Ubisoft is set to launch a brand new season for Rainbow Six Siege called Operation Twin Shells and the game will experience a server downtime before they can access the new operation.
This new season will introduce a lot of new content, including a brand new operator called Skopos. Since a lot of files will be uploaded to the servers, the developers need to conduct a periodic maintenance to ensure seamless access to the players.
So, here’s everything you need to know about the Rainbow Six Siege Y9S3 Operation Twin Shells server downtime and maintenance schedule for all platforms.
Rainbow Six Siege Y9S3 server downtime
According to the official account on X, the Rainbow Six Siege Y9S3 Operation Twin Shells server downtime is scheduled to go begin at 9 AM ET / 13:00 UTC on September 10, 2024.
The downtime will last for 60 minutes before the servers are back live again, so you can expect to see the servers online at 10 AM ET / 14:00 UTC on September 10, 2024, across all platforms.
Considering that this is a new seasonal release, you will have to download the new update before you can access the game. It’s also worth noting that the file size for this update could be a little larger than normal.
Why can’t I play Rainbow Six Siege Operation Twin Shells?
There are multiple reasons behind why you can’t play the game:
- Since it’s a new season update, there’s a chance that you’re trying to access the game when the servers are down. If this is the case, then you need to wait till the servers are online again before trying to access the game.
- Alternatively, there’s always a chance that you’ve not downloaded the recent patch. It’s always recommended that you keep the “auto-updates” feature on to ensure that you download these patches whenever they’re available.
- There’s also a possibility that a lot of players are trying to log into the game at the same time, which creates a bottleneck. In such cases, it’s recommended that you wait it out and try logging in a few hours after the update has gone live and the servers have stabilized.
As of now, the developers haven’t mentioned anything about extending the downtimes, but we’ll be sure to update this piece as and when we have more information available about it.