As you make your way through Where Winds Meet, you will eventually start unlocking more passive skills called Inner Ways. They work quite differently from the more active Mystic Arts and are usually bonuses and stat buffs that are either always active or need certain conditions to be met to activate.
They play a key role in making the most of your character in this RPG, and our guide below goes over a list of all the Inner Ways in the game along with their effects.
What are Inner Ways in Where Winds Meet?

Inner Ways are passive skills that you can equip on your character to provide them with certain effects and bonuses. These effects can be passive buffs that are always active or are triggered after a certain condition is met.
Every Inner Way has a Path where it has the best synergy, and they unlock new mechanics that let you further min-max the Martial Arts of the same Path.
Additionally, some Inner Ways can also be part of the General path, which will now synergize with any path in particular and can be used by any character.
All Inner Ways and Effects in Where Winds Meet
| Internal Art | Types and Tags | Effect |
|---|---|---|
![]() Echoes of Oblivion | ・Bamboocut – Wind ・Pursuit ・Martial Arts ・Debuff | The Light Attacks of Infernal Twinblades apply Sin to enemies. Moreover, Light Attacks under Flamelash will apply Karma. Attacking enemies inflicted with Sin and Karma Infernal Twinblades, you will ignore 10% Physical Defense and 10% Bamboocut Resistance, respectively. |
![]() Riptide Reflex | ・Bamboocut – Wind ・Control ・Buff | If you hit an enemy with a Control Skill, you will reduce the Cooldown of the current Martial Arts Skill by 1 second. However, you will only be able to trigger its effects once every 10 seconds. Here is a list of the Control Skills affected by this Art: ・Bladebound Thread ・Coiled Dragon ・Qiankun’s Lock ・Spring Sorrow ・Moon Shatter Spring ・Wayfarer’s Drift ・Peak’s Springless Silence |
![]() Breaking Point | ・Bamboocut – Wind ・Pursuit ・Buff ・Stacking | When you hit an exhausted enemy with a Critical Hit, you will apply a stack of Disintegration for 3 seconds. You will be able to stack this up to 3 times, with each stack granting 10 Physical Penetration and an increased Critical DMG Bonus by 5%. |
![]() Vendetta | ・Bamboocut – Wind ・Martial Arts ・Buff ・Recover | The Guided Blade’s Vendetta Token lasts for 5 seconds longer and restores 20 Token of Gratitudes. |
![]() Sword Morph | ・Bellstrike – Splendor ・Attack ・Martial Arts ・Damage Boost | When you charge Vagrant Sword (Noname Sword’s Charged Skill) while the Qi shield is present, you will be able to unleash multiple additional sword energy attacks at the second charging state. The sword’s energy damage can increase based on the bonus Endurance that you have. Each Endurance increases damage by 1%, up to 20%. |
![]() Battle Anthem | ・Bellstrike – Splendor ・Attack ・Damage Boost | Gain a 10% boost to all Charged Skill damage against all bosses. |
![]() Wildfire Spark | ・Bellstrike – Splendor ・Support ・Recover | This Art will refund 3.5% of the Endurance consumed. |
![]() Mountain’s Might | ・Bellstrike – Splendor ・Support ・Martial Arts ・Cost Reduction | Gain Endless Gale effect for the Noname Spear Martial Arts skill, Qiankun’s Lock. Gain Endurance cost reduction to 20% for 5 seconds as well. |
![]() Sword Horizon | ・Bellstrike – Umbra ・Attack ・Martial Arts ・Pursuit | After casting a Special or a Charged Skill from a Strategic Sword, you can press the skill button at the right timing to cast Crisscrossing Swords. This will unleash follow-up attacks after the initial skill animation ends. Moreover, if the target has 5 stacks of Bleed, you will remove all Bleed stacks and deal high Bleed damage once. |
![]() Insightful Strike | ・Bellstrike – Umbra ・Attack ・Damage Boost ・Dmg Reduction | When you deal Affinity DGM, you will generate Focus. When Focus is full, you will enter a Concentration state for 10 seconds. The state will increase Affinity DMG by 10% and, upon hit, get a 5% chance to reduce damage taken by 40%. |
![]() Adaptive Steel | ・Bellstrike – Umbra ・Attack ・Support ・Buff | Adaptive Steel will let you gain a Martial Skill effect based on the blade weapon that you are using. This skill has a 10-second cooldown for all weapons except the Dual Blades, which will have a 25-second cooldown instead. |
![]() Wolfchaser’s Art | ・Bellstrike – Umbra ・Martial Arts ・Buff | You will now require a reduced combo number to gain Reduces the required combo number to gain Heavenquaker Spear’s Martial Arts Skill, Sorrow Without Wine buff from 5/10 to 4/8. Moreover, if you are hitting a boost who is inflicted by Bleed, you get a chance to Heavenquaker Spear’s Martial Arts Skill, Sorrow Without Wine buff from 5/10 to 4/8. Each time Sorrow Without Wine hits a boss with the Bleed effect from you, there is a 20% / 40% / 60% / 80% / 100% chance to increase the combo count by 1. This will depend on the number of Bleed stacks. |
![]() Seasonal Edge | ・General ・Attack ・Buff ・Damage Boost | After you channel a Dual-Weapon Skill, you will gain one of four offensive bonuses. |
![]() Morale Chant | ・General ・Attack ・Buff ・Stacking | Get an 80% chance to obtain a stack of Yi River when attacking or healing. It can stack up to five times, with each stack increasing Physical Damage and healing by 1% for 8 seconds. |
![]() Divine Roulette | ・General ・Counter ・Buff ・Damage Boost | When you successfully deflect an incoming attack, you gain one of three buffs for your next skill use. This effect will last for 10 seconds and has a 30-second cooldown. It applies foe the following skill types: ・Martial Arts Skills ・Perception Skills ・Special Skills ・Charged Skills ・Varied Combos. |
![]() Fury Harvest | ・General ・Support ・Mystic Arts ・Recover | You will now need Vitality to cast Mystic Arts. Moreover, certain recovery actions will now have a 50% chance to grant 1 bonus Vitality; however, no bonus Vitality will be acquired when you gain Vitality while attacking, deflecting, to taking a hit. |
![]() Vital Leech | ・General ・Pursuit ・Recover | When you now cast an Exhaustion Execution Skill, you will restore HP equal to 8% of the damage dealt. |
![]() Bitter Seasons | ・General ・Attack ・Debuff ・Stacking | When you deal damage, you will now get a 10% chance to apply a poison effect on the enemy, which will last for 5 seconds. Poison deals 1 DoT, stacks up to 5 times, and will reduce the target’s Physical defence by 0.6% for 10 seconds. The poison duration is refreshed as soon as you land a stack. |
![]() Envigorated Warrior | ・General ・Attack ・Buff ・Damage Boost | You will do 5% increased damage and healing. However, the effect will be disabled for 5 seconds, and during that time you will receive a Cage effect which will increase all damage received by 5%. |
![]() Evasive Charge | ・General ・Cost Reduction ・Recover | After doing a Perfect Dodge, you will have a 50% chance to refund 100% of the Endurance consumed. |
![]() Fivefold Bleed | ・General ・Attack ・Damage ・Stacking | Get a 10% chance to apply one stack of Weeping Blood for 5 seconds on every attack. The effect damages the target once per second and stacks up to 5 times, with the stack refreshing after each application. However, at 5 stacks, Weeping Blood will be removed from the target, and you will deal a one-time piercing damage to them. |
![]() Shadow Assult | ・General ・Attack ・Mystic Arts ・Damage Boost | The max range of Assassin Mystic Art Touch of Death’s ambush will be increased by 1.5 |
![]() Steadfast Stance | ・General ・Defense ・Control Resistance | You are less likely to be staggered when attacked. However, this skill does not work against bosses or other players. |
![]() Evening Snow | ・General ・Support ・Recover | When you enter combat, your HP will fall below 60% over 12 seconds, and you will receive Snow Vision for 4 seconds. This effect allows you to restore 2% HP +600 HP per second. This effect triggers once every 300 seconds. |
![]() Wind Beneath Wings | ・General ・Support ・Mystic Arts ・Recover | The Endurance cost for Skywalk Dash, which is a Traversal Mystic Ar,t is reduced by 10% while jumping. After you land, your movement speed is increased by 30% for 3 seconds. You will restore bonus HP (1% Max HP +1,000) after beating an enemy. |
![]() Exquisite Scenery | ・Silkbind – Deluge ・Defense ・Martial Arts ・Counter | If you are able to successfully defend an incoming attack with Thundercry Blade, you will activate a special counterattack. You will now be able to unleash a Charged Heavy attack without charging. This effect has a 10-second cooldown, and hitting enemies with Varied Combos will restore 1 bar of Battle Will. Only 1 bar will be restored per cast. |
![]() Mending Loom | ・Silkbind – Deluge ・Support ・Buff ・Recover | Casting Echoing Grow, which is a Shoulshade Umbrella Special Skill, will let you restore 5 Dewdrops. It will let you heal 10% of your Max HP for every 100 Dewdrops consumed. |
![]() Esoteric Revival | ・Silkbind – Deluge ・Support ・Buff ・Recover | The healing on revived targets is buffed by 50% for the Panacea Fan’s Perception Skill, Resurrection. |
![]() Restoring Blossom | ・Silkbind – Deluge ・Support ・Buff ・Stacking | Gain one stack of Nurturing for 3 seconds when dealing Critical Healing. Nurturing stacks up to 3 times, with each stack increasing the healing received by 2%. |
![]() Blossom Barrage | ・Silkbind – Jade ・Attack ・Martial Arts ・Damage Boost | This skill lets you hold up to 2 stacks of Spring Sorrow on your Vernal Umbrella. When you hit a target, you apply the combo effect, which increases the damage taken from he caster’s Ballistic Skills by 10% for 8s. The Ballistic Skills that are affected by this art include Martial Arts Skill Let Spring Go and Special Skill Everbloom. |
![]() Star Reacher | ・Silkbind – Jade ・Attack ・Pursuit ・Buff | When you knock an enemy airborne, you will receive a 10% buff to Physical Attack for 8 seconds. |
![]() Thunderous Bloom | ・Silkbind – Jade ・Damage Boost ・Buff | Gain Spring Thunder when you move more than 15m in 3 seconds. Spring Thunfer lets you gaina 15% damage bonus to the next three Heavy or Airborne Heavy attacks. This effect has a 15-second cooldown. |
![]() Flying Gourds | ・Silkbind – Jade ・Martial Arts ・Support | You will obtain 2 charges of Inkwell Fan’s Peak Springless Silence. However, the cooldown will be increased by 3 seconds. |
![]() Royal Remedy | ・Stonesplit – Might ・Support ・Martial Arts ・Recovery | The healing effect of the water clone created by Cloudburst Healing, which is a Panacea Fan’s ability, will be buffed by 10%. If you are in range of the healing, you will receive 1 Dewdrop each time you get healing over time. |
![]() Trapped Beast | ・Stonesplit – Might ・Defense ・Buff ・Recover | You trigger Cornered Beast when taking damage while below 30% health. In Cornered Beast state, you will generate a shield that absorbs 30% of your Max HP. This effect will last 4 seconds and has a 300-second cooldown. |
![]() Art of Resistance | ・Stonesplit – Might ・Defense ・Buff | The duration of your own HP shield will be increased by 4 seconds. |
![]() Rock Solid | ・Stonesplit – Might ・Defense ・Martial Arts ・DMG Reduction | Increases the damage reduction of Stormbreaker Spear’s Roar of Storm by 20% when you taunt a boss and by 5% when you taunt a normal unit, up to 20% in total. |
How to upgrade Inner Ways in Where Winds Meet
To be able to upgrade your Inner Ways in Where Winds Meet, you will first need to reach level 4 in Solo Mode. This will unlock the Breakthrough system for the Inner Ways on your character. You can reach level 4 by progressing through the single player and completing specific challenges that unlock access to higher Roaming Levels.
Once you have reached level 4, you will now need to get your hands on Notes or Inner Way Advance Items, which are specific to each Inner Way. So if you are looking to upgrade the Legendary Echoes of Oblivion Inner Way, you will need Echoes of Oblivion: Notes.
To get the upgrade materials, you will need to trade Bookplates in the Tips Exchange. However, it will come with random rarities and paths.
Apart from this, you will also have access to the Inner Ways conversion system that lets you transfer all existing upgrades from one Inner Way to the one that you plan to use. However, you can only do this a limited number of times per season.





































