai bounce off surfaces one time. | 4,000 |
Eye of the Yokai | 10% ability power, 35% Kitsune Rush duration. | 4,000 |
Kitsune Kicks | 10% move speed. Gain the ability to double jump. | 4,000 |
Farsight Focus Sash | 10% weapon power. When you deal damage, gain 200% Healing Ofuda projectile speed for five seconds. | 5,000 |
Teamwork Toolkit | 10% weapon power. When you heal an ally, grant them 10% move speed for three seconds. | 5,000 |
Ryota’s Reloader | 35% reload speed. After using an ability, restore 100% of your ammo. | 10,000 |
Donut Delivery | 10% ability power. Swift Step heals nearby allies by 80 life over two seconds. | 10,000 |
Our Bikes | 25 health, 15% ability power. Allies affected by Kitsune Rush are healed for 80 every one second. | 10,000 |
Talisman of Velocity | 15% ability power. Protection Suzu grants 25% attack speed and 25% move speed for four seconds. | 10,000 |
Goddess’s Aura | 25 health. After using Swift Step, gain 100 overhealth for four seconds. | 10,000 |
Talisman of Life | 20% ability power. Protection Suzu grants 100 overhealth for five seconds. | 11,000 |
Spirits’ Guidance | 15% weapon power, 100% healing Ofuda projectile speed. | 12,000 |
Powers:
- Foxy Fireworks – After reloading, your next three thrown Kunai explode on contact, dealing 20 damage to nearby enemies.
- Keen Kunai – Kunai critical hits decrease active ability cooldowns by 15% and refund three ammo.
- Triple Threat – After using Swift Step, for four seconds, your secondary fire throws two additional Kunai in a spread that deal 50% less damage.
- Leaf on the Wind – Healing Ofuda bounces to another ally up to two times, healing for 30% of the normal amount.
- Self-Care – When you use Healing Ofuda, heal yourself for 5% of your max life.
- Supported Shooting – When Healing Ofuda heals allies, grant them 20% increased attack speed for three seconds.
- Clone Conjuration – After using Swift Step, create a clone of yourself that lasts for five seconds.
- Fleet Foot – Swift Step can be used directionally without a target.
- Cleansing Charge – When you cleanse negative effects with Protection Suzu, gain 5% ultimate charge for each hero cleansed.
- Two-zu – Protection Suzu gains an additional charge.
- Crossing Guard – Kitsune Rush now also reduces enemies’ move speed by 50% for two seconds.
- Spirit Veil – Using Kitsune Rush cleanses Kiriko of negative effects and makes her invulnerable for four seconds.
Lucio

Lucio Item | Effect | Stadium Cash Cost |
---|---|---|
Speed Skates | 25 health. After wallriding, gain 40% move speed for two seconds. | 3,750 |
#1 Single | 10% ability power. When allies leave your Crossfade area, the effect lingers for two seconds. | 4,000 |
LoFly Beats | 5% weapon power, 5% ability power. While in Speed Boost, Soundwave also knocks you back. | 4,000 |
Nano Boop | 5% cooldown reduction. Environmental kills grant Nano Boost for five seconds. | 4,000 |
Hip Hop | 25 health. After wallriding, gain an additional jump while airborne. | 9,000 |
B-Side Bop | 25 health, 25% melee damage. After using Soundwave, your next quick melee grants decaying overhealth equal to 200% of damage dealt. | 10,000 |
Riff Repeater | 15% weapon power. Sonic Amplifier projectiles ricochet off walls three times. | 10,000 |
Airwaves | 25 health, 15% ability power. Sound Barrier effectiveness is increased by 25% for every one second Sound Barrier is channeled, up to 25%. | 10,000 |
All-Out Auditiva | 20% ability power, 33% Amp It Up duration. | 11,000 |
Powers:
- Fast Forward – While above 50% move speed, increase damage by 25%.
- Signature Shift – After using an ability, your next Sonic Amplifier shot shoots a volley of six ammo with 20% increased projectile size.
- Sonic Boom – Sonic Amplifier damage heals all allies affected by Crossfade equal to 20% of damage dealt.
- Mixtape – When switching to Healing Boost, Crossfade heals for 50% of Crossfade healing for every one second Speed Boost was active.
- Megaphone – +20% Amp It Up duration. While Amp It Up is active, Crossfade radius is increased by 150%.
- Radio Edit – After using Amp It Up, trigger a Sound Barrier with 85% reduced overhealth.
- Vivace – While wallriding or airborne, Soundwave cooldown refreshes 25% faster and adds one max ammo per second until you reload.
- Wallvibing – While wallriding or airborne, gain temporary overhealth equal to 3% of your life every one second, up to 30%.
- Crowd Pleaser – After using Soundwave, heal all allies affected by Crossfade for 200% of Crossfade healing.
- Let’s Bounce – Soundwave has 30% increased knockback and deals 40 bonus damage if the target hits a wall.
- Reverb – Gain one extra charge of Soundwave.
- Beat Drop – 20% ultimate cost reduction. Landing on an enemy with Sound Barrier deals up to 200 damage.
Mercy

Mercy Item | Effect | Stadium Cash Cost |
---|---|---|
Mid-Air Mobilizer | While airborne, gain 5% weapon power and 10% attack speed. | 4,000 |
Long-Distance Wings | 10% ability power, 33% Guardian Angel range. | 4,000 |
Aerodynamic Feathers | 25 health. While affected by Angelic Descent, continuously gain 10% move speed every one second up to 60%. | 4,000 |
Angeleisure Wear | While affected by Angelic Descent or Guardian Angel, heal 3% of your life every second. | 4,000 |
Blessed Boosters | 50 health. Your launch velocity is increased by 25% when canceling Guardian Angel with crouch or jump. | 9,000 |
Caduceus Ex | 10% weapon power, 33% Caduceus Staff range. | 10,000 |
Celestial Clip | 10% weapon power, 33% max ammo. Caduceus Blaster has a 10% chance to fire an extra shot that doesn’t consume additional ammo. | 10,000 |
Resurrection Rangefinder | 10% cooldown reduction, 75% Resurrection range. | 10,000 |
Angelic Acrobatics | 15% Guardian Angel move speed. Guardian Angel’s cooldown starts as soon as you jump or crouch. | 10,000 |
Chain Evoker | 50 armor, 5% Caduceus Staff damage boost, 15% ultimate charge from damage boost. | 10,000 |
Powers:
- Distortion – Allies boosted by Caduceus Staff gain 20% lifesteal.
- Glass Extra Full – Healing from Caduceus Staff targeting full health allies is converted to overhealth, up to 50.
- Protective Beam – Caduceus Staff targets above 80% life gain 10% damage reduction.
- Serenity – Sympathetic Recovery heals for 20% more and heals you even while you are healing a full health ally.
- Threads of Fate – Caduceus Staff chains to your previous target for three seconds at 50% effectiveness.
- Battle Medic – Every one second your Staff is attached, Caduceus Blaster gains 4% attack speed (stacks 10 times) until you reload or swap to your Staff.
- Equivalent Exchange – You have three charges of Resurrect with 33% reduced cast time, but their cooldowns only reset at the start of a round.
- First Responder – When you Resurrect an ally, you both gain 250 overhealth for six seconds.
- Renaissance – After successfully using Resurrect, activate Valkyrie for five seconds.
- The Whambulance – When Guardian Angel ends, heal your target for 4 life for every one meter you traveled.
- Triage Unit – When using Guardian Angel on allies below 50% life, Caduceus Staff heals them 30% more for three seconds.
- Crepuscular Circle – While Valkyrie is active, the healing and damage boost of Caduceus Staff are automatically applied to nearby allies.
Moira

Moira Item | Effect | Stadium Cash Cost |
---|---|---|
Bio-Needles | 10% attack speed. Biotic Grasp’s secondary fire restores 50% more Biotic Energy. | 4,000 |
High Capacity Tubing | 10% weapon power, 50 max Biotic Energy. | 4,000 |
Smart Orbs | 5% ability power. Biotic Orb moves 50% slower while it is healing or dealing damage. | 4,000 |
Abyss Boots | 25 health. While using Fade, you jump 30% higher. | 4,000 |
Levitation Shawl | 10% ability power. During Coalescence, gain free flight. | 4,500 |
Alternative Energy | 10% ability power, 15% attack speed. When you use Fade, refill your Biotic Energy. | 10,000 |
Coalegion | 25 health, 15% ability power. Allies healed by Coalescence deal 15% increased damage. | 10,000 |
Subatomic Splitter | 10% weapon power, 15% Biotic Grasp secondary fire range. | 11,000 |
Extendrils | 15% ability power, 30% Biotic Orb tendril range. | 11,000 |
Powers:
- Chain Grasp – After using Biotic Orb, Biotic Grasp’s secondary fire chains to two additional targets within 10 meters for three seconds.
- Deconstruction – After you spend 50 Biotic Energy, deal 20% increased damage for six seconds.
- Empowering You – Biotic Grasp’s secondary fire can target allies, increasing their damage by 15%.
- Ethereal Excision – While aiming at an enemy’s head with Biotic Grasp’s secondary fire, gain 30% move speed, 30% lifesteal, and restore 100% more Biotic Energy.
- Optimal Overflow – After you spend 50 Biotic Energy, launch the last selected Biotic Orb with 75% reduced duration.
- Precarious Potency – Allies healed by your Biotic Grasp are healed for an additional 20% of Biotic Grasp’s healing over five seconds.
- Cross-orbal – Biotic Orb launches an additional Biotic Orb of the other type with 50% reduced capacity.
- Multiball – Biotic Orb launches two additional orbs of the chosen type with 85% reduced effectiveness.
- Phantasm – When you use Fade, spawn a stationary copy of the last selected Biotic Orb with 50% reduced duration.
- Scientific Deathod – While using Fade, passing through enemies grants 5% ultimate charge and overhealth equal to 15% of your max life.
- Voidhoppers – Fade also phases other allies within eight meters for 0.25 seconds and grants them overhealth equal to 20% of your max life.
- Destruction’s Divide – Coalescence can be toggled between pure healing or pure damage, with 25% greater effect.
That’s everything to know about the items and powers in Overwatch 2 Stadium Mode. We hope this guide helps you make unique and the most powerful builds in the current meta.